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Thread: Cavalry Battle Animations.

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  1. #1

    Default Cavalry Battle Animations.

    Ahoy. Remember how all the early show-off footage of R:TW showed elephants throwing little people about, flaming pigs, archers firing burning arrows, Romans endlessly marching and so on? The few times they gave us infantry/cavalry combat, it was a rather quick affair where the camera would show one tiny battle sequence for one precious second, before the camera would change scene?

    Well, I found that rather stupid, as I figured normal cavalry/ranged/melee infantry would be a much more normal sight on the battlefield than huge elephants, and I wanted to know what the motion-captured soldiers looked like when fighting. Once the demo came, a friend of mine who downloaded it before me told me it looked really great, in fact, so great it was pretty much the most realistic ones he'd ever seen. Once I tried it myself, I quickly realized it was pretty normal stuff, as the men would wait for turns when attacking each other, (I slap you, you slap me... etc.), only that here, the little 3D warrior who's turn it was to be attacked would sort of make like he was raising his shield, sword or whatever in a fake attempted parry. Now; there's not much wrong in that. It would be perfectly acceptable. (After all, in most other games, they didn't even do that!), if it wasn't for the fact that the attacker would wait for ages before slashing at his enemy. It made the whole "After you" kind of fighting very obvious.

    Now, this mod, I've heard, changes this, and makes the attacking soldier have a shorter pause before lunging at the man he is obviously trying to kill. And, to be true, I've noticed much more action at the front ranks in this game, as there's almost constantly swords and spears waving about. Just look at that trailer for 6.0! Also, this makes screenshots better looking as there are more people fighting and less people just standing there with their shields in that akward angle. Now, this is all great and stuff...

    But!

    That does not seem to be the case with the game's cavalry! It is particularely easy to see with cavalrymen armed with lances or any other spear-shaped polearm. Or could it be just me? They stab/chop, draw the weapon back in a relaxed manner, waiting for a little too long, and repeats. Is it not possible for you to fix this? Or have you, and I'm just making a fool out of myself? Please enlighten me!

    Also, I'm not demanding anything here, only enquiring. Thank you for understanding. :original:

  2. #2

    Default

    Quote Originally Posted by InferiorBeing
    But!

    That does not seem to be the case with the game's cavalry! It is particularely easy to see with cavalrymen armed with lances or any other spear-shaped polearm. Or could it be just me? They stab/chop, draw the weapon back in a relaxed manner, waiting for a little too long, and repeats. Is it not possible for you to fix this? Or have you, and I'm just making a fool out of myself? Please enlighten me!

    Also, I'm not demanding anything here, only enquiring. Thank you for understanding. :original:
    You're not making a fool out of yourself at all, in fact you are right! CA's animations are generally everything but smooth and realistic. 6.0, I heard, uses the EB animation pack which should make many animations better, but not necessarily smoother.

    I don't believe perfection can be achieved with this engine; maybe with the poshed up engine of MTW2 the animators will be able to offer a smoother battle-experience? Who knows.
    "Tempus edax rerum." Ovid, Metamorphoses
    Under the patronage of Virgil.

  3. #3

    Default

    Even with new/changed animations I think there may well be delays between blows still, although perphaps not as noticable?
    Some of us are hoping CA will have things improved alot along this front for Medieval 2

  4. #4
    Lusted's Avatar Look to the stars
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    Default

    Well from what CA has said this is one area they are definitely looking to improve, with soldiers fighting each other instead of just standing a metre apart hitting each other.

    And back to SPQR discussion please, or thread will be moved.
    Creator of:
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  5. #5

    Default

    Ah. I'll be back on topic in approx. 6-8 seconds. But first: All they said - as far as I've heard - about MTW 2's animations, are that they sort of string together "Combos", in battle. I think I read this on their homepage. Make out of this what you want... it's weird.

    Anyway, so I'm not quite sure if you understood what I meant here... I'm sorry, but it's a little hard to put it right. Well, I know they're turn-based. They are like this in every RTS I know of, only in R:TW, the "Victim" of the attack will lift his shield or whatever right before he's struck. It won't make a difference, (I think, allthough I'm not quite sure I undersand the health system in R:TW.), but it'll look a lot better. So that's okay. They chop in turns, but the game sort of tries to conceal it, right? However in vanilla, they seemed to wait for too long before they stroke a blow. The guy who gets attacked responds like he should, that is, he pretends he's parrying. (Allthough sometimes they don't react at all!), and this mod kinda increased the attack-rate of the soldiers, so all is apparently as good as they can get it. My point is that the mounted soldiers seems to attack youst as slowly as before! Now, am I right or not?

  6. #6

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    Sorry this is a flaw in RTW that NO ONE can fix without the game engine itself being fixed. As to SPQR yes I did adjust the delay to the fastest possible for both Cavalry and Swords its helps but only a little. I cannot mod it anymore to get the results we all want. sorry
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  7. #7

    Default

    Ahem. *Quote* "Also, I'm not demanding anything here, only enquiring. Thank you for understanding. "

    It's nothing to apologize for! Now you're making it sound like I've been accusing you for something...

  8. #8

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    You were asking and I was eplaining why it cant be done and I apologized that I couldnt do it. I am sorry I cant fix it, it would make a better game for all. I am thankful the recruiting generals and night battles work, I am sorry also that Swimming units or rebelling provinces cant go to another Faction like in BI or loyalty. But some things dont work, the loyaly might but I am sure there are several other files that are in BI I dont have. 6.0 is fun to play and the new map is a nice change from the old. Money is tighter even with diplomats back, though it does make the money more available than before with no diplomats. I think 6.0 is getting very close to being done, just waiting on a couple small things and that should do it.

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  9. #9

    Default

    Like I believe I mensioned in an earlier post, it looks like SPQR is the kind of game that CA wanted R:TW to be like in the first place!
    Last edited by InferiorBeing; February 12, 2006 at 03:10 PM.

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