I had no problem with the first few arts, but some of them requires quite too much turns, which makes it kind of hard to complete all the arts before completing the campaign. Is there any way to edit the duration of the mastery of arts?
I had no problem with the first few arts, but some of them requires quite too much turns, which makes it kind of hard to complete all the arts before completing the campaign. Is there any way to edit the duration of the mastery of arts?
Yes, there will be. In the meantime I suggest training monks to give bonus to Chi to get them done faster and capturing provinces that lets you build structures that gives a overall bonuses![]()
Maratha Light Infantry - http://www.sendspace.com/file/ibfygu
Col. Michael Kováts Hussars - United States - http://www.sendspace.com/file/j272k5
Norske Geworbne & Trondhjemske Regiment - Norway - http://www.sendspace.com/file/tmvpk6
Links updated 06.05.13
You'd need to edit the technology db tables in the data.pack to change this.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
You can edit the duration of the national bonus that helps quickly master the arts by using the 1.4.6 ESF Editor to edit the savegame. You need to expand "campaign_save_game->campaing_env->campaign_model->world->faction_array->faction_array (the first one)->faction->campaign_effect_bundles (near the bottom)". You may have a few, if so, you'll need to expand each one and select the final entry to read what the value is (eg, p_inspired_endeavor). The number underneath is the turns left. Set it to 400 (or whatever). Save and open. So far, I haven't found a way to add a trait straight out. I think there may be a second entry which is purely numeric that has to get added, but I am sure that the ESF editor can't deal with it yet- there's an issue with the ETW save-format, I think. I hope that helps
edit scripting.lua: (i played Takeda)
--
-- TAKEDA --
--
-- MISSIONS --
-- Takeda Mission 1: Defeat Murakami Force
local function takeda_intro_mission_one()
out.ting("Takeda Mission: Defeat Murakami Force")
scripting.game_interface:trigger_custom_mission(--[MISSION KEY]--
"jap_takeda_intro_mission_one",
--[MISSION ISSUER]--
"CLAN_ELDERS",
--[FACTION KEY]--
"takeda",
--[TURN LIMIT]--
0,
--[TARGET]--
"faction:murakami,requires_victory:true,armies_only:true",
--[REWARD]--
"effect_bundle:p_martial_wisdom#800,effect_bundle:p_administrative_insight#800,effect_bundle:p_master_ninja#800,effect_bundle:p_clandestine_practices#800,effect_bundle:p_research#800,effect_bundle:p_taskmaster_global#800,effect_bundle:p_master_archers#800,effect_bundle:p_keen_marksmen#800,effect_bundle:t_tokugawa#800,effect_bundle:t_mori#800,effect_bundle:t_chosokabe#800")
i got about 247% bonus in mastery of the arts
full effects here : http://japantotalwar.com/index.php?%...ct_bundles.loc
effects used by me are administrative insight(100%civic), research(50%both) and martial wisdom(100% military)
it seems using the PFM, in "technologies_tables" there are numbers that correspond with the length of time to research a certain art, perhaps lowering would lower the turns required, or raising those numbers would raise the turns required.