Hey boys and girls, time to figure out how to handle Realm Divide without losing ALLLL your allies!
Behold, numbers! Feel free to add your own!
This is in hard mode.
For my ALLY, these are the modifiers:
Trade: +60
Divide: -55
Marriage: +44
Alliance: +40
Expansion: -37
Mastery of the Arts: +20
Enemy of my Enemy: +15
Same Religion: +10
TOTAL: +97
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So as you can see, it's possible to have a good alliance after the realm divide. HOWEVER, I don't know how high the modifier gets. If anyone who beat the game knows, please post the max.
By the look of it I didn't even need the marriage to keep the alliance either.
Now, lets look at some of my many enemies. Here are some of the interesting stats I picked up for them.
War: Negative 70-120
Probably depends on how much they have been attacked/damaged. I believe this slowly goes down once war ends.
Expansion: Negative 30-60
Varies. It seems to depend on how close the enemy is to you and how much you expanded into their territory, IE taking out their neighbors.
Dishonoring Treaty: Negative 50
Yeah, wow. Be careful about breaking off treaties!
Trade Agreement Broke: around Negative 20
Yeah, well...
Allied with Enemy: Negative 20-120
Wow. I was only allied with one guy. It seems like, depending on how much they dislike your allies, that this could really, really stack up, ESPECIALLY with multiple alliances. I can also see that if some of your allies dislike each other, there could be some backstabbing involved. I would think this may be the source of a lot of peoples trouble.
All my enemies also had +10 from sharing my religion and +10 from my mastery of the arts (As opposed to my ally, which got +20)
So it seems that people will really hate you for having allies they also hate. Something to keep in mind.




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