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Thread: Bug, problems, and glitches in the 2.3 version

  1. #141

    Default Re: Bug, problems, and glitches in the 2.3 version

    On 1200 campaign, i cant select any factions. Is there any solution?

  2. #142

    Default Re: Bug, problems, and glitches in the 2.3 version

    Quote Originally Posted by serkan86 View Post
    On 1200 campaign, i cant select any factions. Is there any solution?(I m playing with 2.3.4)

  3. #143
    Anakarsis's Avatar Biarchus
    Join Date
    Jan 2009
    Location
    Argentina
    Posts
    603

    Default Re: Bug, problems, and glitches in the 2.3 version

    "Eras" menu never shows, when i run the mod it automatically sends me to the 1547 as if it where the only one

  4. #144
    Renesans's Avatar Civis
    Join Date
    Jul 2010
    Location
    Ukraine.
    Posts
    143

    Default Re: Bug, problems, and glitches in the 2.3 version

    People please help - Campaign 1574 is not working!!!OС - Windows 7, ran the game with conquest VISTA.bat. In the main menu chose the main campaign, and once the game stops working. Game Version - 2.3.4.
    Here is my log file. Help solve the problem, please!!
    Smoke on the water and fire in the sky....
    Deep Purple, Machine Head, (1972)

  5. #145

    Default Re: Bug, problems, and glitches in the 2.3 version

    Not so much a problem, but a question, How did you guys get a working 30 faction clickable map in every campaign? O_o seriously, mods like KGCM you cant click more than 2 factions without a CTD.

  6. #146

    Default Re: Bug, problems, and glitches in the 2.3 version

    Quote Originally Posted by serkan86 View Post
    On 1200 campaign, i cant select any factions. Is there any solution?
    What happens when you click on a faction?

    Quote Originally Posted by Anakarsis View Post
    "Eras" menu never shows, when i run the mod it automatically sends me to the 1547 as if it where the only one
    To bring up the Eras menu you need to click on the conquest VISTA.bat or conquest XP.bat. The True Conquest.bat automatically launches this mod with the last campaign chosen.

    Quote Originally Posted by Renesans View Post
    People please help - Campaign 1574 is not working!!!OС - Windows 7, ran the game with conquest VISTA.bat. In the main menu chose the main campaign, and once the game stops working. Game Version - 2.3.4.
    Here is my log file. Help solve the problem, please!!
    Does this problem occur when you try to play as any faction or one specific faction?

    Quote Originally Posted by ErmanesTheSecond View Post
    Not so much a problem, but a question, How did you guys get a working 30 faction clickable map in every campaign? O_o seriously, mods like KGCM you cant click more than 2 factions without a CTD.
    The reason it crashes is because M2TW cannot handle a mod with more than 17 maps, so if you made a mod where the intro screen doesn't have any maps the mod works fine. However it can handle 31 unit cards, so I made a version of the mtw2.lnt which switched the maps and units cards around. So it's possible to have 31 maps as long as you don't have any unit cards.

    This mtw2.lnt file is here for anyone who wants to use it.
    http://www.twcenter.net/forums/showthread.php?t=347694
    Last edited by uanime5; February 12, 2012 at 06:42 PM.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  7. #147
    Renesans's Avatar Civis
    Join Date
    Jul 2010
    Location
    Ukraine.
    Posts
    143

    Default Re: Bug, problems, and glitches in the 2.3 version

    uanime5, I reinstalled the mod and now the campaign has earned the 1547 but now do not work the following campaigns:
    - Campaign 1300, 1200 and 1080. When I choose any country soon after the start of loading the game crashes and all. In the 1200 campaign after choosing the faction immediately throws the main menu. And it is for any faction.
    - campaign in 1326, does not work either. When choosing lubuyu country immediately throws the main menu.for the same reasons do not work the campaign in 1331, 1220 and 1453. In - fact mod I almost did not work.

