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Thread: Bug, problems, and glitches in the 2.3 version

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  1. #1

    Default Re: Bug, problems, and glitches in the 2.3 version

    Hey guys, First of all thanks for the great mod, i'm enjoying it a lot.

    ok now about my problem, I'm playing the 1220 campaign at the moment as Despotate of Epirus and my early general unit is missing some it's textures. the horses are textured, the officers, only the soldiers are not except for their helmets. the Empire of Nicae which seem to use the same models/textures i believe, they show up just fine. Can someone help? thanks in advance.

  2. #2

    Default Re: Bug, problems, and glitches in the 2.3 version

    Quote Originally Posted by SlartyBartfast View Post
    Just a quick couple of things I've noticed during the Mongol Invasion campaign:
    The Cambodian general is missing a body. He just has legs and a head! And there are no trees on any of the Indian and Cambodian battle maps, only huge rocks with big holes in them. Also I think the Despotate of Epirus bodyguard was silvery.
    The problem with the Cambodian general and king is that for some reason M2TW didn't like the legs of this mesh. I explain how to fix this below.

    I don't know how to edit the battle maps so I can't add more trees to this region or remove the rocks.

    The Despotate of Epirus' bodyguard is missing its texture. I explain how to fix this below.

    Quote Originally Posted by Bane of Kree View Post
    Hey guys, First of all thanks for the great mod, i'm enjoying it a lot.

    ok now about my problem, I'm playing the 1220 campaign at the moment as Despotate of Epirus and my early general unit is missing some it's textures. the horses are textured, the officers, only the soldiers are not except for their helmets. the Empire of Nicae which seem to use the same models/textures i believe, they show up just fine. Can someone help? thanks in advance.
    I forgot to assign a texture to the Despotate of Epirus' bodyguard.

    To fix both of these problems download the unit_models.rar, unpack it, and put the 'unit_models' folder in the 'Medieval II Total War\mods\conquest\data' folder. Overwrite the existing files.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  3. #3
    SlartyBartfast's Avatar Decanus
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    Default Re: Bug, problems, and glitches in the 2.3 version

    Cheers a lot, Uanime. You're a good .
    "Huh?"

  4. #4

    Default Re: Bug, problems, and glitches in the 2.3 version


  5. #5

    Default Re: Bug, problems, and glitches in the 2.3 version

    Yup it worked, Thanks a lot Uanime, appreciate it

  6. #6
    SlartyBartfast's Avatar Decanus
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    Default Re: Bug, problems, and glitches in the 2.3 version

    I have noticed that in many of the campaigns, if not all, that mangonels make no noise at all, whether they are moving or firing. It can be a little frustrating when your own mangonel bombs kill your last survivng family member because you had not realized one had exploded nearby.
    "Huh?"

  7. #7

    Default Re: Bug, problems, and glitches in the 2.3 version

    Quote Originally Posted by SlartyBartfast View Post
    I have noticed that in many of the campaigns, if not all, that mangonels make no noise at all, whether they are moving or firing. It can be a little frustrating when your own mangonel bombs kill your last survivng family member because you had not realized one had exploded nearby.
    I think a bigger problem might be that you use mangonels. lol they're the worst siege weapon out there in my opinion.

  8. #8
    SlartyBartfast's Avatar Decanus
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    Default Re: Bug, problems, and glitches in the 2.3 version

    Ha, I thought so too, which is why it's taken me so long to find out they don't make any noise. They're wildly innacurate, great for killing your own troops, and they leave nasty little burny patches all over the field, which your king's horse is bound to step on. However, I have found that, if used properly, mangonels can be very effective, killing an average of 200 troops per battle. Obviously tightly packed units are good targets. And because a general cares little for his or her mangonel, it can be left in front of the main battle line to draw fire and assaults. Simply withdraw your operators when the enemy draws too near, and then order your men back to their machines once the enemy recedes; an enemy, might I add, who is wandering around on burny mangonel patches. You're right though, a mangonel can't be used to assault walls.
    "Huh?"

  9. #9

    Default Re: Bug, problems, and glitches in the 2.3 version

    Quote Originally Posted by SlartyBartfast View Post
    Ha, I thought so too, which is why it's taken me so long to find out they don't make any noise. They're wildly innacurate, great for killing your own troops, and they leave nasty little burny patches all over the field, which your king's horse is bound to step on. However, I have found that, if used properly, mangonels can be very effective, killing an average of 200 troops per battle. Obviously tightly packed units are good targets. And because a general cares little for his or her mangonel, it can be left in front of the main battle line to draw fire and assaults. Simply withdraw your operators when the enemy draws too near, and then order your men back to their machines once the enemy recedes; an enemy, might I add, who is wandering around on burny mangonel patches. You're right though, a mangonel can't be used to assault walls.
    Exactly. I find them to be a lot like rocket launchers and ribaults. In that they are quite single purpose and aren't as versatile as weapons like catapults and cannons.

  10. #10

    Default Re: Bug, problems, and glitches in the 2.3 version

    Hello. Just want to say that I much like the mod, but the non combat AI is a total catastrophe.

