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Thread: improved manual of arms.

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  1. #1
    Gen.jamesWolfe's Avatar Vicarius
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    Default improved manual of arms.

    due to the recent discovery made by Wlesmana and others over at the LoTR:TW, and several other contributors in the field of skeleton editing, I have recently made a skeleton which I hope can shoulder arms. if it is indeed usable for such, I hope to put it to good use.

    I plan on having made a new animation set, for any given gunpowder mod of RTW, with this new ability, and more precise drill (and perhaps two versions: typical N2TW loading time, and a more realistic loading time-round 15-20 second between each firing).

    so is anyone interested in joining? I specifically just need a coder and an animator. models are already made by me for testing on.
    I haz a culler!! (really, who gives a darn? its totally meaningless, and it doesn't really accurately reflect who I am)


  2. #2
    Skull's Avatar Campidoctor
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    Default Re: improved manual of arms.

    I don't get it...
    A bomb's a bad choice for close-range combat.

  3. #3
    Gen.jamesWolfe's Avatar Vicarius
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    Default Re: improved manual of arms.

    Quote Originally Posted by Skull View Post
    I don't get it...
    I don't quite see what there not to get. I am simply (trying) to start a project to introduce new animations for gunpowder units in RTW mods (like say Napoleonic II: total war). perhaps I was not sufficiently clear.
    I haz a culler!! (really, who gives a darn? its totally meaningless, and it doesn't really accurately reflect who I am)


  4. #4

    Default Re: improved manual of arms.

    Good luck!

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