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  1. #1

    Default Unit Recruitment Time, Changing

    I'm Playing as Byzantium with real recruitment on. however i wish to change the recruit time for some of the units, the one that take 3 turns and make them 2 turns etc. I,ve been looking everywhere for the right file but cant find it. Please help

  2. #2
    Andytheplatypus's Avatar Domesticus
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    Default Re: Unit Recruitment Time, Changing

    http://www.twcenter.net/forums/forumdisplay.php?f=272

    Check there or post a new thread there and someone can help you.

  3. #3

    Default Re: Unit Recruitment Time, Changing

    thanks

  4. #4
    Ferdiad's Avatar Patricius
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    Default Re: Unit Recruitment Time, Changing

    Quote Originally Posted by Robsen View Post
    I'm Playing as Byzantium with real recruitment on. however i wish to change the recruit time for some of the units, the one that take 3 turns and make them 2 turns etc. I,ve been looking everywhere for the right file but cant find it. Please help
    You need the edu, export_descr_unit in the data folder.

  5. #5

    Default Re: Unit Recruitment Time, Changing

    all ready tried that all Byzantium units take one turn!

    e.g.
    type Stratiotae
    dictionary Stratiotae ; Stratiotae, late pro
    category cavalry
    class light
    voice_type Light
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Stratiotae, 32, 0, 1
    officer byzantine_unit_officer
    officer byzantium_cavalry_flag
    mount eastern horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
    formation 2, 4.4, 3, 6, 3, square, wedge
    stat_health 1, 2
    stat_pri 4, 9, no, 0, 0, melee, melee_blade, piercing, spear, 60, 1
    stat_pri_attr no
    stat_sec 6, 6, no, 0, 0, melee, melee_blade, piercing, sword, 45, 1
    stat_sec_attr no
    stat_pri_armour 4, 3, 5, metal ; mail
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -3, -1
    stat_mental 13, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1000, 200, 100, 75, 800, 4, 120
    armour_ug_levels 7, 9, 14, 23
    armour_ug_models Stratiotae, Stratiotae_ug1, Stratiotae_ug2, Stratiotae_ug2
    ownership byzantium, slave
    era 1 byzantium
    era 2 byzantium
    recruit_priority_offset 30

  6. #6

    Default Re: Unit Recruitment Time, Changing

    as you can see the turns taken to train is 1 but in the game its 3! Gah

  7. #7
    SoulBlade's Avatar Vicarius
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    Default Re: Unit Recruitment Time, Changing

    No, actually it's in the EDB - export_descr_buildings. Check a guide for it.
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  8. #8
    Ferdiad's Avatar Patricius
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    Default Re: Unit Recruitment Time, Changing

    Quote Originally Posted by SoulBlade View Post
    No, actually it's in the EDB - export_descr_buildings. Check a guide for it.
    Nooo, don't spread false information.Changing that number in the edu affects how long a unit takes to recruit, replenishment is dealt with in the edb.

  9. #9

    Default Re: Unit Recruitment Time, Changing

    Ferdiad is right im afraid just rechecked the edu and everything thats ment to be is. if you know what i mean, so ive been able to mod the units i want to. thanks to every one involved. going to check if it works, i have high hopes

  10. #10
    Ferdiad's Avatar Patricius
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    Default Re: Unit Recruitment Time, Changing

    Quote Originally Posted by Robsen View Post
    Ferdiad is right im afraid just rechecked the edu and everything thats ment to be is. if you know what i mean, so ive been able to mod the units i want to. thanks to every one involved. going to check if it works, i have high hopes
    Godspeed my modding friend! :duufer:

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