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Thread: Modding bug in VI

  1. #1

    Default Modding bug in VI

    Hey all,

    Recently reinstalled MTW and VI for a bit of a laugh and have very quickly got completely sucked in by it all over again. Not bad for an 8(?) year old game!

    I remember half the fun of the game being the ease of simple modding and I've tried making a couple of very small changes but seem to have hit a really weird bug. If I make any changes to the startpos files (and possibly others - i haven't completely tested) the game doubles the production time values for all units, for all factions and for all start periods including those I haven't touched ...

    Has anyone else come across this and is there a way around it? I'm running on win7 x64 and its running perfectly apart from this.

    Thanks

  2. #2

    Default Re: Modding bug in VI

    Lol - completely ignore this ... Feel like such an idiot ...

    I could never play with the settings ramped up when I used to play this game so had never come across the thing about huge unit size doubling build time! Doh

  3. #3
    Basileos Leandros I's Avatar Writing is an art
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    Default Re: Modding bug in VI

    Quote Originally Posted by Parabola69 View Post
    Lol - completely ignore this ... Feel like such an idiot ...

    I could never play with the settings ramped up when I used to play this game so had never come across the thing about huge unit size doubling build time! Doh


    Glad the problem was solved by itself. I was quite puzzled by your question.
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