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March 26, 2011, 10:01 AM
#1
Laetus
Ballistas
Iīm trying to neutralize the atack factor of the ballistas only against buildings. I donīt find where is that factor.
Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
; stat_pri From left to right
; attack factor
; attack bonus factor if charging
; missile type fired (no if not a missile weapon type)
; range of missile
; amount of missile ammunition per man
; Weapon type = melee, thrown, missile, or siege_missile
; Tech type = simple, other, blade, archery or siege
; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
; Optional. Name of effect to play when weapon fires
; Min delay between attacks (in 1/10th of a second)
; Skeleton compensation factor in melee. Should be 1
;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles
;then the secondary weapon details refer to their attacks. If the unit has missile weapons
;the secondary weapon will be the one used for melee
type Roman Ballista
dictionary Roman_Ballista ; Ballista
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier Roman_Ballista_Crew, 8, 3, 1
officer roman_guards
officer roman_guards
officer roman_guards
engine ballista
attributes sea_faring, hardy, can_withdraw, artillery
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 3, 3, no, 0, 0, melee, artillery_mechanical, piercing, knife, 20, 1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 70, 3, ballista, 180, 30, siege_missile, artillery_mechanical, piercing, none, 10, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, launching
stat_pri_armour 4, 4, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 470, 270, 190, 170, 370, 4, 90
armour_ug_levels 1
armour_ug_models Roman_Ballista_Crew
ownership venice, milan, slave
era 0 venice, milan
era 1 venice, milan
;unit_info 6, 0, 8
The data i posted is of Invasio Barbarorum II Mod of Kingdoms Expansion.
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March 26, 2011, 10:09 AM
#2
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March 26, 2011, 10:12 AM
#3
Laetus
Re: Ballistas
from descr_projectile.txt
projectile ballista
effect large_arrow_trail_set
end_effect large_arrow_explode_set
end_man_effect man_impact_small_set
end_package_effect wall_impact_small_set
end_shatter_effect large_arrow_explode_set
end_shatter_man_effect man_impact_small_set
end_shatter_package_effect wall_impact_small_set
damage 10 HERE IT ISSSSS!!!!
damage_to_troops 5
radius 0
mass 0.8
accuracy_vs_units 0.005
accuracy_vs_buildings 0.05
accuracy_vs_towers 0.025
min_angle -30
max_angle 35
velocity 60
;bounce 0.5 0.6 0.5 0.4
body_piercing
display aimed particle_trail invert_model_z
model data/models_missile/missile_ballista_bolt_high.CAS, 40.0
model data/models_missile/missile_ballista_bolt_med.CAS, 80.0
model data/models_missile/missile_ballista_bolt_low.CAS, max
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