So... I know rain is supposed to lower accuracy. But is there a place where we can see the real effects of snow, fog, night, rain, etc... Couldn't find it in the encyclodedia.
So... I know rain is supposed to lower accuracy. But is there a place where we can see the real effects of snow, fog, night, rain, etc... Couldn't find it in the encyclodedia.
In FRAY's alpha
"When one dies, it is a tragedy. When a million die, it is a statistic."
-The mods, try them all!-
Good question !
I believe rain and snow lower accuracy, as you said, and also increase firearms reloading time. One thing I've noticed is that ordering your units to torch a castle gate down using their firebombs works considerably worse when it rains, which is a nice touch.
Night battles lower morale of troops that are not being led by a night-fighting general and I believe also cancels reinforcements if the reinforcing army is not led by a night-fighting general.
I dont know what fog does.
Fog SHOULD reduce range for archers and arquebusiers, no?
En Romanos, rerum dominos, gentemque togatam!
I want numerical evidence.
I think you can still torch doors with your average unit in the rain.
Rain stops things from burning after a mangonel shot (sometimes a piece of wall is set ablaze: Doesn't happen when it rains, just the initial damage) or concentrated fire arrow shooting.
In NTW, snow slowed a bit or increased fatigue.
Night and fog seem to lower ranges. Night is actually partially covered in the encyclopedia and says range is lowered.
Misfires happen when it rains.
In FRAY's alpha
"When one dies, it is a tragedy. When a million die, it is a statistic."
-The mods, try them all!-
it also causes archers to lose their sense of direction. here i was having a mexican standoff in the rain with the AI after it fell into my ambush. sent my archers out all on fire at will. was going slow so decided to focus fire, so right clicked the closest enemy unit and 2 of my units decide to turn around to the opposite direction and just let the enemy rip them a new one.
They get colds...?
"Tell people that there's an invisible man in the sky who created the universe, and the vast majority will believe you.
Tell them the paint is wet, and they have to touch it to be sure."
-George Carlin
Does rain and snow also affect climbing ability of troops? I try to avoid them during sieges for this reason.
In my opinion:
In the snow-snow all units must get tired faster
Rain-missile troops are expected to lose accuracy and climbing gets harder
Reduces haze-angle shot of the missile units
Night-Neutralizes reinforcements if they have no general night, lowers the morale of the units if the general is not night
Do we know what are the actual effects of fog, rain and snow? I mean, yes, it's very logical that on a misty battle archers can't be accurate at all but did CA implemented those things in the game?
How bout trees as cover from archers? Another mystery. In Medieval 1, I would always see the benefit from keeping my melee units under trees while getting hit with arrows. We all know that being in a castle or on a hill does not keep you from getting creamed by enemy archers :-(
Spoiler Alert, click show to read:
Yeah, I think fog should affect accuracy and sometimes range, too. Just a bit.![]()