    What happened was I started a campaign with Croatia, instantly noticed that most cities are well developed and that you get 5k each turn. At turn 2 I was convinced it was a bad idea.

    So anyway, turn 3, venice decides to lay siege on castle. I was very excited when I saw how many units they mustered, not to mention I was outnumbered.

    The siege starts. As much as I enjoyed repelling the Venetians, I was a tad bit disappointed when I repelled a much larger force without losing even 10% of my(starting) army.

    The AI is not really to blame. The culprit was the fact Venetians attacked me mainly with levies. I see what you guys were going for, at that time in middle ages, armies were largely composed of levies. But would they also be composed of levies while on a campaign? I don't think so. Not like this anyway. The feature seems artificial and somewhat forced. I checked and battled a few other armies, and they are mainly composed of levies too.

    Turn 4 - Venice and another faction, forgot it's name, are eliminated. Just like that.(Though I suspect HRE did it.)

    That was sort of a game breaker for me, as I was hoping for an addictive, long campaign.

    I played with everything on very hard.

    Anyway, the mod is otherwise awesome. Love the new units and cannot wait for you to fix the problems.
    Last edited by YourStepDad; May 20, 2012 at 12:20 AM.

  11. #11

    Default Re: Bug, problems, and glitches in the 2.3 version

    one bug that encountered as castille in the 1200 AD campaign and when i was battling in north africa there was snow and pine trees? is there a fix to this?



  12. #12
    SlartyBartfast's Avatar Decanus
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    Default Re: Bug, problems, and glitches in the 2.3 version

    Uanime always says that he doesn't know how to mod the maps. One day perhaps some kind and knowledgeable person will step in and help out... Until then, I just treat it as somewhat of a fantasy scenario, eg two Arabic factions fighting in the snow and pine trees; or two Baltic factions struggling amidst the sand and date palms.
    "Huh?"

  13. #13
    TW_User's Avatar Libertus
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    Default Re: Bug, problems, and glitches in the 2.3 version

    The horses of the Bodyguards of the Kazakh Empire are silver, too (1547 campaign).
    http://[IMG]http://www7.pic-upload.d....png[/IMG]
    German Medieval: 2 Total War Freak and Modder

  14. #14

    Default Re: Bug, problems, and glitches in the 2.3 version

    hey

    i have a problem with eras total war
    when i launch the game it works fin but then it says

    wrong disc inserted plz insert the correct disc

    what can i do? plz help i really want to play it

    post me ekstrajonas@live.dk

  15. #15

    Default Re: Bug, problems, and glitches in the 2.3 version

    Quote Originally Posted by jonas1967 View Post
    hey

    i have a problem with eras total war
    when i launch the game it works fin but then it says

    wrong disc inserted plz insert the correct disc

    what can i do? plz help i really want to play it

    post me ekstrajonas@live.dk
    To me that sounds more like a problem with Kingdoms than it does Eras. Do you have your Kingdoms or Medievall II disc in the drive when you play the game and any mods, or are you using a cracked .exe file?

  16. #16

    Default Re: Bug, problems, and glitches in the 2.3 version

    i have the disc in the drive yes, and when i play stainless steel and third age and medieval 2 it work fine!

  17. #17

    Default Re: Bug, problems, and glitches in the 2.3 version

    but i think i have followed the installation wrong. im confused. i have downloaded 2.0 and then i shall download all the other patches. and some of them says it need to be unpacked in Medieval II Total War\mods\conquest\data but in the conquest 2.0 a map called Mods/Conquest/data . so do they mean to unpack in Medieval II Total War\mods\conquest\data or Medieval II Total War\mods\conquest\mods\conquest\data maybe that is the problem but any way i ahve 2.0 and should launch but wrong disc inserted plz insert the correct disc? i hope i havent confused you

  18. #18

    Default Re: Bug, problems, and glitches in the 2.3 version

    Quote Originally Posted by jonas1967 View Post
    but i think i have followed the installation wrong. im confused. i have downloaded 2.0 and then i shall download all the other patches. and some of them says it need to be unpacked in Medieval II Total War\mods\conquest\data but in the conquest 2.0 a map called Mods/Conquest/data . so do they mean to unpack in Medieval II Total War\mods\conquest\data or Medieval II Total War\mods\conquest\mods\conquest\data maybe that is the problem but any way i ahve 2.0 and should launch but wrong disc inserted plz insert the correct disc? i hope i havent confused you
    When you've unpack the mod you should have a Medieval II Total War\mods\conquest\data folder. If you have a Medieval II Total War\mods\conquest\mods\conquest\data folder then you unpacked something in the wrong folder. I'd recommend deleting the Medieval II Total War\mods\conquest\mods folder and reinstalling the mod.

    Also have you installed Kingdoms? This mod requires Kingdoms and won't work with the vanilla M2TW.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  19. #19

    Default Re: Bug, problems, and glitches in the 2.3 version

    forget it.. lol ....

  20. #20

    Default Re: Bug, problems, and glitches in the 2.3 version

    If you have Henry adopt someone the this person will be listed as your son even if they're older than your character.

    The Pope shouldn't be dying of old age at 38. Perhaps one of the AI factions is assassinating him.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

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