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  1. #1

    Default Heretics Too Hard?

    Anybody else runnign Stainless Steel 6.4 and have a ton of full piety Heretics running rampant in their lands? Im playing Scotland on hard. Im on the turn right after Disaster Strikes Allepo. Ive wiped out England. But im being overrun by heretics! Not to mention the black plauge is killing all my generals. Anybody else having this problem and/or have a possible fix?


  2. #2
    Ferdiad's Avatar Patricius
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    Default Re: Heretics Too Hard?

    Use cardinals and assasians to kill them.

  3. #3

    Default Re: Heretics Too Hard?

    It's because their traits give them too many piety boosts and that the triggers for their traits have ridiculous probabilities (like a 40 percent chance of a heretic starting with at least 5 piety, and a 20 percent chance of them being a "prophet"). Any priests who fall to heresy keep most of their original traits in addition to these, making them heretics with +7 piety most of the time.

    I had to mod that out, myself, by going into <export_descr_character_traits>.

    And it wasn't a matter of "I hate seeing my guys go heretic" or difficulties in my own territories. In an Early Era game as Egypt, heretics ended up destroying Khwarezm, HRE and the Crusader States because nobody could denounce them without also falling to heresy. And even after my fix, I still have yet to see a heretic who starts with anything less than 4 piety.

  4. #4

    Default Re: Heretics Too Hard?

    Quote Originally Posted by Ferdiad View Post
    Use cardinals and assasians to kill them.
    My cardinal is a measly 5 peity. Most heretics are 5+ also its too early to create assasins for scotland.



    Quote Originally Posted by Ungreatness View Post
    It's because their traits give them too many piety boosts and that the triggers for their traits have ridiculous probabilities (like a 40 percent chance of a heretic starting with at least 5 piety, and a 20 percent chance of them being a "prophet"). Any priests who fall to heresy keep most of their original traits in addition to these, making them heretics with +7 piety most of the time.

    I had to mod that out, myself, by going into <export_descr_character_traits>.

    And it wasn't a matter of "I hate seeing my guys go heretic" or difficulties in my own territories. In an Early Era game as Egypt, heretics ended up destroying Khwarezm, HRE and the Crusader States because nobody could denounce them without also falling to heresy. And even after my fix, I still have yet to see a heretic who starts with anything less than 4 piety.
    Is there anyways you can provide me a guide to mod that out myself? Id ne much appreciative. Im not TW modder my expertise is for Bethesda Games, Oblivion/fallout


  5. #5

    Default Re: Heretics Too Hard?

    Quote Originally Posted by Xx_Turk_xX View Post
    My cardinal is a measly 5 peity. Most heretics are 5+ also its too early to create assasins for scotland.





    Is there anyways you can provide me a guide to mod that out myself? Id ne much appreciative. Im not TW modder my expertise is for Bethesda Games, Oblivion/fallout
    Go to the Medieval 2 Total War file folder. Go to tools and select "Unpack all" from the Unpacker folder if you haven't already done this (if you have, skip this step).

    Go to mods, go to SS6.3, go to data, and then go to the file called "export_descr_character_traits" which should be listed below the various data folders.

    Do ctrl+f and type in "naturalhereticskill" and search that. it should take you right to the trait. You can modify the piety bonus that each level of it gives. The next trait is "hereticpersuasion" which is right below. You can change that too.

    Do ctrl+f again and type in "heretic traits" and it should take you to their triggers. Scroll down a bit and you should see something like this (I changed the trigger probabilities, so mine won't be the same as the one you have):

    Spoiler Alert, click show to read: 
    ;------------------------------------------
    Trigger hereticinit1a
    WhenToTest PriestBecomesHeretic
    Condition Trait NaturalHereticSkill = 0
    Affects NaturalHereticSkill 1 Chance 100
    Affects NaturalHereticSkill 1 Chance 70
    Affects NaturalHereticSkill 1 Chance 50
    Affects HereticPersuasion 1 Chance 35
    Affects HereticPersuasion 1 Chance 30
    Affects HereticPersuasion 1 Chance 20
    ;------------------------------------------
    Trigger hereticinit7
    WhenToTest AgentCreated
    Condition AgentType = heretic
    Affects NaturalHereticSkill 1 Chance 100
    Affects NaturalHereticSkill 1 Chance 70
    Affects NaturalHereticSkill 1 Chance 50
    Affects HereticPersuasion 1 Chance 35
    Affects HereticPersuasion 1 Chance 30
    Affects HereticPersuasion 1 Chance 20


    You can change it to that, or whatever you so choose: the probability of 100 is for the first level of a trait, the next probability number is for the second level of a trait, etc. Change both, and the chance of priest-to-heretic traits and randomly-spawned heretic traits will go down.

