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Thread: [Discussion, NOT a BILL] Curial Overhaul/Abolishment

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  1. #1

    Default [Discussion, NOT a BILL] Curial Overhaul/Abolishment

    Ok, so in the past couple of days Admins, the Curator, CdeC members and regular citizens have voiced their concerns about the effectiveness of the CVRIA, what it exists for and should it be changed.

    I think it should.

    Reform My current idea is that we remove the CVRIA as a legislative body, transfer most power to Hex/Guilds (Content, Modding etc)

    Citizenship would remain but would be simply a reward for contributions to TWC and would confer no other rights bar a red name and a badge.

    Legislation would fall to the Hexagonal Council and suggestions for changes to the site would go in the Forum Magnum (which would be opened to everyone) or the Q&S.

    'Guilds' would take a more prominent role, for instance the recent development of the Content Staff has shown this where a dying group has had it bureaucracy removed and has improved immensely through a variety of means. Guilds would not require citizenship to join but merely approval from a Guild leader elected by the Guild's body. Members can be part of as many guilds as they get voted into.

    There could be a Modders Guild, a Content Guild, a Debaters/Writers guild and so on.

    Awards would be awarded by Hex, like the Novus/Asterix's Loincloth etc but awards like Opifex would be given by a vote of the Modders Guild, the Phalera by a vote of the Debaters/Writers guild.

    Citizenship would be conferred as a reward for contribution to TWC, to apply for Citizenship a member must do so in any of their guilds of which they are a member laying out reasons why and then the Guild will vote on whether they should get the Citizenship badge.

    Citizenship will no longer grant voting rights in anywhere other than the Guild/s you are already members of and Citizenship can be removed by a vote in any Guild the citizen is a member of or resigned by the member.

    Each guild will be able to elect a magistrate on a rotating Basis, so in 2012 for instance, the Content Guild will be able to elect one, the Modders Guild one and the Writers guild one, then the next year it would be the Debaters Guild, the Artists guild and so on.. Any member of a guild may apply to be a Magistrate if they are citizen (no matter how long for) and cannot have received a warning within 1 year.


    Again this is all very much a WIP and comments/criticisms etc are encouraged

  2. #2
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: [Discussion/Proposal] Curial Overhaul/Abolishment

    Basically....

    The extension of basic human dignity, common courtesy, and respect to all parties at "All" times and to "All" parties equals Total Win across the board....

    ACM:acm

  3. #3

    Default Re: [Discussion] Curial Overhaul/Abolishment

    Mega, I don't follow.. Simple English please for I am a simple fellow

  4. #4

    Default Re: [Discussion] Curial Overhaul/Abolishment

    Needs to be fleshed out a lot more at any rate.
    But I'm fully behind the basic principle and I'd be glad to help out in any way possible
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  5. #5

    Default Re: [Discussion] Curial Overhaul/Abolishment

    Thats what this needs, fleshing out, thanks T.C.

    So what do you suggest?

  6. #6
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: [Discussion] Curial Overhaul/Abolishment

    Your solution is to create clans?

    I could be reading it wrong, but that's what it sounds like at the moment. Would you mind explaining more?


    Edit:
    Content Staff has shown this where a dying group has had it bureaucracy removed
    What?

  7. #7
    Hader's Avatar Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.
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    Default Re: [Discussion] Curial Overhaul/Abolishment

    Definitely needs to be fleshed out; but I like the basic concept so far. Awards are going to require more fine tuning to the system than what you state though. Just the first thing I noticed.

    Quote Originally Posted by Legio View Post
    Your solution is to create clans?

    I could be reading it wrong, but that's what it sounds like at the moment. Would you mind explaining more?

    Clans doesn't seem like the most appropriate term here, as this is something consolidated within the site and delegated to specific areas of the site. Clans would be a fitting term if it was the citizen houses of TWC taking over. Guilds has to do just with the activities and whatnot going on at TWC.

  8. #8

    Default Re: [Discussion] Curial Overhaul/Abolishment

    Quote Originally Posted by Major Darling View Post
    Thats what this needs, fleshing out, thanks T.C.

    So what do you suggest?
    I'm behind the guilds idea, I've often considered putting forward a bill relating to that - but they were all guaranteed to fail as they stopped short of stripping the Curia of it's power, which would have been necessary to make the guilds worthwhile. I will get some ideas about guild structure posted tomorrow, I have lots of them
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  9. #9

    Default Re: [Discussion] Curial Overhaul/Abolishment

    When I was reading Garbarsardar's (sp) posts in the Questions and Suggestions forums, he suggested we replace the CVRIA with guilds, Belisarius then suppported this with the example of Content being a perfect example of a successful 'guild' with no red tape and no entry requirements but also a great environment. Its merely an expansion on those ideas, but it needs work, do you have any suggestions?

  10. #10

    Default Re: [Discussion] Curial Overhaul/Abolishment

    Quote Originally Posted by Major Darling View Post
    When I was reading Garbarsardar's (sp) posts in the Questions and Suggestions forums, he suggested we replace the CVRIA with guilds, Belisarius then suppported this with the example of Content being a perfect example of a successful 'guild' with no red tape and no entry requirements but also a great environment. Its merely an expansion on those ideas, but it needs work, do you have any suggestions?

