View Poll Results: Should SS Have popular submods included in it?

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  • Yes

    32 64.00%
  • No

    14 28.00%
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Thread: Should SS Incorporate Best Sub-mods Into Main Game?

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  1. #1
    Andytheplatypus's Avatar Domesticus
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    Default Should SS Incorporate Best Sub-mods Into Main Game?

    Just like the title says. What do you think?

  2. #2
    Ferdiad's Avatar Patricius
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    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    I say yes, but the problem is...which one?

  3. #3
    Polycarpe's Avatar Back into action!
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    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    Quote Originally Posted by Andytheplatypus View Post
    Just like the title says. What do you think?
    That would be good but two things will this idea impossible:
    1)KK is on TATW, it's only Gracul that really continue SS. He has some help of course but he does almost 95% of the job. Therefore, it's too much job for one person.
    2)SS without submods is not SS. This is the strength and advantage of this mod

    CHIP mod is an "unofficial" combination of submods for SS.

  4. #4
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    Given the nature of the SS launcher, this is kind of a moot point.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  5. #5
    Andytheplatypus's Avatar Domesticus
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    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    Quote Originally Posted by Caesar Clivus View Post
    Given the nature of the SS launcher, this is kind of a moot point.
    Yes but they could be included in 1 download so that people who are not experienced with modding can use the sub mods. Im sure there are plenty of people out there who do not try out any of the sub mods because they dont know how or dont feel comfortable installing it.

  6. #6

    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    Quote Originally Posted by Andytheplatypus View Post
    Yes but they could be included in 1 download so that people who are not experienced with modding can use the sub mods. Im sure there are plenty of people out there who do not try out any of the sub mods because they dont know how or dont feel comfortable installing it.
    How can that be improved on the side of the submods?
    In my opinion one of the problems is that not enough submods use the new setup feature or do it badly by replacing too much of a standard install. If they would be optimised to only add and replace in proper positions things would be more manageable but it still would take a maybe too big a chunk out of the development time to keep all included and up to date.

    That being said in my eyes ss already works like that. Submods get made, become successes, become stable, become part of the main branch / mod. Just think of NoWaiting, BGR, RR. Imho NHA should be next, if we want to discuss

  7. #7
    Andytheplatypus's Avatar Domesticus
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    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    Quote Originally Posted by bane_tw View Post
    How can that be improved on the side of the submods?
    In my opinion one of the problems is that not enough submods use the new setup feature or do it badly by replacing too much of a standard install. If they would be optimised to only add and replace in proper positions things would be more manageable but it still would take a maybe too big a chunk out of the development time to keep all included and up to date.

    That being said in my eyes ss already works like that. Submods get made, become successes, become stable, become part of the main branch / mod. Just think of NoWaiting, BGR, RR. Imho NHA should be next, if we want to discuss
    Im not saying that all submods should be included with SS, just asking for everyones opinions and giving some reasons why others might like it.

    In my opinion I think it should stay the way it is. Otherwise SS will end up being 20gb or so and not everyone has a fast download or even that much room to spare on there PC.

    But I do think more things from Sub mods could be incorporated into the main SS. Like getting rid of most of the crap vanilla units.

  8. #8
    Ferdiad's Avatar Patricius
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    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    Quote Originally Posted by bane_tw View Post
    How can that be improved on the side of the submods?
    In my opinion one of the problems is that not enough submods use the new setup feature or do it badly by replacing too much of a standard install. If they would be optimised to only add and replace in proper positions things would be more manageable but it still would take a maybe too big a chunk out of the development time to keep all included and up to date.

    That being said in my eyes ss already works like that. Submods get made, become successes, become stable, become part of the main branch / mod. Just think of NoWaiting, BGR, RR. Imho NHA should be next, if we want to discuss
    It should be mandatory for every mod to use the Setup manger.

  9. #9
    TwinBird's Avatar Civis
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    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    Quote Originally Posted by Ferdiad View Post
    It should be mandatory for every mod to use the Setup manger.
    100% agree.