    At first I assumed that the game does not want to work because of possible errors in the translation of this mod, but it turned out to be wrong, as translated worked fine for many players and did not lead to crashes. Although if you want I can throw the translation, that can you - that mistake.

    After each failed attempt to run the above mentioned campaign, I looked in the log file and saw, in all cases of the problem - for ui folders, text file export_descr_character_traits.txt and world / maps / campaign / imperial_campaign.In the attached to this post the log file, you can see these records.

    I installed the mod as follows - version 2.0 - Patch 2.2 - Patch 2.3.3 - Patch 2.3.4. OC- Windows 7. Please help me solve the problem.!!!
    Smoke on the water and fire in the sky....
    Deep Purple, Machine Head, (1972)

  8. #148

    Default Re: Bug, problems, and glitches in the 2.3 version

    Quote Originally Posted by Renesans View Post
    uanime5, I reinstalled the mod and now the campaign has earned the 1547 but now do not work the following campaigns:
    - Campaign 1300, 1200 and 1080. When I choose any country soon after the start of loading the game crashes and all. In the 1200 campaign after choosing the faction immediately throws the main menu. And it is for any faction.
    - campaign in 1326, does not work either. When choosing lubuyu country immediately throws the main menu.for the same reasons do not work the campaign in 1331, 1220 and 1453. In - fact mod I almost did not work.

    At first I assumed that the game does not want to work because of possible errors in the translation of this mod, but it turned out to be wrong, as translated worked fine for many players and did not lead to crashes. Although if you want I can throw the translation, that can you - that mistake.

    After each failed attempt to run the above mentioned campaign, I looked in the log file and saw, in all cases of the problem - for ui folders, text file export_descr_character_traits.txt and world / maps / campaign / imperial_campaign.In the attached to this post the log file, you can see these records.

    I installed the mod as follows - version 2.0 - Patch 2.2 - Patch 2.3.3 - Patch 2.3.4. OC- Windows 7. Please help me solve the problem.!!!
    Have you tried updating your graphic drivers? As this map is larger than the vanilla map it may be causing your computer to crash.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  9. #149
    Renesans's Avatar Civis
    Join Date
    Jul 2010
    Location
    Ukraine.
    Posts
    143

    Default Re: Bug, problems, and glitches in the 2.3 version

    Quote Originally Posted by uanime5 View Post
    Have you tried updating your graphic drivers? As this map is larger than the vanilla map it may be causing your computer to crash.
    The problem is solved. The problem was in the old version of the text file names, which I translated. Thank you for your attention =)
    Smoke on the water and fire in the sky....
    Deep Purple, Machine Head, (1972)

  10. #150

    Default Re: Bug, problems, and glitches in the 2.3 version

    I installed as you said, followed all directions.
    But the game crashes at almost the same time the main screen loads.
    Please help me.
    Spoiler Alert, click show to read: 

    Here's the error log.
    21:14:17.914 [system.rpt] [always] CPU: SSE2
    21:14:17.924 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    21:14:17.924 [system.io] [always] mounted pack packs/data_0.pack
    21:14:17.924 [system.io] [always] mounted pack packs/data_1.pack
    21:14:17.924 [system.io] [always] mounted pack packs/data_2.pack
    21:14:17.924 [system.io] [always] mounted pack packs/data_3.pack
    21:14:17.934 [system.io] [always] mounted pack packs/data_4.pack
    21:14:17.934 [system.io] [always] mounted pack packs/localized.pack
    21:14:17.964 [system.io] [warning] open: mods/conquest/data/text/shortcut.txt.strings.bin is missing
    21:14:17.964 [system.io] [warning] open: mods/conquest/data/text/shortcut.txt is missing
    21:14:20.714 [data.missing] [warning] missing/invalid cursor for ANISELECT
    21:14:20.724 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    21:14:20.724 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for DRAGGING
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    21:14:22.018 [script.err] [error] Script Error in mods/conquest/data/export_descr_unit.txt, at line 1159, column 18
    Unrecognised mount type 'rouncey'.
    21:14:22.019 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/conquest/data/export_descr_unit.txt.

