
Originally Posted by
prviper720
ahhh, ok well i figured i could make my life easier and just leave out the "factions" part of that, making the game think that its available to ALL factions automatically. well i will try some units doing that and see what happens.
also do you know what might be making the game crash at the VERY beginning of the second turn? like right as the rebels finish turn 1, the game crashes. thats my main prob now, the aor's i can live without but i cant even play the game with this CTD. any ideas would be awesome
EDIT: i tried adding the faction part to the entries for the aor units in export_descr_buildings and i have this:
recruit "aor italy spearmen" 0 requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } and not marian_reforms and hidden_resource aor_italy
i then tried it in game and there was no difference. then i switched back to the descr_mercensaries which has the aor's added and there was still no difference. btw are you a memeber of RTR PatWest?