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  1. #1
    Gen.jamesWolfe's Avatar Vicarius
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    Default animator needed

    I am currently trying to get started a project with which to redesign musket loading procedures for gunpowder units: with the recent discovery of how to edit skeletons, I have been able to make a model with a few extra skeletons, but cannot make the animations to test this model-too slow and poor at it. I did try to find out if mocap was possible, but no luck there.

    to do all this, I need a good animator. or at least a very experienced user of 3dsmax/similar .cas exportable program.

    the model and related skeleton data: http://www.megaupload.com/?d=O58ZMQUY
    I haz a culler!! (really, who gives a darn? its totally meaningless, and it doesn't really accurately reflect who I am)


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  3. #3
    Gen.jamesWolfe's Avatar Vicarius
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    Default Re: animator needed

    Quote Originally Posted by Ishan View Post
    Contact Briarius & see if he is available.
    thanks! will do.

    EDIT: who will increase? that is, anyone else interested?
    Last edited by Gen.jamesWolfe; March 22, 2011 at 07:16 PM.
    I haz a culler!! (really, who gives a darn? its totally meaningless, and it doesn't really accurately reflect who I am)


  4. #4

    Default Re: animator needed

    What game is it for
    "Today I saw a slave become more powerful than the Emperor of Rome"

    [SIGPIC][/SIGPIC]

  5. #5
    Gen.jamesWolfe's Avatar Vicarius
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    Default Re: animator needed

    Quote Originally Posted by Dark_horse_spirit View Post
    What game is it for

    for now, N2TW, and a minimod of mine. in the future, all gunpowder units.
    I haz a culler!! (really, who gives a darn? its totally meaningless, and it doesn't really accurately reflect who I am)


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