    21:14:22.049 [game.script.trigger] [info]
    Event triggers information:
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event HordeFormed
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event ExecutesASpyOnAMission
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByPlayerEngine
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event FactionTurnStart
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event PopeElected
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event InterFactionMarriage
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event LesserGeneralOfferedForAdoption
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEngine
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEnemyEngine
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event BattleReinforcementsArrive
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event PreFactionTurnStart
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event FatherDiesNatural
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event UIElementVisible
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event BattleWallsBreachedByEngine
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedDiplomacy
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event SufferAssassinationAttempt
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event SufferDenouncementAttempt
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event SettlementUpgraded
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event FactionAllianceDeclared
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event TileSeen
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedFort
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event ScriptedAdvice
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event GameReloaded
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event CityRebels
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event BecomesFactionHeir
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitAttacksPlayerUnit
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event BattleArmyRouted
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event FinancesPanelOpen
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event AddedToTrainingQueue
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event PopeRejectsCrusadeTarget
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event ExecutesAnAssassinOnAMission
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event GiveMoney
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event PriestBecomesHeretic
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event MarriageAllianceOffered
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event MissionFinished
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event BriberyMission
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event DiplomacyMission
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowRaces
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event SiegeEquipmentCompleted
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event PreBattle
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event BattleTideofBattle
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event RecruitmentPanelOpen
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event MessageOpen
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedBribery
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event SpyMission
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event GuildUpgraded
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralRouted
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event SettlementConverted
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event GuildDestroyed
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event AbandonShowMe
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event Birth
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event FactionTurnEnd
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event ScrollClosed
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event SabotageMission
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDocksWall
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event GovernorBuildingDestroyed
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event BattleSpySuccess
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event BattleBattleGatesDestroyedByEngine
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event GeneralJoinCrusade
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event GovernorPlugInCompleted
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event FamilyTreePanelOpen
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event SufferAcquisitionAttempt
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event SettlementScrollAdviceRequested
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event GovernorUnitTrained
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event SettlementPanelOpen
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event CharacterMarriesPrincess
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnStart
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event UnitsDesertCrusade
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event AssassinCaughtAttackingPope
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event OfferedForAdoption
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event ButtonPressed
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event BattleDelayPhaseCommenced
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event Insurrection
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterRansomed
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event CharacterAttacksCrusadingGeneral
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event ConstructionPanelOpen
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event GovernorBuildingCompleted
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedAssassination
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event BattleWallsCaptured
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDestroyed
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureSettlement
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event MarriageMission
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event MarriageAlliancePossible
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event HireMercenariesPanelOpen
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionHeir
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event SackSettlement
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event RequestMercenariesAdvice
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event EscPressed
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerAttacksSettlementBuilding
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event InquisitorAppointed
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedSabotage
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event SettlementSelected
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event GeneralAbandonCrusade
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event GeneralAssaultsGeneral
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event OccupySettlement
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event GeneralDevastatesTile
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureResidence
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event CrusadeEnds
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedSettlement
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowGames
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event NavalAutoResolvePanelOpen
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event Forgiveness
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerSiegeEngineDestroyed
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event NavalPreBattleScrollAdviceRequested
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnStart
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event UpdateAttitude
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event OfferedForMarriage
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event BattleFinished
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEnd
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event BattleWinningCombat
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event FactionExcommunicated
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event GeneralArrivesCrusadeTargetRegion
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event LeaderMissionSuccess
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event GeneralAssaultsResidence
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event GovernorCityRiots
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event ShortcutTriggered
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event DenouncementMission
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event CardinalPromoted
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event DishonestTransgression
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event BattleEngineUnmanned
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event LeaderMissionFailed
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event ScrollOpened
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitAttacksEnemyUnit
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event BuildingDestroyed
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event PlugInCompleted
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnderAttackIdle
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event UnitTrained
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitRouts
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event EnemyCharacterSelected
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event BattleUnitRouts
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event BattleDeploymentPhaseCommenced
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event DeclineAutomatedSettlementManagement
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event CharacterPanelOpen
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event FactionSummaryPanelOpen
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event CollegeOfCardinalsPanelOpen
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event FactionNewCapital
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyAttacksSettlementBuilding
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event CharacterBecomesAFather
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEndInSettlement
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event AdviceSupressed
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event BattleUnitGoesBerserk
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event LeaderDestroyedFaction
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event PreBattlePanelOpen
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event BecomesFactionLeader
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event BattleDominatingPlaza
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event CharacterNearWitch
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptor
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event FactionWarDeclared
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event GovernorAgentCreated
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event BattleArmyHalfDestroyed
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event AcceptBribe
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnEnd
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event BuildingCompleted
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event ExterminatePopulation
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitRouts
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event FactionTradeAgreementMade
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event FactionBreakAlliance
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event PopeAcceptsCrusadeTarget
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event TradePanelOpen
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event Idle
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event RequestBuildingAdvice
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitGoesBerserk
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event ScrollAdviceRequested
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event CharacterComesOfAge
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitGoesBerserk
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event PostBattle
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event ArmyTakesCrusadeTarget
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event PreBattleWithdrawal
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event BattleConflictPhaseCommenced
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedSpyingMission
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerArmyHalfDestroyed
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event NewAdmiralCreated
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event BattleStopsWinningPlaza
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptive
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionLeader
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event CharacterMarries
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event UnitDisbanded
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralKilled
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event DiplomacyPanelOpen
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event VotedForPope
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event BattleEnemySiegeEngineDestroyed
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event CardinalRemoved
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event BattleAiCommenced
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event CityRiots
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event AssassinationMission
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event CharacterSelected
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event GeneralPrisonersRansomedCaptor
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event CharacterDamagedByDisaster
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event GiveSettlement
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event GovernorCityRebels
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyArmyHalfDestroyed
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event Disaster
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event RefuseBribe
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event CitySacked
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event DiplomaticStandingPanelOpen
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event CharacterNearHeretic
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event GeneralTakesCrusadeTarget
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event AgentCreated
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event RequestTrainingAdvice
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event Transgression
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event HireMercenaries
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event GeneralPrisonersRansomedCaptive
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event BrotherAdopted
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event Demeanour
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event AcquisitionMission
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event EventCounter
    Last edited by uanime5; March 08, 2012 at 07:03 AM.

