Sorry, I didn't know how to get the log before.
Windows XP
Kingdoms 1.5
SS 6.4
SS Set-up: Gracul AI, BGRIV, ROM, Really Bad AI 4.7, Limited Activities, Carl the Taxman, Collecting Regional Titles, AI Constrction Bonus.
Also - Huger units for 6.4 by Ignasigh
Early Era
VH/VH
AI movement turn 60 - Leon
Game crashes on AI movement turn 60 - Leon. Removed fow and watched AI movement. Novgorod finishes turn, Leon comes up, but before there is any movement by Leon, game crashes.
Thanks in advance for any advice!
Spoiler Alert, click show to read:00:06:47.359 [system.rpt] [always] CPU: SSE2
00:06:47.359 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
00:06:47.375 [system.io] [always] mounted pack packs/data_0.pack
00:06:47.375 [system.io] [always] mounted pack packs/data_1.pack
00:06:47.375 [system.io] [always] mounted pack packs/data_2.pack
00:06:47.375 [system.io] [always] mounted pack packs/data_3.pack
00:06:47.375 [system.io] [always] mounted pack packs/data_4.pack
00:06:47.375 [system.io] [always] mounted pack packs/localized.pack
00:12:24.890 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.890 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.890 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.890 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.906 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.906 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.906 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.906 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.921 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.921 [game.script] [error] Trigger processing error in <StopRecruitReligion1New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
00:12:24.921 [game.script] [error] Trigger processing error in <StopRecruitReligion2New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
00:12:24.921 [game.script] [error] Trigger processing error in <StopRecruitReligion3New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
00:12:24.921 [game.script] [error] Trigger processing error in <StopRecruitReligion4New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
00:12:24.921 [game.script] [error] Trigger processing error in <StopRecruitReligion5New>
: PopulationOwnReligion needs a character in a land region.
when testing <PopulationOwnReligion> condition
00:12:24.968 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.968 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.968 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:24.968 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:25.000 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:25.000 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:25.015 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:25.015 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:25.046 [game.script] [error] Trigger processing error in <SizeSet1End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:25.046 [game.script] [error] Trigger processing error in <SizeSet2End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:25.046 [game.script] [error] Trigger processing error in <SizeSet3End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:12:25.046 [game.script] [error] Trigger processing error in <SizeSet4End>
: PercentageUnitAttribute needs a living character with an army.
when testing <PercentageUnitAttribute> condition
00:22:18.078 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.




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