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  1. #1
    Almogaver's Avatar Senator
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    Default Re: 4.0 progress update?

    Quote Originally Posted by SicilianVespers View Post
    A quick update....

    I am making very good progress on adding Rus-Bey Renaissance units. Between his work, and my work based on his models, we are coming very close to a complete reskin of the mod.
    Fantastic!
    --------------Arengada--------------


  2. #2
    Morfans's Avatar Semisalis
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    Default Re: 4.0 progress update?

    Quote Originally Posted by SicilianVespers View Post
    I am making very good progress on adding Rus-Bey Renaissance units. Between his work, and my work based on his models, we are coming very close to a complete reskin of the mod.
    SV, I see many tasks in progress (Khazars, Georgian roster, MagyarMod) - would it be possible to get a global view of 4.0 status, contents and release scheme (separate eras or all-in-one mod).

  3. #3
    VINC.XXIII's Avatar Retired
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    Default Re: 4.0 progress update?

    yeah...the release take form!

    edit: heraldic sunday...
    Last edited by VINC.XXIII; May 08, 2011 at 02:26 PM. Reason: crappy grammair and misunderstanding ah ah...

  4. #4

    Default Re: 4.0 progress update?

    I have been following this mod for a long time. I am looking forward to the next version. Several weeks ago it seemed like a new version would be released very soon, however there has been very little news and information on this. I am not being pushy and asking for a release, just some information on the progress of the mod. Keep up the great work!

  5. #5
    Hauptman's Avatar Foederatus
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    Default Re: 4.0 progress update?

    Well spoken! The same for me as well. I welcome news on whatever progress can be reported. Thank you for everyone's time and efforts.

    Quote Originally Posted by WarlordZ View Post
    I have been following this mod for a long time. I am looking forward to the next version. Several weeks ago it seemed like a new version would be released very soon, however there has been very little news and information on this. I am not being pushy and asking for a release, just some information on the progress of the mod. Keep up the great work!

  6. #6
    VINC.XXIII's Avatar Retired
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    Default Re: 4.0 progress update?

    SV is working hard about a certain steppic faction, actually,the whole basic models are Rusichi/BC/Disgruntled Goats, its a sensible matter because we can't release a mod with incoherent rosters...
    You see my point? We can't mix our vanilla Poland/Danmark with the excellent mentionned basic models.
    Lord Hamilton(formely frenchy) advised us with a very nice model for our northern guys(english/french/germans...etc), so I've now a nice model to texture for my late stages.
    I can understand your impatience, but badly, the single solution should be to have 10 texturers
    I suggest to scan what there is in the following spoiler, to watch how will look the gothic stages in SV4.0.(look the faces)
    (and the presented units are not finished)
    Spoiler Alert, click show to read: 




    Credits to Shroeddoz, Hamilton, Rusichi, Dejawolf, SicilianVespers, BC, Lord Calidor, phoenix, Magyar.mod2.0, Narf, Balts, Disgruntled Goat, Burreck

  7. #7

    Default Re: 4.0 progress update?

    At the moment, RL has me very busy. I am still working even though I haven't had much time for the forum.



    Some of the latest revision:

    - Completely revised the Khazars. All new units, models, and revised recruitment. The Middle Eastern units are also now replaced by proper units (except in the middle east).

    - Add Sputnik's new campaign and battle music.

    - We are very close to a complete remodeling & reskinning of the mod. There are very few units using vanilla models left.

    - Still working on integrating Rus-Bey's units, work goes very well here. We are still working on the textures for the 1300 - 1400's "Chivalric" type knights.

    - The major new addition was a complete revision of the campaign map. With much more historical borders, etc... I meant to do a surprise preview, but RL got in the way (I will still try to get a preview together when things slow down)

    - All new faction symbols for the Muslim factions. They are now round, after the BC fashion.

    - Incorporated Magyarmod models for Hungary.


    To do:

    - Faction symbols for the Darkages. Abbassids, Pechenegs, Navarra, Ummayyads, etc...

    - Continuing integration of Rus-Bey's work.

    - Addition of French/Hamilton's Feudal Knights, when they are released.


    Time permitting (most likely in the follow-up patch):

    - Earlier Darkage Campaign

    - Later Renaissance Campaign




    So much has changed in the mod, it is hard to put it all into words....
    Last edited by SicilianVespers; May 19, 2011 at 09:58 PM.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  8. #8
    Morfans's Avatar Semisalis
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    Default Re: 4.0 progress update?

