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Thread: Modding NTW vs Kingdoms

  1. #1
    Byg's Avatar Read The Manual
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    Default Modding NTW vs Kingdoms

    Hi,

    I didn't attempt to mod or buy any games after Kingdoms as they were reported as being less moddable than previous versions. In fact I did not buy them for that reason.

    However looking at some of the options in the tutorial thread I can't figure what the disadvantage is for modders of NTW over Kingdoms.

    Could someone briefly explain to me in general terms what the limitations or advantages are with NTW. Ideally if you reply you have also modded in Kingdoms.

    Thanks

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  2. #2
    Primergy's Avatar Protector of the Union
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    Default Re: Modding NTW vs Kingdoms

    I've never modded Kingdoms so it's hard to tell, but i would say the DB System is rather limiting, since it's pretty tight tied to the exe.
    In many cases, which are more "special" then the usual unit stats changes, you often come to a point, where you recognize that it's either hardcoded or the db system is to unflexible.
    There are also things, which seam to be implemented in hurry, since those are are not proper implemented in the DB code, and so semi-hardcoded (the puckle gun would be an example).

    ESF Editing is horrible and chances that you break something are high.

    Scripting might solve some Issues, though (depends on what you want to do, of course).
    Last edited by Primergy; March 17, 2011 at 05:45 PM.

  3. #3

    Default Re: Modding NTW vs Kingdoms

    there's a thread in my sig that explains what is and isn't moddable in NTW/ETW. Some of it is a little dated, but you get the gist
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  4. #4
    Byg's Avatar Read The Manual
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    Default Re: Modding NTW vs Kingdoms

    Thanks all, I looked at some of your other contributions before.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

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