Any tips to make ever city happies?? espical food shortage and castle...
i just curious what your idea and strategy to that![]()
Any tips to make ever city happies?? espical food shortage and castle...
i just curious what your idea and strategy to that![]()
Build more farms, always keep a surplus. Keep newly conquered territories more garrisoned than older territories (except your home province, which should always be heavily guarded). If needed you can also exempt a province from tax
Monks. Monks everywhere.
And they called me mad when I chose to play as the Uesugi.
Mad they say? Mad!
THEY SHALL DROWN IN ROBES OF SAFFRON!
THE LAST WORDS THEY HEAR SHALL BE NAMIDA AMATSU BUDDHA.
WHEN THEY PERISH THEY WILL BE GRANTED THE TRADITIONAL BURIAL RIGHTS OF SHINTO BUDDHISM!
AHAHAHAHAHAHAHA.
Yep. Monks.
Gets expensive though, making sure they are fed goes a long way to establishing their happiness with you. You may also want to consider a sake den, and its upgrades. They work as well.
Forward, march!
burn all your nanban ports, and build sake dens.
Do not build castles everywhere. Fortress and higher level settlements should only exist for unit producing cities or choke spots. Beyond that you want to keep your city at stronghold level or lower, with just a market (not rice exchange) and a happiness building of your choice in it.
As your faction grows larger, those "underdeveloped" cities that make +2 foods scale, as that extra food literally translates into +2 wealth growth PER PROVINCE.
MONK IT UP!
Every once in a while let an enemy capture a city and then take it back, loot it.This helps with the overpopulation. ( I am joking... for the most port.)
It seems like every unit of surplus food translates to one unit of extra happiness in every province, with a surplus of around 15 even newly conquered territories will be happy.
Monks smonks - you need MESUKE!!!!
i got that information from this guide:
http://forums.totalwar.com/showthrea...e-for-Shogun-2
Seems tested and true but somewhat undocumented.
It is not true. Surplus food can negate unhappiness when a province is losing food, but it does not give you extra happiness.
On the picture in the spoiler below, you will see that I have 57 surplus food. My capital city as Hojo has about 1 dissent from lowest level taxation, yet my happiness is only 14. But check the town growth section, where the surplus food is adding to my town's wealth.
Spoiler Alert, click show to read:
That guide got that information on surplus food wrong.
Last edited by Gaizokubanou; March 23, 2011 at 08:03 AM.
My bad, you're absolutely right. Thanks for clearing that up !
Just below medium taxes and overflow of food.
Also increases town growth, so it pays back a lot.
In FRAY's alpha
"When one dies, it is a tragedy. When a million die, it is a statistic."
-The mods, try them all!-
Lacklocked Village: Leave it as a fort... if it's conquered with it being upgraded simply make a Monastary+Sake Den. These places don't bring in the cash most coastal settlements do so make them "bread baskets". If there is a highly productive resource that brings in income or is used to upgrade soldiers upgrade the fort. For the ones with a production asset that brings in income simply take the use of my suggestion for a Seacoast Village. If it's a Military tool make it into a Citadel/Fortress and that's if it's near the front lines or will be used...
Seacoast Village: Upgrade to a Stronghold and make a Market(Fully upgraded) along with a Sake/Church. The town will become self sufficent from it's own farms and that added +happiness (plus other resource it offers) will help greatly to boost the citys income value. Similar to a landlocked village if it has a military asset simply make it a military outpost for spawning soldiers.