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  1. #1

    Default Re: Meneth's Systems #2

    DoTS has blew my socks off so many times already that I don't have anymore socks left, I don't think it's worth buying anymore socks until it's released and I've played non-stop for a week or two.

  2. #2
    Meneth's Avatar I mod, therefore I am
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    Default Re: [PREVIEW]Meneth's Systems #2

    Quote Originally Posted by The Turk View Post
    I really like the pilgrimage system, but I find it strange that a Muslim leader can go on pilgrimage to Mecca (1st Holiest city) and Jerusalem (3rd Holiest city) but not to Medina (The 2nd Holiest City)! Does no one else find this strange? In fact part of Hajj, is going through Medina and seeing the Prophets Mosque. Can you also add the affect for Medina. Also what about Shi'ites? Can they visit Holy Cities in Iraq, that are Holy for them? Also with the Ummayad Mosque in Damascus be represented (4th holiest site in Islam)?
    More destinations can definitely be added.

  3. #3

    Default Re: [PREVIEW]Meneth's Systems #2

    Wait... how is Mecca in the game but Medina not? Its directly above the city...
    Where can I find a list of cities that will be in game?

  4. #4

    Default Re: [PREVIEW]Meneth's Systems #2

    Quote Originally Posted by The Turk View Post
    Wait... how is Mecca in the game but Medina not? Its directly above the city...
    Because of the settlement limit, we had to arrange everything by regions rather than cities. So Mecca is the capital of the Hijaz and Medina is a PSF.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  5. #5
    Hengest's Avatar It's a joke
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    Default Re: [PREVIEW]Meneth's Systems #2

    Quote Originally Posted by The Turk View Post
    Wait... how is Mecca in the game but Medina not? Its directly above the city...
    Where can I find a list of cities that will be in game?
    http://www.twcenter.net/forums/showthread.php?t=434200

  6. #6

    Default Re: [PREVIEW]Meneth's Systems #2

    Great job err'body, was a very interesting read.

    About the holy sites, I reckon the Hagia Sofia should by added for Orthodox factions.

    Looking forward to Dominion of the Sword
    PSN ID: mynameisowen; add me if you play GT5 or Battlefield.

  7. #7

    Default Re: [PREVIEW]Meneth's Systems #2

    hmmmmm maybe it's worth a try at all

  8. #8
    Evelien's Avatar Miles
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    Default Re: Meneth's Systems #2

    Release it already !!!


  9. #9
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    Default Re: Meneth's Systems #2

    Quote Originally Posted by Evelien View Post
    Release it already !!!
    already ?

  10. #10
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's Systems #2

    Quote Originally Posted by Evelien View Post
    Release it already !!!
    Not everything required for a beta release is finished yet, sorry.

  11. #11
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's Systems #2

    Interesting comment, Rubicon.
    I cannot at the moment think of a good way to implement something like that, though. As to this: "and cheating that sometimes occurred that resulted in public humiliation from the loss." there's already a chance of disgracing oneself in a tournament.

  12. #12
    Zenith Darksea's Avatar Ορθοδοξία ή θάνατος!
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    Default Re: Meneth's Systems #2

    Quote Originally Posted by Meneth
    Orthodox Christians naturally do not hold any especial value to the city since it has no specific relation to the life of Christ.
    Actually, that's not entirely true. As Rome was reputedly the place where the Apostles Peter and Paul were entombed, quite a large number of Byzantines made pilgrimages to Rome, though obviously the number dwindled into the twelfth century as the schism between Rome and the East deepened. In the eleventh century and earlier, however, we can name numerous examples of Greeks going on pilgrimages to Rome: people like St Nilus of Rossano, St Blasius of Tarsus, St Elias Speleotes, St Sabas, St Lazarus Galesiotes etc. We know about these because it is recorded in their hagiographies, though their hagiographies also mention that there were various other unnamed pilgrims who accompanied them on their pilgrimages to Rome. Rome itself was host to numerous Greek, Armenian and Syrian monasteries (though obviously these too dwindled as the schism deepened). Even with the schism, there still existed Greek monasteries such as Grottaferrata, just outside Rome, which had been founded by St Nilus of Rossano.

    What I would say is that, if the Byzantines had somehow managed to reconquer Rome for the Orthodox Church, we would expect that pilgrimages there from Greek and Byzantine lands would have become very common.

  13. #13
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's Systems #2

    Direct it at Hross, he's head of research. If our research confirms/doesn't contradict what you're saying, it'll be changed.
    +rep for the information.

  14. #14
    Laetus
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    Default Re: Meneth's Systems #2

    this is more complicated than i expected... and its GOOD!!! cant wait... just joking. i waited for this for 2 years now...so i can wait a few months. just dont forget to test it!!! play thru a few times, coz this is so complex that 1 error can ruin the whole stuff!

  15. #15

  16. #16

    Default Re: Meneth's Systems #2

    First of all i have to say i like your ideas and approve with most of it. The only point i don't agree with you is the health system.

    It is true that the average mortality-rate in medieval europe was at around 30 years. But this is not mainly due the fact of diseases (excluding great pest waves). It is rather a product of the fact that the average lifespan includes childhood mortality as well, which was, as well as the birth rates, exceptionally high and therefore "pushing" down the lifespan.

    It was not uncommon in medieval times to have a lifespan of 40 to 60 years after childhood. This goes as well for the average peasant as it goes for nobles, who even had sufficient food and less sanitary problems which led, directly and indirectly, to a lot of deadly diseaes.


    All in all i still go with your idea of losing traits with age or would even think of adding sicknesses as negative traits causing inevitable death after several rounds.

    As you said the limit to children per family is set by 4, but you could increasy the death rate of newborn to five year olds if you want to stay historically correct.

    But given that the fact, it is pretty useless to increase childhood mortality or keeping a low birth rate w/o mortality. The outcome is the same. Except you would like to give the father any negative traits (for some time) if childhood death occures.


    I hope it changes your mind or even gives you some new ideas regarding your natural death system


    So Far
    Tempest Poet aka Fox

  17. #17
    Meneth's Avatar I mod, therefore I am
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    Default Re: Meneth's Systems #2

    The average age of death in DotS is set to roughly 50 years to account for death before the age of 21 (death before 21 isn't reflected in-game due to the 4-children limit)

  18. #18
    jinjo's Avatar Senator
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    Default Re: Meneth's Systems #2

    nice but i'm waiting it for a long time

  19. #19
    Hengest's Avatar It's a joke
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    Default Re: Meneth's Systems #2

    So have we.

  20. #20

    Default Re: Meneth's Systems #2

    This mod will kick ass! Intresting new options anyways...


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