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Thread: Money assistance to AI

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  1. #1

    Default Money assistance to AI

    If i don't make mistake, if AI treasure goes below 5000 in winter the EB script adds 20000 in order to compensate the AI deficit and prevent AI economy from collapsing. I have couple of question regarding this issue.

    1) Is there any way to separate AI's treasury for economic buildings and troops recruitment? So AI (just example) spends 50% of treasury to the building erection and 50% is spend recruiting. Under current system it seems that AI cares only about troops recruitment.

    2) Can I change the current money script so that the faction gets fixed amount of money assistance per city every season. For instance, 500 gold per city per season. This will prevent small factions building huge armies. Cap can be established; if AI treasury is more than 10 000 then it does not benefit from the script. Money added can depend on the size of the city.
    Last edited by Emperor VI; March 24, 2011 at 09:26 AM.

  2. #2

    Default Re: Money assistance to AI

    3) Or is there any way to limit the number of the troops to the number of the cities of the given faction? For example, 5 units per city (including mercenaries). If the faction holds 10 cities then it can not recruit more than 50 units. The main purpose is to curb the unrealistic number of the stacks.

  3. #3
    Campidoctor
    Join Date
    Jun 2006
    Location
    Southampton, UK
    Posts
    1,563

    Default Re: Money assistance to AI

    1. Not possible.

    2. Possible, you'd need pretty much write a new script though.

    3. Not possible.


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