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Thread: 6.4 crash - Leon - AI move - with log and full details

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  1. #1

    Default 6.4 crash - Leon - AI move - with log and full details

    Sorry, I didn't know how to get the log before.

    Windows XP
    Kingdoms 1.5
    SS 6.4
    SS Set-up: Gracul AI, BGRIV, ROM, Really Bad AI 4.7, Limited Activities, Carl the Taxman, Collecting Regional Titles, AI Constrction Bonus.
    Also - Huger units for 6.4 by Ignasigh
    Early Era
    VH/VH
    AI movement turn 60 - Leon


    Game crashes on AI movement turn 60 - Leon. Removed fow and watched AI movement. Novgorod finishes turn, Leon comes up, but before there is any movement by Leon, game crashes.


    Thanks in advance for any advice!


    Spoiler Alert, click show to read: 
    00:06:47.359 [system.rpt] [always] CPU: SSE2
    00:06:47.359 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    00:06:47.375 [system.io] [always] mounted pack packs/data_0.pack
    00:06:47.375 [system.io] [always] mounted pack packs/data_1.pack
    00:06:47.375 [system.io] [always] mounted pack packs/data_2.pack
    00:06:47.375 [system.io] [always] mounted pack packs/data_3.pack
    00:06:47.375 [system.io] [always] mounted pack packs/data_4.pack
    00:06:47.375 [system.io] [always] mounted pack packs/localized.pack
    00:12:24.890 [game.script] [error] Trigger processing error in <SizeSet1End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.890 [game.script] [error] Trigger processing error in <SizeSet2End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.890 [game.script] [error] Trigger processing error in <SizeSet3End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.890 [game.script] [error] Trigger processing error in <SizeSet4End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.906 [game.script] [error] Trigger processing error in <SizeSet1End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.906 [game.script] [error] Trigger processing error in <SizeSet2End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.906 [game.script] [error] Trigger processing error in <SizeSet3End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.906 [game.script] [error] Trigger processing error in <SizeSet4End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet1End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet2End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet3End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet4End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet1End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet2End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet3End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet4End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.921 [game.script] [error] Trigger processing error in <StopRecruitReligion1New>
    : PopulationOwnReligion needs a character in a land region.

    when testing <PopulationOwnReligion> condition
    00:12:24.921 [game.script] [error] Trigger processing error in <StopRecruitReligion2New>
    : PopulationOwnReligion needs a character in a land region.

    when testing <PopulationOwnReligion> condition
    00:12:24.921 [game.script] [error] Trigger processing error in <StopRecruitReligion3New>
    : PopulationOwnReligion needs a character in a land region.

    when testing <PopulationOwnReligion> condition
    00:12:24.921 [game.script] [error] Trigger processing error in <StopRecruitReligion4New>
    : PopulationOwnReligion needs a character in a land region.

    when testing <PopulationOwnReligion> condition
    00:12:24.921 [game.script] [error] Trigger processing error in <StopRecruitReligion5New>
    : PopulationOwnReligion needs a character in a land region.

    when testing <PopulationOwnReligion> condition
    00:12:24.968 [game.script] [error] Trigger processing error in <SizeSet1End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.968 [game.script] [error] Trigger processing error in <SizeSet2End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.968 [game.script] [error] Trigger processing error in <SizeSet3End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:24.968 [game.script] [error] Trigger processing error in <SizeSet4End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:25.000 [game.script] [error] Trigger processing error in <SizeSet1End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:25.000 [game.script] [error] Trigger processing error in <SizeSet2End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:25.015 [game.script] [error] Trigger processing error in <SizeSet3End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:25.015 [game.script] [error] Trigger processing error in <SizeSet4End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:25.046 [game.script] [error] Trigger processing error in <SizeSet1End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:25.046 [game.script] [error] Trigger processing error in <SizeSet2End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:25.046 [game.script] [error] Trigger processing error in <SizeSet3End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:12:25.046 [game.script] [error] Trigger processing error in <SizeSet4End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    00:22:18.078 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Last edited by Kilgore Trout; March 21, 2011 at 12:18 PM.
    Roland searched the continent for the man who'd done him in
    He found him in Mombasa in a barroom drinking gin
    Roland aimed his Thompson gun - he didn't say a word
    But he blew Van Owen's body from there to Johannesburg

  2. #2

    Default Re: 6.4 crash - Leon - AI move - with log and full details

    To wrap the text you want to hide, simply write [*spoiler]Text you want to hide [*/spoiler] (without the *'s) or just mark the text, and click the red exclamation mark button.

    The error looks like some sort of trigger check for traits or the likes gone wrong.
    There's another guy HERE with the same problem. Looks like the only submod you've got in common are BGR VI.
    You could try disabling that, and starting a new campaign, or hope that someone more familiar with BGR can drop by and have a look.

  3. #3

    Default Re: 6.4 crash - Leon - AI move - with log and full details

    Thanks PerXX.

    I thought the crash might have had something to do with BGRIV and my king dying while on Crusade the previous turn, but I reloaded a few turns back, played them through again, and this time my king didn't die, yet the game still crashed on turn 60 when AI movement for Leon came up.

    Tried it again. This time even disbanded my crusading army. Still crashes on Leon, turn 60. So BGRIV does not seem to be the problem. Must have something to do with Leon.

    Anyone have any other ideas?
    Last edited by Kilgore Trout; March 21, 2011 at 12:02 PM.
    Roland searched the continent for the man who'd done him in
    He found him in Mombasa in a barroom drinking gin
    Roland aimed his Thompson gun - he didn't say a word
    But he blew Van Owen's body from there to Johannesburg

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