That seems to have done it. I'm able to start a campaign now although, I haven't had the time to actually play.
That seems to have done it. I'm able to start a campaign now although, I haven't had the time to actually play.
Another update, with some tweaks to localized text that wasnt displaying properly and etc.
That should be all for now, later in a couple of days or weeks xD i might update it with further script optimization and a workaround to the unnamed princess bug.
Heyya
Sorry I forgot to tell, there is a CTD related to the unnamed character bug, which apparently happens when the unnamed character tries to get a trait that give an epithet. :/
will make some tests and see if Im right about the epithet traits...the traced log seems to point in that direction but havent fully tested it to be conclusive.
Yep is definitive, an epithet on a unnamed character will result in a crash :/
And following Ishan's indications to get rid of the unnamed character bug is not working for me either... almost 1 in 3 get this...
Last edited by Melooo182; July 13, 2014 at 01:09 AM.
Hey there, great mod. I just downloaded it from the link on this page.
Is that a patch or the full mod? because whenever i try to run SS with this submod enabled I can't get past the loading screen.
I have no other submods installed and it works fine if i uncheck it during set up.
Thanks for any help!
my update requires the bugfix compilation
anyway will release new version soon without the epithet CTD...however it will heavily edit princess traits so Princess can gain epithets but Courtesan Ladies never get them.
In fact i think i could do a version that doesnt require the bugfix comp but would be a little more heavier in the script part, you wouldn't recruit any court envoy or anything like that but you'd get randomly at the start of your turn a request to invite a courtesan lady...sort of like adoptions of generals are.
Last edited by Melooo182; July 13, 2014 at 09:43 PM.
So in order to play this mod,it's best to download an updated version of it that Meloo just posted? The RLC_new or the download link in the first page?
the new one of course
Updated the mod removing the CTD caused by Epithets on unnamed Courtesan Ladies and a version that doesnt require the bugfixcomp
Hi, great stuff, just wondering if this is compatible with SSHIP and if so, would it be possible to make every female family member (carrying the royal blood) to become a princess, regardless her fathers stature.
Reg: They've taken everything we had and what have they ever given us in return!?
Xerxes: The aqueduct. Reg: Oh yeah, yeah they gave us that. Yeah that's true.
Activist 1: And the sanitation!
Stan: Oh yes...sanitation, Reg you remember what the city used to be like.
Reg: all right, that's two things that the Romans have done...
Matthias: And the roads...
Reg: Well yes obviously the roads goes without saying. But apart from...
Activist 2, 3, 4, 5: Irrigation...Medicine...Education...and the wine...
Francis: Yeah the wine. That's something we'd really miss if the Romans left.
You'll have to test it yourself but i think there might be some incompatibility with the altered princess traits partjust wondering if this is compatible with SSHIP
I dont think thats possible as that seems to be hardcoded...maybe MemoryEditing project could change that.would it be possible to make every female family member (carrying the royal blood) to become a princess, regardless her fathers stature.
Hey all. I have been a fan of this for a long time and usually play as England or HRE. Glad for the Sherwood Archers fix for sure, but what is up with the HRE princesses? After recruitment, they always appear without a name. Not sure if this is isolated to HRE or if any other factions have this issue. Is there anything that can be done about this? Keep it up fellas, this is an awesome submod!
It affects all factions but some apparently more than others, this is something bugging the mod since its inception, there's no known fix :/After recruitment, they always appear without a name. Not sure if this is isolated to HRE or if any other factions have this issue. Is there anything that can be done about this?
...unless something i just observed could be the cause of it.
see the spawn code in RLC script:
there is a comma after the faction name, something i've not seen in other scripts where the code is used, like for example the AI merchant spawn:Code:spawn_character russia, random_name, princess, age 19, x 260, y 239
will make some tests later.Code:spawn_character england random_name, merchant, age 20, x 222, y 238
Last edited by Melooo182; August 25, 2014 at 10:11 AM.
a nice find melooo182,this one is a hard too find one.
Did the tests and nah it doesn't improve a thing :/ still get unnamed courtesan ladies every once in a while.
Last edited by Melooo182; August 26, 2014 at 04:13 PM.
Having a problem with the new version. Playing as ERE in a late era campaign and just retook Constantinople. The "Council of Nobles" is present but there's something wrong with the recruitment pool. It is telling me there are over 5000 turns until the next Court Envoy becomes available. I have played as other factions with the new version and have not experienced this with them. Any ideas or just a known issue?
Didn't expected that to happen, the replenishment rate was set to such value because each time the dummy royal envoy unit is destroyed via script, it added +1 to the recruitment pool, even though the limit is 1...apparently when you loose a settlement and retake it recruitment pools are altered causing this :/.
I think I have a solution, using some commands in the script to set the pool to 0 and let it replenish normally.
Hello Meloo
Just here to point out that the mod does not seem to work with aragon. Instead of getting princesses I get a unit of a Royal Court instead and then it takes 9999 turns to recruit again. I got so pissed that I tried to fix it myself and I seemed to have found the problem.
In the rlc_script:
monitor_event UnitTrained TrainedUnitCategory cavalry
and TrainedUnitClass spearmen
and SettlementIsLocal
and SettlementName Zaragoza
set_counter zaragoza_courtesan 1
set_counter courtesan_lady_id 1
end_monitor
The red part was added manually since it was missing the line in the original. And just wanted to ask was it really the intent of the mod to not let you recruit Courtesan ladies from capitals that you conquered? Cause I already have Venice and Jerusalem in my Genoa campaign and I can't recruit from either of them since their replenishment counter is at 3000+ turns lol. Just a pain to ship princesses to the Jerusalem governors as their wives
.
Mod Updated Aug 31 2014
- Improved Scripts, now they take advantage of Bugfix optimizations so have less impact on turn times, non bugfix version is improved as well.
- Fixed issue with recruit pool.
- Changed the method to disable the AI courtesan ladies spawns.
- Non bugfix version no longer replaces sherwood archers but the unused duplicated dismounted turhagut.
UPDATE Sep 1 2014:
Included a Readme File with the info in post 329
Fixed a typo in the AI spawn script, this was causing the script to run every turn instead of every 30 turns as intended.
Everyone who had downloaded Aug31 Update and wants the AI spawn feature get this new Sep1 version
Last edited by Melooo182; September 01, 2014 at 12:07 AM.
Thanks for the update. May I ask if this is save game compatible?
since they are mainly changes in the campaign script, is not :/
Oh btw and the zaragoza issue was fixed too
Last edited by Melooo182; September 01, 2014 at 11:04 AM.
Okay thanks. Will try it after my genoa campaign. I'm currently enjoying it so far more than any faction i've tried so far.![]()