    Quote Originally Posted by SicilianVespers View Post

    - The major new addition was a complete revision of the campaign map. With much more historical borders, etc... I meant to do a surprise preview, but RL got in the way (I will still try to get a preview together when things slow down)
    Wow! Great achievement.

    I'd skip the preview, if that helps get the 4.0 earlier

  9. #9

    Default Re: 4.0 progress update?

    Quote Originally Posted by Morfans View Post
    Wow! Great achievement.

    I'd skip the preview, if that helps get the 4.0 earlier

    I second that!!!!

  10. #10
    Constantius's Avatar Primicerius
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    Default Re: 4.0 progress update?

    Sounds excellent, I am really looking forward to it.


    Signature made by Joar


  11. #11

    Default Re: 4.0 progress update?

    Rus and SV your responses are much appreciated as is your work. it all looks and sounds great

    pleas understand I did not ask for a release at all, just an update. I would love to see the mod in its final glory and not in a premature state...and trust me, we all know the demands of RL. No rush my friends, just an update every once in a while to keep us informed on the progress is appreciated. And release the mod whenever you feel it is ready. Keep upt he great work and thank you

    now i am off to play the witcher II!

  12. #12

    Default Re: 4.0 progress update?

    One of very few mods that are "must-have" on my list. Waiting patiently for the new release - it is definitely worth it!

    VIP

  13. #13

    Default Re: 4.0 progress update?

    The reskinning of the Scottish Highlander type units is finished for now. I used Rus-Bey's Highland Nobles as a base for the reskinning. They will be updated if RB has any more fits of creatiivity in this area

    The vanilla units were just pain ugly compared to RB's work. Looking at them side by side...there is just no comparison!


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  14. #14

    Default Re: 4.0 progress update?

    That sounds great SV!! can't wait to try this mod out! Keep up the great work. You and RB are heaven sent to the modding community!

  15. #15
    VINC.XXIII's Avatar Retired
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    Default Re: 4.0 progress update?

    thanks for your kind words mate, myself since weeks I started to enjoy really my predilection's matter. I found a good working system, as I explained to SV, to put in-game new models(Rusichi) but using various existant textures. What can save some hours of works.
    example: New faced Italian MilitiaUG1 against new faced generic peasants, time frame 1350 and more:
    (Note: all the body parts are now Rusichi's arranged)
    Spoiler Alert, click show to read: 


    Credits to:
    Spoiler Alert, click show to read: 
    shroedoz, Hamilton, Rusichi, Dejawolf, SicilianVespers, Broken Crescent, Lord Calidor, phoenix, Magy.mod2.0, Narf, Balts, Disgruntled Goat, Burreck, Ataegina(FA)

  16. #16

    Default Re: 4.0 progress update?

    I have a small, but major update:

    The Duchy (and in later eras Kingdom) of Bohemia has been added to the mod:




    They are still Great Moravia in the Darkage.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  17. #17
    Ixor_Drakar's Avatar Senator
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    Default Re: 4.0 progress update?

    Amazing news! Thank you.
    I survived the Mayan Apocalypse 12/21/12

  18. #18

    Default Re: 4.0 progress update?

    You're welcome.

    I just completed a placeholder remodeling/reskinning of the Feudal and Dismounted Feudal Knights, Merchant Cavalry, and Italian Merchant Cavalry. They are based on Lord Calidor's work.

    This will do until Lord Hamilton's Feudals are released.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  19. #19
    XIIICaesar's Avatar Senator
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    Icon5 Re: 4.0 progress update?

    Quote Originally Posted by SicilianVespers View Post
    You're welcome.

    I just completed a placeholder remodeling/reskinning of the Feudal and Dismounted Feudal Knights, Merchant Cavalry, and Italian Merchant Cavalry. They are based on Lord Calidor's work.

    This will do until Lord Hamilton's Feudals are released.
    Just curious but does this mean England's have been changed? Or what units will be in Eng;land? I always play as England Lol sorry if it seems Im biased 2 them.

  20. #20
    XIIICaesar's Avatar Senator
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    Icon14 Re: 4.0 progress update?

    Oh yea, +REP 4 the addition of Bohemian faction. You're very talented @ adding all the "smaller historical factions" and still representing them and the more mainstream factions as well. Very balanced.

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