  10. #10
    Andytheplatypus's Avatar Domesticus
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    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    Quote Originally Posted by Caesar Clivus View Post
    Given the nature of the SS launcher, this is kind of a moot point.
    Ah yes, but as you can see by some of the uneducated rabble on here, that even if you have a choice for a sub mod, they still will not be downloaded.

    Quote Originally Posted by MikeNice808 View Post
    ....thats what makes them undesirable....the way they describe the modifications of the sub-mod is too vague....at least I know what I got in store for me with 6.4...
    The main question I was asking with this poll, is whether or not sub-mods should be included in the SS setup launcher.

  11. #11

    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    The main question I was asking with this poll, is whether or not sub-mods should be included in the SS setup launcher.[/QUOTE]


    Oh...my bad...then as you were sir...

  12. #12
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    It already does, in that gracul as included sub mods in releases of 6.2, 6.3 & 6.4, if they add value, are a benefit and don't screw up other sub mods or the main mod. Infact the set up includes a variety of campaign AI and other sub mods, so I feel this is already happening





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  13. #13

    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    Quote Originally Posted by Navajo Joe View Post
    It already does, in that gracul as included sub mods in releases of 6.2, 6.3 & 6.4, if they add value, are a benefit and don't screw up other sub mods or the main mod. Infact the set up includes a variety of campaign AI and other sub mods, so I feel this is already happening
    Exactly. People should be aware that SS has been around for years, and during that time a huge number of submods have been incorporated, from way before 6.x. Its ongoing and has been for years.
    Last edited by Point Blank; March 24, 2011 at 02:17 AM.

  14. #14
    Andytheplatypus's Avatar Domesticus
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    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    Quote Originally Posted by Navajo Joe View Post
    It already does, in that gracul as included sub mods in releases of 6.2, 6.3 & 6.4, if they add value, are a benefit and don't screw up other sub mods or the main mod. Infact the set up includes a variety of campaign AI and other sub mods, so I feel this is already happening
    Somehow I missed your post. Yes I agree that it has happened to an extent, and its definetly not a bad thing, but should sub mods like the upcoming CHIP be included in another SS release? For instance, the upgraded unit roster so that vanilla skins are not used would be nice to have.

    There are plenty of other submods also that only improve upon SS without adding a whole bunch of new info.

    For instance Germanicu5 new Battle AI is amazing and Soulsons campaign AI would only help SS if added to it, in my opinion.

  15. #15
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    Quote Originally Posted by Andytheplatypus View Post
    For instance Germanicu5 new Battle AI is amazing and Soulsons campaign AI would only help SS if added to it, in my opinion.
    The key phrase there is in your opinion. In your opinion, a submod might add to SS, but other people might have a different opinion. Should your preferences be forced on all other users? That is the beauty of the SS launcher. Users can pick and choose what they want to use and what to ignore.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  16. #16
    Ferdiad's Avatar Patricius
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    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    Quote Originally Posted by Caesar Clivus View Post
    The key phrase there is in your opinion. In your opinion, a submod might add to SS, but other people might have a different opinion. Should your preferences be forced on all other users? That is the beauty of the SS launcher. Users can pick and choose what they want to use and what to ignore.
    We already use Germanicu5 AI, so why not use the newer and better one?

  17. #17
    Andytheplatypus's Avatar Domesticus
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    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    Quote Originally Posted by Ferdiad View Post
    We already use Germanicu5 AI, so why not use the newer and better one?
    Because its not part of the protocol. Dont be so forceful.



  18. #18
    Civis
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    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    I say yes, yes, a thousand times yes, esp if, like with this neat setup that was there for 6.4, i can check which ones i want!

  19. #19

    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    No way...let people decide what other additional features they want to add to their game!

  20. #20

    Default Re: Should SS Incorporate Best Sub-mods Into Main Game?

    I'm sorry PB, we prefer idle discussion.

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