To begin with , Farinhirs' physics model is painfully simplistic , but it is His assumtions that are so wrong as to make His claim {that archers shouldn't have a range increase when on elevated terrain} so patently false .
Firstly , even the distance increase of 18 feet {nearly 6 meters} from the paltry 20 feet {just over 6 meters and there is plenty of terrain in STW2 offering a far greater hight advantage !} is plenty to ensure that if the enemy archers can hit your spearmen then your own archers standing less than 6 meters behind your spearmen can hit those enemy archers .
Secondly , He is either ignorant of or ignoring the fact that it cuts both ways ... at maximum range {45% angle of launch} the projectile will hit the side of that hill well below your feet because your feet happen to be several meters above the spot the projectile would have encountered had you been on flat ground .
If He aims higher in an attempt to compensate He will naturally shorten His range so He is S.O.L. .
The range advantage
in real life an archer on higher ground has plus the range disadvantage his opponent will have adds up to a significant difference .
Lots of battlefields in the game have accessable terrain notably higher than 20 feet that should give the holder a significant range advantage by real world physics .
Thirdly , the range limit of the guns in the game is due to the inherently poor accuracy of those types of primate firearms , not their velocity etc .
I'm wondering if He knows anything about such weapons . Hitting even someone in an entire regiment at more than 100 meters with a 16th century smoothbore arquebus is pretty much a matter of dumb luck and was concidered a waste of ammunition .
Being higher doesn't make your gun magically more accurate , infact a height differential actually complicates a shot {ask any experienced hunter or combat soldier} given you are adding yet another variable into what is already pretty complex trigonometry to mentally calculate whillst facing a large number of angry soldiers that dearly wish to kill you in a probably painful fashion and unlike an archer , you cannot easily observe your fall of shot to correct your aim {indeed , after the first volley of those guns you would be lucky to see anything unless a very strong wind was blowing the smoke away} .
Increasing the accurate range {which is what the low range they have represents ... a mere fraction of how far they can throw a bullet} of those smoothbore arquebus when on a hill is assinine to say the least .
Basically , He is flat out wrong !
The games' archers should have a realistic range increase when higher {and penalty when lower or if the engine can't handle the latter , then double the former} and guns should not .
WTF are schools teaching kids these days ? It's as though logic and research are dirty words now .
