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Thread: 3 submods for 1547 campaign

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  1. #1

    Icon10 3 submods for 1547 campaign

    well i am currently making 3sub mods for my own
    one will make every faction horde
    one will diactivate the crown trait so if a AI faction lose a capital no big deal for them, they will not be destroyed because of the crown
    and the other will be modifing the starting positions so no more Spain dominating Europe, now England and France will start with at least 1 city in their future colonies or nearby, and scotland will start in america too, because they cant do anything in the british isles and because of my reduced settlement populations in america they will not make european units there...
    note: the last sub mod will be not historocally acurate

    if someone is interested in one of them post a reply, so i will make the submods public...

    and thanks for the ETC team for making such great campaigns !!!!

  2. #2

    Default Re: 3 submods for 1547 campaign

    Nice mod ! The horde part Im not very sure what that is.. Does it make the unit count larger ? I also agree with the colonies starting in America. Is it possible to make a pretty large alliance against spain cause that would be sweet. Plus I think it should be a big deal if a country loses their capital. Good Luck !

  3. #3

    Default Re: 3 submods for 1547 campaign

    hordes doesnt mean larger units it means that when a faction loses all their regions the faction will receive some units and will stay alive...
    and the submods are for version 2.0 but i think they will work with all versions... and they will be independent of each other the mods
    i will not make a super alliance against spain but i will modifie starting positions:
    http://img88.imageshack.us/i/newworldw.png/

    note i just moded north america for now...

  4. #4

    Default Re: 3 submods for 1547 campaign

    definitly make this public when ur done it sounds very interesting

  5. #5

    Default Re: 3 submods for 1547 campaign

    ok i will make it public
    in two weeks i think i finnish it... and i still need to fix a bug and a problem...

  6. #6

    Default Re: 3 submods for 1547 campaign

    the starting positions mod should be finnished the next weekend... althougt can someone give me an advice:
    rheims should be french ? (gameplay speaking)
    austria should start bigger ? (gameplay speaking)

  7. #7
    Sogdog's Avatar Centenarius
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    Default Re: 3 submods for 1547 campaign

    Hi. Finished these submods yet?

  8. #8

    Default Re: 3 submods for 1547 campaign

    no

    the one of the campaign is 90% complete
    the other two are 1% complete but i can make them in five minutes each...

    also i intend to make another one with recruitement
    this one will make recruitable units everywhere, for example europeans will be able to recruit muskets, cavalry, some infantry, pikes everywhere...

    but my priority is the firsts 3...
    my holydays will start day 8... so day 11 i will probably release at least one...

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