  11. #151

    Default Re: Bug, problems, and glitches in the 2.3 version

    Quote Originally Posted by veritas0803 View Post
    I installed as you said, followed all directions.
    But the game crashes at almost the same time the main screen loads.
    Please help me.
    Spoiler Alert, click show to read: 

    Here's the error log.
    21:14:17.914 [system.rpt] [always] CPU: SSE2
    21:14:17.924 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    21:14:17.924 [system.io] [always] mounted pack packs/data_0.pack
    21:14:17.924 [system.io] [always] mounted pack packs/data_1.pack
    21:14:17.924 [system.io] [always] mounted pack packs/data_2.pack
    21:14:17.924 [system.io] [always] mounted pack packs/data_3.pack
    21:14:17.934 [system.io] [always] mounted pack packs/data_4.pack
    21:14:17.934 [system.io] [always] mounted pack packs/localized.pack
    21:14:17.964 [system.io] [warning] open: mods/conquest/data/text/shortcut.txt.strings.bin is missing
    21:14:17.964 [system.io] [warning] open: mods/conquest/data/text/shortcut.txt is missing
    21:14:20.714 [data.missing] [warning] missing/invalid cursor for ANISELECT
    21:14:20.724 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    21:14:20.724 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for DRAGGING
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    21:14:20.754 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    21:14:22.018 [script.err] [error] Script Error in mods/conquest/data/export_descr_unit.txt, at line 1159, column 18
    Unrecognised mount type 'rouncey'.
    21:14:22.019 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/conquest/data/export_descr_unit.txt.

