
Originally Posted by
Xx_Turk_xX
My cardinal is a measly 5 peity. Most heretics are 5+ also its too early to create assasins for scotland.
Is there anyways you can provide me a guide to mod that out myself? Id ne much appreciative. Im not TW modder my expertise is for Bethesda Games, Oblivion/fallout

Go to the Medieval 2 Total War file folder. Go to tools and select "Unpack all" from the Unpacker folder if you haven't already done this (if you have, skip this step).
Go to mods, go to SS6.3, go to data, and then go to the file called "export_descr_character_traits" which should be listed below the various data folders.
Do ctrl+f and type in "naturalhereticskill" and search that. it should take you right to the trait. You can modify the piety bonus that each level of it gives. The next trait is "hereticpersuasion" which is right below. You can change that too.
Do ctrl+f again and type in "heretic traits" and it should take you to their triggers. Scroll down a bit and you should see something like this (I changed the trigger probabilities, so mine won't be the same as the one you have):
You can change it to that, or whatever you so choose: the probability of 100 is for the first level of a trait, the next probability number is for the second level of a trait, etc. Change both, and the chance of priest-to-heretic traits and randomly-spawned heretic traits will go down.
And that should be it. Boom, heretics nerfed, and however according to your preference as you wish.
It's semi-save game compatible. That is, once you re-load the game, new heretics will be subject to your trait effect and probability changes. Ones that are already on the stratmap will remain the same. Those guys you'll have to get rid of the old-fashioned way, or use the military execution trick (but the AI isn't smart enough to do that, and IMHO it makes it harder for heretics to conquer everything the AI has if you change trait values).