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Thread: Stonemasons and loggers

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  1. #1
    caralampio's Avatar Magnificus
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    Default Stonemasons and loggers

    The stonemasons hut and loggers camp seem to be bad investments. A 5% decrease in the cost of other buildings hardly justifies the cost in money and time to build them.

    For instance, stonemason's costs 1600. An expensive building costs 6000. You save 300. You need to buy 7 such just to get your investment in the stonesmasons back. And expensive buildings are not very frequent, more likely you'll be doing buildings in the 800-2000 range. You need a total investment of 32,000 in buildings just to come out even.

    Loggers camp at 600 is maybe a relatively small investment, but to get it back you need to build wooden buildings worth 12,000 total. Only after that you'll begin to see any "profit". I think it is unlikely.

    Do these buildings have any other desirable effects to justify their existence? I know, in this game that drowns you in money 2,200 florins is peanuts, but the question is, why bother?

  2. #2
    Andytheplatypus's Avatar Domesticus
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    Default Re: Stonemasons and loggers

    I noticed that also, I usually just dont build them.

  3. #3
    Tyrael.'s Avatar Libertus
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    Default Re: Stonemasons and loggers

    i suppose it adds some variety to the game :$

  4. #4

    Default Re: Stonemasons and loggers

    I just build them to - as Tyrael said - add variety to my game. Its mostly for RP purposes.

  5. #5
    Liandro's Avatar Miles
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    Default Re: Stonemasons and loggers

    Maybe if instead of cost difference they decreased build time, which would "much more better" as my 4 year old daughter once.

  6. #6
    Xerovlade's Avatar Laetus
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    Default Re: Stonemasons and loggers

    Yeah, it really irks me that I still build them first in new settlements just to save 5% in the long run.

  7. #7

    Default Re: Stonemasons and loggers

    The money cost doesn't matter much to me. The time to build such a low value building does. I'm usually just trying to get most of the buildings lines built up for the first 150 turns and adding a building which doesn't pay off for so long isn't helping out. If they perhaps lowered the amount of turns buildings over 4 turns took to built by 1 turn and buildings over 8 turns by 2 turns then I would probably build them just before my first 8 turn building.

  8. #8
    Arkh's Avatar Civis
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    Default Re: Stonemasons and loggers

    Usually i build them if my finances are high and i don't have anything really more important to bulid (like farms or commerce buildings). I do that mainly so i don't have to check the towns for the next 6 turns. And i like to have a clean building tree.
    I also guess that it helps for the masons guild (i mean, it helps like any other construction does).

  9. #9
    SoulBlade's Avatar Vicarius
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    Default Re: Stonemasons and loggers

    Stonemasons add points for the Mason's guild.
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  10. #10

    Default Re: Stonemasons and loggers

    Logging camp is pretty worthwhile if you're in a region where it gives you an income bonus.

    I feel pretty split on the Stonemason's hut, though.

  11. #11
    Civis
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    Default Re: Stonemasons and loggers

    What regions does it give an income bonus, tho?
    regions with a lumber resource?

  12. #12

    Default Re: Stonemasons and loggers

    Quote Originally Posted by Townsaver View Post
    What regions does it give an income bonus, tho?
    regions with a lumber resource?
    I think it's just for a hidden resource for trees, but most of the places with lumber (or all of them, IIRC) do give the income bonus if a logging camp is built.

  13. #13
    Ferdiad's Avatar Patricius
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    Default Re: Stonemasons and loggers

    I just build in a set order and logging camps come last in that list.

  14. #14
    RollingWave's Avatar Praepositus
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    Default Re: Stonemasons and loggers

    it needs to be tied to building reqs, for example you CAN'T build most bigger buildings without a stonemason.
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  15. #15
    Mihajlo's Avatar Centenarius
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    Default Re: Stonemasons and loggers

    Quote Originally Posted by RollingWave View Post
    it needs to be tied to building reqs, for example you CAN'T build most bigger buildings without a stonemason.
    Yup, my thought too. I dont build them in my game- cost ineffective and wasting my time to build them is big no-no for me.... building them means delay some more important buildings....

  16. #16

    Default Re: Stonemasons and loggers

    Build them when there's nothing else to, just for the masons guild points and the chance to get an architect.

  17. #17
    Arkh's Avatar Civis
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    Default Re: Stonemasons and loggers

    Quote Originally Posted by Agent Fransis View Post
    Build them when there's nothing else to, just for the masons guild points and the chance to get an architect.
    Of what architect are refering ? Like a retinue for a governor ?

  18. #18

    Default Re: Stonemasons and loggers

    ops...nevermind
    Last edited by betto; March 23, 2011 at 10:05 AM.

  19. #19
    Gorrrrrn's Avatar Citizen
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    Default Re: Stonemasons and loggers

    Quote Originally Posted by RollingWave View Post
    it needs to be tied to building reqs, for example you CAN'T build most bigger buildings without a stonemason.
    Only problem with this approach is the AI doesn't understand such requirements.
    It'll look at the building browser and only find wooden buildings and the stonemason. anybody's guess which it will build first, but I wouldn't put money on the stonemason.

    What we could do is create a mason ancillary who gives a reduction in building costs from any settlement with a stonemason (but less reduction than the master mason you can get once the m_masons_guild is built.) Stonemasons tended (if Tom the Builder is to be believed) be itinerant, so having one that moves around would be legit.

  20. #20

    Default Re: Stonemasons and loggers

    well a smaller price or a bigger bonus solve the problem...reduce building time ( from the wonder tomb of mausolos on rtw) is still usable ?

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