    21:14:22.049 [game.script.trigger] [info]
    Event triggers information:
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event HordeFormed
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event ExecutesASpyOnAMission
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByPlayerEngine
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event FactionTurnStart
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event PopeElected
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event InterFactionMarriage
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event LesserGeneralOfferedForAdoption
    21:14:22.049 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEngine
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEnemyEngine
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event BattleReinforcementsArrive
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event PreFactionTurnStart
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event FatherDiesNatural
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event UIElementVisible
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event BattleWallsBreachedByEngine
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedDiplomacy
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event SufferAssassinationAttempt
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event SufferDenouncementAttempt
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event SettlementUpgraded
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event FactionAllianceDeclared
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event TileSeen
    21:14:22.050 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedFort
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event ScriptedAdvice
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event GameReloaded
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event CityRebels
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event BecomesFactionHeir
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitAttacksPlayerUnit
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event BattleArmyRouted
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event FinancesPanelOpen
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event AddedToTrainingQueue
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event PopeRejectsCrusadeTarget
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event ExecutesAnAssassinOnAMission
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event GiveMoney
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event PriestBecomesHeretic
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event MarriageAllianceOffered
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event MissionFinished
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event BriberyMission
    21:14:22.051 [game.script.trigger] [info] 000 triggers tested by event DiplomacyMission
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowRaces
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event SiegeEquipmentCompleted
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event PreBattle
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event BattleTideofBattle
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event RecruitmentPanelOpen
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event MessageOpen
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedBribery
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event SpyMission
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event GuildUpgraded
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralRouted
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event SettlementConverted
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event GuildDestroyed
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event AbandonShowMe
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event Birth
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event FactionTurnEnd
    21:14:22.052 [game.script.trigger] [info] 000 triggers tested by event ScrollClosed
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event SabotageMission
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDocksWall
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event GovernorBuildingDestroyed
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event BattleSpySuccess
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event BattleBattleGatesDestroyedByEngine
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event GeneralJoinCrusade
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event GovernorPlugInCompleted
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event FamilyTreePanelOpen
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event SufferAcquisitionAttempt
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event SettlementScrollAdviceRequested
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event GovernorUnitTrained
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event SettlementPanelOpen
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event CharacterMarriesPrincess
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnStart
    21:14:22.053 [game.script.trigger] [info] 000 triggers tested by event UnitsDesertCrusade
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event AssassinCaughtAttackingPope
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event OfferedForAdoption
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event ButtonPressed
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event BattleDelayPhaseCommenced
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event Insurrection
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterRansomed
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event CharacterAttacksCrusadingGeneral
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event ConstructionPanelOpen
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event GovernorBuildingCompleted
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedAssassination
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event BattleWallsCaptured
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDestroyed
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureSettlement
    21:14:22.054 [game.script.trigger] [info] 000 triggers tested by event MarriageMission
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event MarriageAlliancePossible
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event HireMercenariesPanelOpen
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionHeir
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event SackSettlement
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event RequestMercenariesAdvice
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event EscPressed
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerAttacksSettlementBuilding
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event InquisitorAppointed
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedSabotage
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event SettlementSelected
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event GeneralAbandonCrusade
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event GeneralAssaultsGeneral
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event OccupySettlement
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event GeneralDevastatesTile
    21:14:22.055 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureResidence
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event CrusadeEnds
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedSettlement
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowGames
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event NavalAutoResolvePanelOpen
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event Forgiveness
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerSiegeEngineDestroyed
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event NavalPreBattleScrollAdviceRequested
