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Thread: Linear campaign walkable areas?

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  1. #1
    Opifex
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    Default Linear campaign walkable areas?

    Surprised no one has posted about it yet, is it really not an issue for most people?

    Isn't it the case that most of the campaign involves moving your armies through a strictly predefined path between the mountains, at both ends of which are two cities?


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  2. #2

    Default Re: Linear campaign walkable areas?

    Quote Originally Posted by SigniferOne View Post
    Surprised no one has posted about it yet, is it really not an issue for most people?

    Isn't it the case that most of the campaign involves moving your armies through a strictly predefined path between the mountains, at both ends of which are two cities?
    Not really. The roads go conveniently through a generally thin area at least on the south island that...well...sticking to the roads sort of happens by accident.
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  3. #3

    Default Re: Linear campaign walkable areas?

    If you make a long path it will snap to the fastest possible route, which is usually a road. If you want to go a different way you just need to use shorter increments, seems the same as other TW games to me.

  4. #4
    Opifex
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    Default Re: Linear campaign walkable areas?

    I think you guys misunderstood me: what I'm talking about is that the wide-open lands of the previous games are gone in Shogun 2. The entire campaign map walking consists of walking through a narrow valley between two mountain ranges, with a perrenial settlement at each end. It is the most linear campaign map we've ever had so far.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  5. #5

    Default Re: Linear campaign walkable areas?

    Quote Originally Posted by SigniferOne View Post
    I think you guys misunderstood me: what I'm talking about is that the wide-open lands of the previous games are gone in Shogun 2. The entire campaign map walking consists of walking through a narrow valley between two mountain ranges, with a perrenial settlement at each end. It is the most linear campaign map we've ever had so far.
    Short of making the map twice the size and making it take double the time to move, what exactly did you expect from a map of Japan?

  6. #6
    Opifex
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    Default Re: Linear campaign walkable areas?

    Quote Originally Posted by Sup With That? View Post
    Short of making the map twice the size and making it take double the time to move, what exactly did you expect from a map of Japan?
    Ok you don't see anything wrong with the predictability of the map? I.e. each and every mountain range being exactly the same for the entirety of the campaign?

    A lot could be made to make it less repetitive -- if 'mountain ranges' the game must be, then at least have some narrower paths, some wider valleys, perhaps removing some mountains and creating wide open spaces; not having a predictable token settlement at both ends of a path; etc.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  7. #7

    Default Re: Linear campaign walkable areas?

    I like to walk along side the road where the trees are and hide and then when a man comes along I jump out of the tree and cut him up with my sword and kill him and he died

  8. #8
    kentuckybandit's Avatar Ordinarius
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    Default Re: Linear campaign walkable areas?

    Quote Originally Posted by Dodge View Post
    I like to walk along side the road where the trees are and hide and then when a man comes along I jump out of the tree and cut him up with my sword and kill him and he died
    epic



  9. #9

    Default Re: Linear campaign walkable areas?

    I like how the map is shaped. The mountains form various bottleneck which present intresting strategic alternatives both when attacking and defending. Nothing like holding off a superior opponent in a mountain pass.

  10. #10

    Default Re: Linear campaign walkable areas?

    Quote Originally Posted by CenTen View Post
    I like how the map is shaped.
    It is shaped like a real country in Asia called Japan. I found it.

  11. #11

    Default Re: Linear campaign walkable areas?


  12. #12

    Default Re: Linear campaign walkable areas?

    Quote Originally Posted by Feldspar View Post
    That is the same one I said.

  13. #13
    gord96's Avatar Domesticus
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    Default Re: Linear campaign walkable areas?

    i like the map. I don't find it linear at all.

  14. #14
    No, that isn't a banana
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    Default Re: Linear campaign walkable areas?

    It helps overcome some of the problems we've seen with the CAI in the past. It doesn't get much of a choice in terms of where it can go. It's a nice little bit of smoke and mirrors, but it works.

  15. #15

    Default Re: Linear campaign walkable areas?

    Personally I think the map is too walkable. The area around say the Takeda/Shinano was highlands which should be slower to traverse. This isn't France, it is a very mountainous country.
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  16. #16

    Default Re: Linear campaign walkable areas?

    I don't mind the predictability of the map. It makes the AI have to face fewer choices.

    There are some provinces more opened up, especially in south-east, though.

  17. #17
    Erwin Rommel's Avatar EYE-PATCH FETISH
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    Default Re: Linear campaign walkable areas?

    There are some provinces more opened up, especially in south-east, though.
    http://en.wikipedia.org/wiki/Kantō_Plain.

    Guess what, there are only 3 Plains in Japan.

    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
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  18. #18

    Default Re: Linear campaign walkable areas?

    I agree with the OP. I am a bit disappointed with the map. While it is beautiful, it seems that a large part of it is impassable terrain. Take the Western Island for instance (the one that starts with K, Shimizo's island); the entire south is really just a giant coastal path, with one bridge shortcut near the Shimizo stronghold.

    I think they went a bit overboard on the impassable terrain.

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