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  1. #1
    Civis
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    Default RTR member, please read

    hey
    i am taking units from RTR and putting them in my own game (btw it is version 1.2 and using the vanilla map). for the factions units, its easy. but the AOR's are much more complicated. this is what i have done so far:

    -take certain faction specific units and applied them to that faction (for example completely redoing the entire egypt faction)

    -put all the descr_model_battle, export_descr_unit, and export_descr_buildings entries in with no errors

    -put all the appropriate units into the appropriate pools in descr_mercenaries (added pools where needed)

    -put all needed entries in descr_mount

    -take out peasants and wardogs

    (the game runs fine with all these things done, the only thing that isnt what i want is that i cant recruit the AOR's through the barracks or stables or archery range)

    so now the prob is getting the factions to be able to recruit the AOR's in the proper area. i do not fully understand how you guys (the RTR team) were able to implement the units as mercenarys and thats most likely why my game isnt working properly. i know it works if you define the texture for every unit for ALL the factions because i've done it with a few units in my other game and it works fine. but making it work with mercenaries is harder. i added them all in descr_mercenaries and in export_descr_unit so i dont know why they dont show up in campaign. they work if i put say a "1" for max and "1" for intial, but then i have to recruit them through the mercenaries tab, which is not the goal. so if you know how it works please llet me know because i really want to play a game with all these things. thank you




    EDIT: i am also experiencing a crash right as the rebels finish on the first turn. any specific reason for that?
    Last edited by prviper720; February 11, 2006 at 09:54 PM.

  2. #2

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    Did you add mercenary_unit to the attributes line? Have you added the hidden resources?

  3. #3
    Civis
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    Default

    the way i was adding the untis was just copying the entries from the RTR files, and the mercerny unit attribute was already in the entry. also i did add the hiddden resources

  4. #4
    Lusted's Avatar Look to the stars
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    Moved to the Rome Total Realism forum.
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  5. #5

    Default

    First, do they show up in custom battles?
    Have you activated show_err?

    If the units work in the battle setup then it's just some simple text file problem. If not then maybe you didn't import all the necessary files.

    Did you need any cas files, sprites, or new skeletons?

    Show_err should pick up on most of this.

  6. #6
    Civis
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    Default

    having the correct .cas and .tga files isnt a problem, because i have installed RTR 6.0 then uninstalled my game then reinstalled. the RTR files stay since they do not affect gameplay.

    the aor units do not show up in custom battles because in the attributes line of export_descr_unit, it says "no_custom" for all the aor units. i will try it with one or two units taking out the part and see if they show up.

    EDIT: i just tryed taking out the "no_custom" part for numidia punic elephants and it worked completely fine (it just didnt have the name of the unit and the info because i have not yet copied the entries for export_unit). so it must be a text file problem. i dont think it is a prob in the imperial_campaign or base folders because i replaced those with the originals (with the exception of descr_strat in imperial, but there should be no prob with that as the game ran fine with it before). i have also added all the aors to the bottoms of export_descr_unit and descr_model_battle and it ran fine before i added the missle aor's (but i'm not sure if that has a direct connection or was just coincedence).

    Also i do have show_err activated and i def would not have gotten this far without (because of stupid errors, mostly). and since this is prob just a text file prob, which file do you suppose (that would be causing the CTD)? and what file to make the aors recruitable do you think? thank you very much
    Last edited by prviper720; February 13, 2006 at 09:33 AM.

  7. #7

    Default

    So they work in custom battle. I suggest making them all that way. It makes it way quicker to check for errors in unit creation. Then it's most likely your EDB file. Here's an examlpe of one of my ZOR/AOR units in my Mod.

    recruit "celtic infantry spear" 0 requires factions { britons, germans, dacia, roman, scythia, spain, carthage, numidia, egypt, parthia, armenia, pontus, greek_cities, thrace, macedon, seleucid, } and hidden_resource gaul

    This allows it to be recruited by every faction but the gauls in the gaul zone/region. If the units are fully functional then it has to be this file or the descr_regions.txt file.

  8. #8
    Civis
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    Default

    ahhh, ok well i figured i could make my life easier and just leave out the "factions" part of that, making the game think that its available to ALL factions automatically. well i will try some units doing that and see what happens.

    also do you know what might be making the game crash at the VERY beginning of the second turn? like right as the rebels finish turn 1, the game crashes. thats my main prob now, the aor's i can live without but i cant even play the game with this CTD. any ideas would be awesome


    EDIT: i tried adding the faction part to the entries for the aor units in export_descr_buildings and i have this:
    recruit "aor italy spearmen" 0 requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } and not marian_reforms and hidden_resource aor_italy

    i then tried it in game and there was no difference. then i switched back to the descr_mercensaries which has the aor's added and there was still no difference. btw are you a memeber of RTR PatWest?
    Last edited by prviper720; February 13, 2006 at 11:52 AM.

  9. #9

    Default

    Quote Originally Posted by prviper720
    also do you know what might be making the game crash at the VERY beginning of the second turn? like right as the rebels finish turn 1, the game crashes. thats my main prob now, the aor's i can live without but i cant even play the game with this CTD. any ideas would be awesome
    Not sure, but did you change the ownership of any city/region to the rebels. I know RTR 5.4 had a problem when trying to take some rebel citys. I had trouble when I unified rome and eliminated the senate. All references to the eliminated factions have to be removed from the descr_regions.txt creator lines. That caused rolling map crashes. When you panned over citys that still had those entry's eventually I'd get a CTD.

    Good Luck.

  10. #10
    AngryTitusPullo's Avatar Comes Limitis
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    Quote Originally Posted by prviper720
    ahhh, ok well i figured i could make my life easier and just leave out the "factions" part of that, making the game think that its available to ALL factions automatically. well i will try some units doing that and see what happens.

    also do you know what might be making the game crash at the VERY beginning of the second turn? like right as the rebels finish turn 1, the game crashes. thats my main prob now, the aor's i can live without but i cant even play the game with this CTD. any ideas would be awesome


    EDIT: i tried adding the faction part to the entries for the aor units in export_descr_buildings and i have this:
    recruit "aor italy spearmen" 0 requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } and not marian_reforms and hidden_resource aor_italy

    i then tried it in game and there was no difference. then i switched back to the descr_mercensaries which has the aor's added and there was still no difference. btw are you a memeber of RTR PatWest?
    Did you add aor_italy (or any other hidden resource) in the desc_region text file ? It's in the world/maps/base I think.


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  11. #11
    Civis
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    Default

    hmm well i havent changed settlment ownership or ne thing, but w/e. thanks for the help. i guess i am just REALLY unlucky at modding haha.

  12. #12
    Civis
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    Default

    yes i did add all the aor's in the regions file

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