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnStart
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event UpdateAttitude
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event OfferedForMarriage
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event BattleFinished
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEnd
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event BattleWinningCombat
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event FactionExcommunicated
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event GeneralArrivesCrusadeTargetRegion
    21:14:22.056 [game.script.trigger] [info] 000 triggers tested by event LeaderMissionSuccess
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event GeneralAssaultsResidence
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event GovernorCityRiots
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event ShortcutTriggered
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event DenouncementMission
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event CardinalPromoted
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event DishonestTransgression
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event BattleEngineUnmanned
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event LeaderMissionFailed
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event ScrollOpened
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitAttacksEnemyUnit
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event BuildingDestroyed
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event PlugInCompleted
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnderAttackIdle
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event UnitTrained
    21:14:22.057 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitRouts
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event EnemyCharacterSelected
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event BattleUnitRouts
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event BattleDeploymentPhaseCommenced
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event DeclineAutomatedSettlementManagement
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event CharacterPanelOpen
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event FactionSummaryPanelOpen
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event CollegeOfCardinalsPanelOpen
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event FactionNewCapital
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyAttacksSettlementBuilding
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event CharacterBecomesAFather
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEndInSettlement
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event AdviceSupressed
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event BattleUnitGoesBerserk
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event LeaderDestroyedFaction
    21:14:22.058 [game.script.trigger] [info] 000 triggers tested by event PreBattlePanelOpen
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event BecomesFactionLeader
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event BattleDominatingPlaza
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event CharacterNearWitch
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptor
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event FactionWarDeclared
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event GovernorAgentCreated
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event BattleArmyHalfDestroyed
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event AcceptBribe
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnEnd
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event BuildingCompleted
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event ExterminatePopulation
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitRouts
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event FactionTradeAgreementMade
    21:14:22.059 [game.script.trigger] [info] 000 triggers tested by event FactionBreakAlliance
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event PopeAcceptsCrusadeTarget
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event TradePanelOpen
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event Idle
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event RequestBuildingAdvice
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitGoesBerserk
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event ScrollAdviceRequested
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event CharacterComesOfAge
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitGoesBerserk
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event PostBattle
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event ArmyTakesCrusadeTarget
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event PreBattleWithdrawal
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event BattleConflictPhaseCommenced
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event LeaderOrderedSpyingMission
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerArmyHalfDestroyed
    21:14:22.060 [game.script.trigger] [info] 000 triggers tested by event NewAdmiralCreated
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event BattleStopsWinningPlaza
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptive
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionLeader
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event CharacterMarries
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event UnitDisbanded
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralKilled
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event DiplomacyPanelOpen
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event VotedForPope
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event BattleEnemySiegeEngineDestroyed
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event CardinalRemoved
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event BattleAiCommenced
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event CityRiots
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event AssassinationMission
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event CharacterSelected
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event GeneralPrisonersRansomedCaptor
    21:14:22.061 [game.script.trigger] [info] 000 triggers tested by event CharacterDamagedByDisaster
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event GiveSettlement
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event GovernorCityRebels
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyArmyHalfDestroyed
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event Disaster
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event RefuseBribe
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event CitySacked
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event DiplomaticStandingPanelOpen
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event CharacterNearHeretic
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event GeneralTakesCrusadeTarget
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event AgentCreated
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event RequestTrainingAdvice
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
    21:14:22.062 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event Transgression
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event HireMercenaries
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event GeneralPrisonersRansomedCaptive
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event BrotherAdopted
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event Demeanour
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event AcquisitionMission
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
    21:14:22.063 [game.script.trigger] [info] 000 triggers tested by event EventCounter
    The problem is this part.

