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    Default Unspecified Error during battle

    So, im getting the unspecified error randomly it seems.

    Since its unspecified, i guess im ed, or what?



    00:04:24.875 [game.script] [error] Trigger processing error in <King_Employs_Diplomacy>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:05:02.781 [game.script] [error] Trigger processing error in <King_Employs_Diplomacy>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:05:05.859 [game.script] [error] Trigger processing error in <King_Employs_Spies_Success>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:05:05.859 [game.script] [error] Trigger processing error in <King_Employs_Spies_Failure>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:05:05.859 [game.script] [error] Trigger processing error in <spymaster_vnv_trigger>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:05:11.031 [game.script] [error] Trigger processing error in <King_Employs_Spies_Success>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:05:11.031 [game.script] [error] Trigger processing error in <King_Employs_Spies_Failure>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:05:11.031 [game.script] [error] Trigger processing error in <spymaster_vnv_trigger>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:11:00.500 [game.script] [error] Trigger processing error in <King_Employs_Diplomacy>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:11:42.984 [game.script] [error] Trigger processing error in <King_Employs_Spies_Success>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:11:42.984 [game.script] [error] Trigger processing error in <King_Employs_Spies_Failure>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:11:42.984 [game.script] [error] Trigger processing error in <spymaster_vnv_trigger>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:17:52.765 [game.script] [error] Trigger processing error in <King_Employs_Diplomacy>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:30:46.078 [game.script] [error] Trigger processing error in <King_Employs_Spies_Success>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:30:46.078 [game.script] [error] Trigger processing error in <King_Employs_Spies_Failure>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:30:46.078 [game.script] [error] Trigger processing error in <spymaster_vnv_trigger>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:30:50.359 [game.script] [error] Trigger processing error in <King_Employs_Spies_Success>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:30:50.359 [game.script] [error] Trigger processing error in <King_Employs_Spies_Failure>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:30:50.359 [game.script] [error] Trigger processing error in <spymaster_vnv_trigger>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:36:12.203 [game.script] [error] Trigger processing error in <King_Employs_Spies_Success>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:36:12.203 [game.script] [error] Trigger processing error in <King_Employs_Spies_Failure>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:36:12.203 [game.script] [error] Trigger processing error in <spymaster_vnv_trigger>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:36:22.359 [game.script] [error] Trigger processing error in <King_Employs_Spies_Success>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:36:22.359 [game.script] [error] Trigger processing error in <King_Employs_Spies_Failure>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:36:22.359 [game.script] [error] Trigger processing error in <spymaster_vnv_trigger>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:36:23.265 [game.script] [error] Trigger processing error in <King_Employs_Spies_Success>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:36:23.265 [game.script] [error] Trigger processing error in <King_Employs_Spies_Failure>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:36:23.265 [game.script] [error] Trigger processing error in <spymaster_vnv_trigger>
    : IsFactionLeader needs a living character.

    when testing <IsFactionLeader> condition
    00:47:35.734 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Last edited by Danius; March 21, 2011 at 08:02 AM.

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