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Thread: AI defending big castles always that weak?

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  1. #1

    Default AI defending big castles always that weak?

    While I have trouble storming small single layer keep my first attempt against a 3-layered castel was a cakewalk because of the nonresponding BAI. I hid two units in a wood on the opposite side of my main attack. The BAI deployed all of its troops with the exceptiuon of one bow unit on the lowest level at the side where my main force were deployed. I moved my main force up to the walls and attacked with my bowmen only, while my hidden units (yaris amurai and a bow unit) went out of hidding and scaled the opposite castle walls. They made it onto the top of layer three and took over the castles main victory point without the units of the BAI reacting. Looses 340 men on my side due to arrow fire vs 1440 for the AI.

    Looks to me like the BAI is unable to react to units that were hidden at the beginning of the battle. Also putting all their troops in one layer is very bad. At least they should keep their general and some resevers at the top level all the time. Same problem was already in the demo, where you could sneak in your ninjas onto the top level and take the castle without a fight.

  2. #2

    Default Re: AI defending big castles always that weak?

    Quote Originally Posted by Yarkis View Post
    While I have trouble storming small single layer keep my first attempt against a 3-layered castel was a cakewalk because of the nonresponding BAI. I hid two units in a wood on the opposite side of my main attack. The BAI deployed all of its troops with the exceptiuon of one bow unit on the lowest level at the side where my main force were deployed. I moved my main force up to the walls and attacked with my bowmen only, while my hidden units (yaris amurai and a bow unit) went out of hidding and scaled the opposite castle walls. They made it onto the top of layer three and took over the castles main victory point without the units of the BAI reacting. Looses 340 men on my side due to arrow fire vs 1440 for the AI.

    Looks to me like the BAI is unable to react to units that were hidden at the beginning of the battle. Also putting all their troops in one layer is very bad. At least they should keep their general and some resevers at the top level all the time. Same problem was already in the demo, where you could sneak in your ninjas onto the top level and take the castle without a fight.
    First, you used what we like to call tactics. Good job. The AI considered your huge force the bigger threat.

    Second, the General is more important insofar as morale goes than it was in previous games. Having him hang back isn't the best idea.
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  3. #3

    Default Re: AI defending big castles always that weak?

    Well, as soon as the main victory location is under thread the army should rush onto the last layer to defend it or the BAI deployment should be more widespread at the beginning. Being in a fortress already gives troops a big moral bous (+6), so no need to have the general around at the outskirts of the castle.

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