    Code:
    21:14:22.018 [script.err] [error] Script Error in mods/conquest/data/export_descr_unit.txt, at line 1159, column 18
    Unrecognised mount type 'rouncey'.
    21:14:22.019 [data.invalid] [error] DATABASE_TABLE error found : error  reading record from file mods/conquest/data/export_descr_unit.txt.
    Rouncey used to be a mount I used but I removed it in the more recent versions.

    What parts of this mod did you download and in what order did you install everything?
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  12. #152

    Default Re: Bug, problems, and glitches in the 2.3 version

    Quote Originally Posted by uanime5 View Post
    The problem is this part.

    Code:
    21:14:22.018 [script.err] [error] Script Error in mods/conquest/data/export_descr_unit.txt, at line 1159, column 18
    Unrecognised mount type 'rouncey'.
    21:14:22.019 [data.invalid] [error] DATABASE_TABLE error found : error  reading record from file mods/conquest/data/export_descr_unit.txt.
    Rouncey used to be a mount I used but I removed it in the more recent versions.

    What parts of this mod did you download and in what order did you install everything?
    At the first time, I installed v.2.3.3 and patched 2.3.4

    At the second time, I installed v.2.0 and patched 2.2, 2.3, and 2.3.4

    Did I do anything wrong?

  13. #153

    Default Re: Bug, problems, and glitches in the 2.3 version

    Does someone knows again what to do when you want to start empires?
    When i want to play it it keeps getting me back to menu over and over again

    edit: it is with every campaign that i want to play!!
    edit2: nevermind, look at conquest download thread
    You'll gonna laugh your ass off if you read it!!!
    Last edited by tianzong; March 17, 2012 at 02:16 PM.

  14. #154

    Default Re: Bug, problems, and glitches in the 2.3 version

    Quote Originally Posted by veritas0803 View Post
    At the first time, I installed v.2.3.3 and patched 2.3.4

    At the second time, I installed v.2.0 and patched 2.2, 2.3, and 2.3.4

    Did I do anything wrong?
    Does it crash on all the campaigns of just a specific campaign?

    Quote Originally Posted by tianzong View Post
    Does someone knows again what to do when you want to start empires?
    When i want to play it it keeps getting me back to menu over and over again

    edit: it is with every campaign that i want to play!!
    Can you upload an error log. The first post in this thread explains how to do this.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  15. #155

    Default Re: Bug, problems, and glitches in the 2.3 version

    It is not really a bug or something (maybe a little) but when i play in the last campaign with tibet, i can only play for 3-4 turns after my faction leader dies! Why does the faction destroyed window from my faction pops up?

  16. #156

    Default Re: Bug, problems, and glitches in the 2.3 version

    i got bug too...play mongol (yuan dynasty) campaign in world Empire mode...mongol general bodyguard had archer skill but they cant fire arrow and only watch like a dumb. the another one, i had a battle in a bridge..the AI great Ming army all got stuck in a circle and they cant move forward

  17. #157

    Default Re: Bug, problems, and glitches in the 2.3 version

    I wish I'd taken a screenshot of it when it happened. But basically I was playing the 6/1547 campaign as one of the European factions (can't remember which one, Portugal, probably) and during a siege, I noticed that the lake/pond/whatever body of water that was on the battle map next to the city was on a hill. That is to say that the body of water on the siege battle map was sitting on a downward slope like a glacier, but was not moving, yet the water was still rippling at the same time. It was pretty cool and trippy, but I don't know that that was your intention. If I see it again, I'll be sure to get a screenshot of it to better illustrate what I mean by what I saw.

    Edit: Also, is there anything that I can do to change the population growth rate? I find that in certain campaigns, the population in some cities explodes and I'm advancing city levels multiple times inside of 10-15 years. Even when I don't build any buildings that offer a population boost and keep taxes at maximum, the populations still get out of control quite quickly. I just want to be able to slow them down to something like 0.5 or 1%. Is there some way I can do that?
    Last edited by kdub22; March 28, 2012 at 09:18 AM.

