I am currently trying to get started a project with which to redesign musket loading procedures for gunpowder units: with the recent discovery of how to edit skeletons, I have been able to make a model with a few extra skeletons, but cannot make the animations to test this model-too slow and poor at it. I did try to find out if mocap was possible, but no luck there.
to do all this, I need a good animator. or at least a very experienced user of 3dsmax/similar .cas exportable program.
the model and related skeleton data: http://www.megaupload.com/?d=O58ZMQUY




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