I have to say I'm pretty damn impressed with this mod, and have enjoyed it more than the other LOTR mod for Rome. Some of the factions appear to need some relatively serious balancing. All that I say here, I say with great respect and admiration for the mod you've created. It's the sort of work which should appear on all of your resume's, and really MEAN something to an employeer.
What's up with the archer-hatred? Archer units cost absurd amounts of money while being half the size of normal units. Come from Europa Barborum and adapting heavily to forcing the enemy's hand by outranging them with missile weapons, this is a real kick in the nuts. I love missile-centric warfare and am disappointed that archery-based units got kicked in the crotch.
Moral seems too high, universally. "Militia" type units regularly fight to 10% unit strength and that's kind of kooky. I can understand that the "morale bar" as it were has been raised in this mod, but I think it is excessively high.
The dwarven clan causes my computer to CTD when I start their compaign, I'm now 3 for 3. Playing through Steam, win XP system.
The Orc rabble are alot of fun, alot of fun, for some reason. They could probably be strengthened a little bit, with greater unit diversity. Either their units need to be strengthened 20% or so or their upkeep needs to go down 20% or so - they're supposed to be 85 pounds wretched little cave-dwelling monsters, like the Moria orcs, and should have lower upkeep. They should be the "human wave" faction, with large numbers of disposable troops with specialized elite troops to augment them (including the trolls). Shouldn't they have wargs too? Maybe they do and I just haven't built, not playing right now.
Isengard is awesome, but overly so, to the point of seeming overpowered. Their low cost, low upkeep (120-140) line troops are extremely dependable and effective. Urukhai spearmen, swordsmen, and the low cost, low upkeep (70/70) Urukhai marauders make up a fighting force which seems excessively good for how low maintenance it is. Warg wait time should be dropped to 2 or 3 turns, imo, crossbowmen should have one turn built time, a full-size unit and a larger recruitment/upkeep cost, imo again.
Gotta love the Rome AI... I just conquered Minas Tirith as Isengard after Mordor was trying and failing for the whole game, and the very turn after I capture it, they launch their full force against the city, breaking the game-long alliance. Great.
I might add some other thoughts as I play more factions. This is a great effort and the mod team should be proud.




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