  18. #158

    Default Re: Bug, problems, and glitches in the 2.3 version

    Quote Originally Posted by tianzong View Post
    It is not really a bug or something (maybe a little) but when i play in the last campaign with tibet, i can only play for 3-4 turns after my faction leader dies! Why does the faction destroyed window from my faction pops up?
    You need to patch Kingdoms to the 1.5 version. This bug occur when a faction has the Teutonic family tree and their faction leader dies.

    http://www.twcenter.net/forums/showthread.php?t=96588

    Quote Originally Posted by pojansetan View Post
    i got bug too...play mongol (yuan dynasty) campaign in world Empire mode...mongol general bodyguard had archer skill but they cant fire arrow and only watch like a dumb. the another one, i had a battle in a bridge..the AI great Ming army all got stuck in a circle and they cant move forward
    I'm not sure why the Mongol Bodyguard can't fire arrows. I'll have to test it.

    Unsure how to fix problems with the AI.

    Quote Originally Posted by kdub22 View Post
    I wish I'd taken a screenshot of it when it happened. But basically I was playing the 6/1547 campaign as one of the European factions (can't remember which one, Portugal, probably) and during a siege, I noticed that the lake/pond/whatever body of water that was on the battle map next to the city was on a hill. That is to say that the body of water on the siege battle map was sitting on a downward slope like a glacier, but was not moving, yet the water was still rippling at the same time. It was pretty cool and trippy, but I don't know that that was your intention. If I see it again, I'll be sure to get a screenshot of it to better illustrate what I mean by what I saw.
    These things happen. I really need to learn how to edit things on the battlemap.

    Edit: Also, is there anything that I can do to change the population growth rate? I find that in certain campaigns, the population in some cities explodes and I'm advancing city levels multiple times inside of 10-15 years. Even when I don't build any buildings that offer a population boost and keep taxes at maximum, the populations still get out of control quite quickly. I just want to be able to slow them down to something like 0.5 or 1%. Is there some way I can do that?
    You can change this by editing the descr_settlement_mechanics.xml.

    Any entry begining with '<factor name="SPF_' controls population growth. For example:

    Code:
          <factor name="SPF_FARMING_LEVEL">
             <pip_modifier value="1.0"/>
           <castle_modifier value="0.8"/>
           <city_modifier value="0.6"/>
           <pip_min value="0"/>
             <pip_max value="3"/>
          </factor>
    To reduce growth either reduce the 'pip_modifier value' (how much each growth icon is worth) or the 'pip_max value' (the maximum bonus per settlement). The castle_modifier and city_modifier let you set different growth rates for cities and castles.
    Last edited by uanime5; April 01, 2012 at 07:00 PM.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  19. #159

    Default Re: Bug, problems, and glitches in the 2.3 version

    Quote Originally Posted by uanime5 View Post
    You can change this by editing the descr_settlement_mechanics.xml.

    Any entry begining with '<factor name="SPF_' controls population growth. For example:

    Code:
          <factor name="SPF_FARMING_LEVEL">
             <pip_modifier value="1.0"/>
           <castle_modifier value="0.8"/>
           <city_modifier value="0.6"/>
           <pip_min value="0"/>
             <pip_max value="3"/>
          </factor>
    To reduce growth either reduce the 'pip_modifier value' (how much each growth icon is worth) or the 'pip_max value' (the maximum bonus per settlement). The castle_modifier and city_modifier let you set different growth rates for cities and castles.
    Thanks. Is this the sort of thing that will work retroactively with my save files, or will I need to restart my campaigns?

  20. #160
    SlartyBartfast's Avatar Decanus
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    Icon14 Re: Bug, problems, and glitches in the 2.3 version

    Dear uanime5,
    You, sir, deserve a medal for your patient handling of all these questions. And a sterling effort with your mod too.

    Just a quick couple of things I've noticed during the Mongol Invasion campaign:
    The Cambodian general is missing a body. He just has legs and a head! And there are no trees on any of the Indian and Cambodian battle maps, only huge rocks with big holes in them. Also I think the Despotate of Epirus bodyguard was silvery.


    Keep up the good work!
    "Huh?"

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