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  1. #1
    Armaghost's Avatar Tiro
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    Default Quick Question

    First off Epic mod for Kingdoms. I've been an avid fan of Total war since my uncle showed me the very first total war game when I was kid. Only mod I ever knew for Kingdoms was clouds across europe. This mod replaces it at all levels.

    Second I was browsing screenshots (I currently like playing Silvan elves) Haldir's awesome anyways I noticed with screenshots people where having close to 100 spearmean/archers per unit card. When I'm only seeing 48ish in mine curious if its a mod or something to make it so I can change it to that amount. I'm using the FROME mod as well.


    Thanks much and look forward to the next patch.

    p.s I also made the mistake of attacking Moria in the first 5 turns x.x OotMM pwned me.

  2. #2

    Default Re: Quick Question

    I think that it asks at the start but maybe not. There is an option called unit size or something similar and basically the number is determined by this (all units are increased or decreased by the same ratio so it doesn't actually change the game much, just so that battles can be larger or smaller depending on the player and their computer). I'm not sure if you can change it once you've started a game or not but if you can it should just be in options somewhere.

    Also welcome to the TWC

  3. #3
    Armaghost's Avatar Tiro
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    Default Re: Quick Question

    Thanks. I've checked game options and all that fun stuff and I havent seen anything remotely close to that I'll look again though

  4. #4

    Default Re: Quick Question

    Try starting a new campaign (even if your not going to actually play it) and im pretty sure that there would be a unit size option.

    Once you've started a campaign I wouldn't be surprised if it wasn't too late to change it.

  5. #5

    Default Re: Quick Question

    you will find it in options --> game options and in micellaneous you will find unit scale and set in on huge and you will have the same size
    but you will need to start a new campaign

  6. #6
    Armaghost's Avatar Tiro
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    Default Re: Quick Question

    Found it thanks Lemon and Bart

    I had seen that option before and thought nothing of it (thought it was to make the scale bigger for thoses with worse vision)

  7. #7

    Default Re: Quick Question

    no worries

  8. #8
    Nemesis_GR's Avatar Miles
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    Default Re: Quick Question

    Huge units scale can cause a lot of lag in some situations so beware!

  9. #9
    Armaghost's Avatar Tiro
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    Default Re: Quick Question

    Quote Originally Posted by Nemesis_GR View Post
    Huge units scale can cause a lot of lag in some situations so beware!
    tell me about it. I was playing Silvan elves and I had an alliance with Gondor (military access as well) I sent down Haldir with 8 Spearmen 8 archers to help defend against Mordor (VH/VH) I stationed him next to a town full stack of 2 Mordor troops and 2 Gondor troops and my troops I got reinforcements delayed cause of my processor xD Im back at normal again.

  10. #10

    Default Re: Quick Question

    Changing the game options within the program never "stick" for me; they always reset when I quit the game. To make unit scale changes permanent, open up TATW.cfg and find the line <<unit_size = huge>> without the <> and change <huge> to <normal>. That will bring the scale down to Vanilla's normal scale; IE Gondorian units will have 77 units, Orcs will have something like 110, etc. That's the scale I play on, you could also change to <large> or <small>.

    Again, I'm putting in the <>s to isolate code; don't actually put them into the .cfg file.

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