    And that should be it. Boom, heretics nerfed, and however according to your preference as you wish.

    It's semi-save game compatible. That is, once you re-load the game, new heretics will be subject to your trait effect and probability changes. Ones that are already on the stratmap will remain the same. Those guys you'll have to get rid of the old-fashioned way, or use the military execution trick (but the AI isn't smart enough to do that, and IMHO it makes it harder for heretics to conquer everything the AI has if you change trait values).

  6. #6

    Default Re: Heretics Too Hard?

    Next time send your generals and FM on the ships once you get the black death announcement

  7. #7

    Default Re: Heretics Too Hard?

    Cardinals can't be converted to heretics on a failed attempt, so just keep spamming Cardinals and you'll eventually take them all out. I think the lowest chance you have is 20%, so it's definitely do-able with concerted effort.

  8. #8
    Nemesis_GR's Avatar Miles
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    Default Re: Heretics Too Hard?

    Heretics should be nerfed a bit imo.Full piety is too much and unrealistic.

  9. #9
    Liandro's Avatar Miles
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    Default Re: Heretics Too Hard?

    I teleport them directly to Rome to let the Pope deal with them personally. Either that or I crush them from existence, at first it was funny, then after the 6th Prophet appeared outside a 100% religion area, I had enough, in two turns he dragged it to 64%, by that point I considered it silly that as if I wouldn't send troops to simply kill him.

  10. #10

    Default Re: Heretics Too Hard?

    use "military execution" against them....

    surround them with 8 units (each grid around him)
    then send 9th unit to him, he will be trampled under foot of your Holy Soldiers

  11. #11

    Default Re: Heretics Too Hard?

    Assassins. Just keep throwing assassins at them. Even if most of them fail in their missions, you'll eventually kill the Heretic by playing the odds. Its better than having your clergymen lose their own faith by failed denouncements.

  12. #12
    Ferdiad's Avatar Patricius
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    Default Re: Heretics Too Hard?

    Quote Originally Posted by Forever Steadfast View Post
    Assassins. Just keep throwing assassins at them. Even if most of them fail in their missions, you'll eventually kill the Heretic by playing the odds. Its better than having your clergymen lose their own faith by failed denouncements.
    And if you zerg with priests instead you'll make a heretic swarm, otherwise known as heriticus swarmicus.

  13. #13

    Default Re: Heretics Too Hard?

    Quote Originally Posted by Forever Steadfast View Post
    Assassins. Just keep throwing assassins at them. Even if most of them fail in their missions, you'll eventually kill the Heretic by playing the odds. Its better than having your clergymen lose their own faith by failed denouncements.
    Problem is if you're playing for rep, in which case assassins will bust it. In my game as France I'm finally getting vassals thanks to an Immaculate rep. No way am I throwing that away just because a heretic who looks like a turtle is running around Alsace-Lorraine.

  14. #14

    Default Re: Heretics Too Hard?

    Ill definatley have to mod that out. I think the ideas good but my poor scots cant handle this!


  15. #15

    Default Re: Heretics Too Hard?

    I've made that mistake once. NEVER AGAIN! NEVER AGAIN, I SAY!

  16. #16
    Gorrrrrn's Avatar Citizen
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    Default Re: Heretics Too Hard?

    or wait for the CHIP Mod, which has monasteries. These can give your priests several power-ups.
    the heretics have been toned down too.

  17. #17
    Andytheplatypus's Avatar Domesticus
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    Default Re: Heretics Too Hard?

    Quote Originally Posted by Rozanov View Post
    or wait for the CHIP Mod, which has monasteries. These can give your priests several power-ups.
    the heretics have been toned down too.

    + rep for being a good salesman.

  18. #18
    Qchongfu's Avatar Libertus
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    Default Re: Heretics Too Hard?

    Heretics are a pain in the butt, but i'd rather have them the way they are, as compared to before when they were simply a non-issue. It sucks for early gameplay, especially when you haven't had a chance to build taverns or jack up some priests to cardinals. I'm playing as Leon right now, early era, turn 17 and have the usual flood of Imams from the Moors and also a heretic that popped up on turn 4 who's bouncing between Leon and Toledo. It sucks, but it's better than cruise-controlling through the religion/public order portion of the campaign.

  19. #19

    Default Re: Heretics Too Hard?

    Way too powerful and the AI doesn't have the option of reloading. The only positive ting I saw is that I was actually GLAD when the inquisition came to burn them. And a princess of mine, but she was ugly anyway.

  20. #20

    Default Re: Heretics Too Hard?

    I feel they are ridiculously overpowered and game breaking. If I start a new campaign they are for sure going to be put back near normal.

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