Some questions before I get to balancing my units (not a mod, just for myself.)
What's an easy way to manipulate text values for 2 handed units so that they can actually do what they're meant to do without changing the animations? I'm trying to make them shock infantry that can stand reasonably well in extended melee. Basically like low initial attack and somewhat long attack delay, but massive charge bonus (not higher than cavalry of course).
Should I give my missile units AP and a relatively low attack, or a massive attack and no AP, and should I give the projectiles low accuracy but lots of ammo for their users? I want them to utterly destroy lower armor or low-tier troops, but take some time with the higher armored targets, I don't want pin-point accuracy, I want around 50-70% of the arrows to hit, not 80-90% like now. It would be more reasonable I think, Archers were support units in medieval Europe for the most part from my perspective.
I just want reasonably accurate representations, nothing overly accurate, otherwise the Holy Romans would steamroll us all.
BY THE WAY - I would also like to know how to make a unit available to other factions in relatively simple steps.




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