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  1. #1
    r3deed's Avatar Semisalis
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    Default regarding the fort?

    Hi everyone.

    I'm wondering If I could recruit units from the fort.
    also can I add certain effect to the fort like I do in the city meaning that the fort could provide some money to the country treasurey.

    and is it possible to add buildings slots to the fort.

    I hope someone could make these happen?


  2. #2
    MortenJessen's Avatar Campidoctor
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    Default Re: regarding the fort?


  3. #3
    r3deed's Avatar Semisalis
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    Default Re: regarding the fort?

    There is a reason which prevents me from starting in a topic in that thread? which I have no clue why?


  4. #4
    MortenJessen's Avatar Campidoctor
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    Default Re: regarding the fort?

    Hmm. I do not know why that is. Then again, do not despair. I have a nother one for you, that works....
    http://www.twcenter.net/forums/forumdisplay.php?f=1523
    M. Jessen

  5. #5
    r3deed's Avatar Semisalis
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    Default Re: regarding the fort?

    I guess I have to report it to the moderater so that he might move it to the Idea, proposal thread or the Miscellaneous thread

    anyway thanx for your help M. Jessen.
    Last edited by r3deed; March 22, 2011 at 02:59 PM.

  6. #6
    MortenJessen's Avatar Campidoctor
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    Default Re: regarding the fort?

    Hi there.
    Always glad to be of assistance. I hope you get some responce.
    M. Jessen

  7. #7

    Default Re: regarding the fort?


    To Empire Mod Workshop > Miscellaneous Section

  8. #8

    Default Re: regarding the fort?

    It is not possible to recruit in the fort, but it is possible to give forts the ability to unlock units which then could recruited in the regions capitol city.

  9. #9
    r3deed's Avatar Semisalis
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    Default Re: regarding the fort?

    I know that the community si doing a hard job in trying to creat a map. my suggestion shokh is since fort are the building which you can create in the map and you can't destroyed in the campaign. then why won't we try to play with the fort itself. by adding some effect to it enabling recruitment in that building and maybe adding some building slots or changing the animation to make it a city rather than a fort. unless it is hardcoded. which is another disappointment to me.

  10. #10

    Default Re: regarding the fort?

    I have tried around with some things about this for about 2 months.
    Forts slots are like invisible town lots on the map but the use an own structure.
    We can give them easy effects as recruitment slots for the capitol city or something, we also can remove it in battles or replace them with an another building, but there are limits what can be done.

    There are more thing as the forts that cannot be modded as we want, some need changes in the exe file what we are not allowed to release as mod.

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