RLC Index
Փ- Features
Փ- Preview pictures of the royal ladies
Փ- Preview pictures of the royal court buildings
Փ- RLC Gameplay details
Փ- Credits
Փ- Download & Install (6.4 β )
Փ- Compatibility
Փ- Permissions
Features
Princesses now recruitable as "Royal ladies" (acts just like any normal ingame princess) New unique strategy map models for the recruited princesses aka royal ladies New building "Royal Court" (only buildable in key locations and capitols, prebuilt only in beta) New unit "Royal envoy" (triggers recruitment, searches for the lady to join your court) New ancillary "Royal envoy" (envoy escorts the lady until she marries or dies)
Preview pictures of the royal ladies
Preview pictures of the royal court buildings
Current beta details
A royal envoy is beeing send out to bring a lady to the court ...
... and after 4 years (turns...) time a message informs us ...
... that the envoy discovered a suitable lady to bring to the court.
To give her the male voice of authority sometimes needed in medieval times ...
... he then joins her retinue further protecting her and the interests of the king ...
... and thus starts their journey ...
Credits (alphabetically)
New Download link from Melooo182 (unofficial update):
http://www.mediafire.com/file/ip8tb0...LC_new.7z/file
https://www.twcenter.net/forums/show...1#post13938599
Download 6.4 beta:
Royal Ladies of the Court Beta 09
Installation
Installation is pretty straightforward:
Download the attached file and extract it on your desktop
Move the extracted data folder into Medieval II Total War\mods\SS6.4 Confirm that you want to merge folders (don't worry, nothing gets replaced) Run Medieval II Total War\mods\SS6.4\SS_setup.exe Select your era of choice, Royal Ladies of the Court and any other submod you wish to use with it.
Note: You will need to start a new campaign in order for this to work
Compatibility
Standard (vanilla) 6.4 (and the versions above) and early / late campaigns.Not savegame-compatible .
If your ss_setup generates errors report your submod config here. Then simply rerun ss_setup without selecting this submod and wait for the fix
Permissions
To use RLC in some other mod please consult bane_tw or Ishan on their profiles via VM or PM not here.
History
Spoiler Alert, click show to read:
After Ishans breakthrough in
Marriage Proposals & Children - What about a Non-Family Princess he and I have decided to turn this into a fullfledged submod in order to add, as a minimum, recruitment of non-family princesses to the player while aiming to keep the impact on the campaign script as minimal as possible. Naturally this will go beyond the sample script below which is a mere proof of concept
but just to show that yes, it is possible.
Original post by Ishan
To make the extra princess working in this game we have to do what i said in my earlier post & now i'm going to show u a simple spawn script that i used in my CS.
I put this:-
We can use random_name also but then again we can't give traits to her. So Anabella pops up with this sample script after turn 1 at that random coordinate.
And the fun part is she is not even in the family tree and even if we try to add it with ",family" attrib in Spawn script it won't work as it's an agent type not a character but anyways here are the
Our Spawned Princess.
Not in the family tree like the way we wanted.
So a normal working princess without being included in the family tree and is ready to get married no heretic no witch concept but a simple spawn script.
To make this whole concept we could use a more complex script or make it recuitable by some more factors included if we want.
So if u guys are interested than i can work on it otherwise feel free to carry on further with this.
Hope this helps u guys, Gimme Five.
So let the above be a teaser for whats to come and know that we will be getting this feature to you as fast as possible
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