  11. #11
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: [Discussion] Curial Overhaul/Abolishment

    Yes, down with the curia!

    Its far too conservative.

    What of the cdec though?

  12. #12

    Default Re: [Discussion] Curial Overhaul/Abolishment

    The CdeC would be un-needed as the creation of citizens would reside solely with the Guilds and disiciplinary action with Hex

  13. #13
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: [Discussion] Curial Overhaul/Abolishment

    Can you answer my question Major?

  14. #14
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: [Discussion] Curial Overhaul/Abolishment

    That's not an explanation of the bill itself, Major. That's an explanation of why you proposed it ("Garb said this, Beli said that, so I came and became a spark!").

    Would these be clans, then?

  15. #15

    Default Re: [Discussion] Curial Overhaul/Abolishment

    No, have you never played Oblivion Legio Clans puts across an agressive message of competition, these would not be competitive groups, hence why someone can join more than one Guild whereas usually someone cannot join more than one clan.

    The Content Guild would revolve around what exists currently, an excellent environment for Content Writers/Producers etc

    The Modders Guild would do the same but for Modders.. And so on

  16. #16
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: [Discussion] Curial Overhaul/Abolishment

    Quote Originally Posted by Major Darling View Post
    No, have you never played Oblivion Legio Clans puts across an agressive message of competition, these would not be competitive groups, hence why someone can join more than one Guild whereas usually someone cannot join more than one clan.

    The Content Guild would revolve around what exists currently, an excellent environment for Content Writers/Producers etc

    The Modders Guild would do the same but for Modders.. And so on
    I've played quite a bit of Oblivion, really. I enjoyed the Shivering Isles expansion a lot. Cheese for everyone etc.

    You're also forgetting that content staff as it is now - a guild based on an apparently destitute group, if we are to take your posts at face value - works for the modders as well. As it stands, all this does is separate people into "guilds". Each "guild" has its own special service. Right? Wrong, awful, bad, terrible. If you are advocating a split into different "guilds" based on area of expertise, then I will have to oppose. All this will do is create more divisions between people à la Eloi and Morlocks.

    Or is that not what you meant? Like I said before, none of this is very clear.

    I'm looking forward to Top Cat's, ideas, though.

  17. #17
    Jom's Avatar A Place of Greater Safety
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    Default Re: [Discussion] Curial Overhaul/Abolishment

    Ha.

    Good luck.

    "For what it’s worth: it’s never too late to be whoever you want to be. I hope you live a life you’re proud of, and if you find that you’re not, I hope you have the strength to start all over again."

  18. #18

    Default Re: [Discussion] Curial Overhaul/Abolishment

    My thanks for your kind words Jom

  19. #19

    Default Re: [Discussion] Curial Overhaul/Abolishment

    My quick scrawlings before this thread evolves into something I can't follow (as it inevitably will over the next 24hours )

    Modders guild
    In my view the guild would operate with transparent hierarchy offering equal representation to all it's members. This would work as follows:
    Modders would be elected to the guild in a similar manner to current artifex applications. Each hosted mod would be invited to put forward a representative to a "local council" for the platform the mod is being worked on - these would then elect from themselves a councillor to represent their platform at the guilds ruling body, so there would be 6 councillors (one from each TW modding platform, could extend to other games) who would oversee all major guild actions. Independent modders could then run in elections themselves (explained below). The local council would decide on the equivalent of current artifex application and any other powers to be transferred to the guild - possibly even the granting of hosted mod forums. The aim being here that all the larger mods and modders are encouraged to partake in discussion and debate and the smaller modders who are more interested in affairs concerning them take the initiative themselves. This would remove the need to selectively offer places (ie with small modders) and actively encourage participation from larger modders (via the places offered to hosted mods). It also eliminates one of the most glaring current problems - enough people from all sections of the board aren't running for the current positions of authority.
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
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  20. #20

    Default

    Its a Discussion on an issue that is currently a hot topic Legio, am I not allowed to create a discussion on something I feel interested about?

    There has to be an upper echelon in all of this am i correct Darling?, might one enquire where you see yourself in this proposal of yours?.
    That would be Hex/Guild Leaders, of which neither am I likely to be

    Quote Originally Posted by T.C. View Post
    My quick scrawlings before this thread evolves into something I can't follow (as it inevitably will over the next 24hours )

    Modders guild
    In my view the guild would operate with transparent hierarchy offering equal representation to all it's members. This would work as follows:
    Modders would be elected to the guild in a similar manner to current artifex applications. Each hosted mod would be invited to put forward a representative to a "local council" for the platform the mod is being worked on - these would then elect from themselves a councillor to represent their platform at the guilds ruling body, so there would be 6 councillors (one from each TW modding platform, could extend to other games) who would oversee all major guild actions. Independent modders could then run in elections themselves (explained below). The local council would decide on the equivalent of current artifex application and any other powers to be transferred to the guild - possibly even the granting of hosted mod forums. The aim being here that all the larger mods and modders are encouraged to partake in discussion and debate and the smaller modders who are more interested in affairs concerning them take the initiative themselves. This would remove the need to selectively offer places (ie with small modders) and actively encourage participation from larger modders (via the places offered to hosted mods). It also eliminates one of the most glaring current problems - enough people from all sections of the board aren't running for the current positions of authority.
    This is interesting...

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