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Thread: Roma Surrectum III?

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  1. #1
    -Duke Nukem's Avatar Civis
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    Icon5 Roma Surrectum III?

    Just thinking.
    Will there be Roma Surrectum III in the future?
    (Then that time do more ''300'' atmhosphere)
    Just thinking.
    Come get some!
    Duke Nukem Forever(it realy took forever): (10th June 2011)
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  2. #2

    Default Re: Roma Surrectum III?

    No, there most likely won't be an RS3


  3. #3
    Hellhound1's Avatar *Knock Knock*
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    Default Re: Roma Surrectum III?

    Quote Originally Posted by General Brittanicus View Post
    No, there most likely won't be an RS3
    Even for a Rome 2?

  4. #4
    NightEye's Avatar Ordinarius
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    Default Re: Roma Surrectum III?

    Not by the same development team at least.
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  5. #5

    Default Re: Roma Surrectum III?

    personaly i think rs2 will keep me going for a very long time, i think the RS team could do killer work with the possible rome total war 2 though sucks that it wont happen (N)

  6. #6

    Default Re: Roma Surrectum III?

    Quote Originally Posted by General_Chaos View Post
    personaly i think rs2 will keep me going for a very long time, i think the RS team could do killer work with the possible rome total war 2 though sucks that it wont happen (N)
    Yeh, RS will keep me busy for a long time and even if CA does release a Rome2 i still don't think they could do much better than this team.

    Quote Originally Posted by Hellhound1 View Post
    Even for a Rome 2?
    , As it stands they would be very limited in what they could do with Rome2, they certianly wouldn;t be able to make it as good as RS2. Unless of course CA keeps its promise and releases that pack of mod tools soon for Napoleon- someone could then hopefully make something on the warscape engine.


  7. #7
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Roma Surrectum III?

    We (CBUR and TGC mods) could donate to RS team our armored horse models and our animation pack (new version of Banzai's pack)..
    The unit models can be the same as RSII that are far better from most of M2TW mods.
    That way you could see actuall horse archers like these ,half armored horses like these etc..
    The attempting team could still use al those magnifisent textures that allready exist in RSII! They do not have to re invent the weal you know.
    The most dificult part would be the portay of the cities to m2tw engine ussing the existing tool!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  8. #8

    Default Re: Roma Surrectum III?

    Quote Originally Posted by AnthoniusII View Post
    We (CBUR and TGC mods) could donate to RS team our armored horse models and our animation pack (new version of Banzai's pack)..
    The unit models can be the same as RSII that are far better from most of M2TW mods.
    That way you could see actuall horse archers like these ,half armored horses like these etc..
    The attempting team could still use al those magnifisent textures that allready exist in RSII! They do not have to re invent the weal you know.
    The most dificult part would be the portay of the cities to m2tw engine ussing the existing tool!
    If Tone's environments could be made to work on m2tw, I could see the awesomeness, but if they can't I will just stick to RS2 on the rtw engine.


  9. #9
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Roma Surrectum III?

    Quote Originally Posted by General Brittanicus View Post
    If Tone's environments could be made to work on m2tw, I could see the awesomeness, but if they can't I will just stick to RS2 on the rtw engine.
    We are trying to find someone to port those enviroments in game.
    But never the less "enviroment" in m2tw is far better than RTW.
    We will see. We are ready to help ANY modding team if and when we recieve help also. My motto the last 4 years of my presence in TWC is "from the public to the public".
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  10. #10
    King Nud's Avatar Praepositus
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    Default Re: Roma Surrectum III?

    well, we worked on RS2 for literally years......
    Staff Writer at KingJamesGospel.com

  11. #11
    Ferdiad's Avatar Patricius
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    Default Re: Roma Surrectum III?

    Quote Originally Posted by -Duke Nukem View Post
    Just thinking.
    Will there be Roma Surrectum III in the future?
    (Then that time do more ''300'' atmhosphere)
    Just thinking.
    Not likely.

  12. #12
    Proconsul Gaius's Avatar Libertus
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    Default Re: Roma Surrectum III?

    Doubtful. I think that this games come as far as it can go in terms of the outdated engine and graphics. Hopefully a Rome 2 Total War comes out soon to give modders something else to work off of!

  13. #13
    Ferdiad's Avatar Patricius
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    Default Re: Roma Surrectum III?

    Quote Originally Posted by Proconsul Gaius View Post
    Doubtful. I think that this games come as far as it can go in terms of the outdated engine and graphics. Hopefully a Rome 2 Total War comes out soon to give modders something else to work off of!
    Even less likely.

  14. #14

    Default Re: Roma Surrectum III?

    This discussion fascinates me. RS3 is such an original and obviously awesome concept that I'm surprised no one's thought of it before.

  15. #15
    Ferdiad's Avatar Patricius
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    Default Re: Roma Surrectum III?

    Quote Originally Posted by Jean=A=Luc View Post
    This discussion fascinates me. RS3 is such an original and obviously awesome concept that I'm surprised no one's thought of it before.
    You wanna volunteer?It was a lot of work for the team, or at least thats the impression I got and they want a break.

  16. #16

    Default Re: Roma Surrectum III?

    Quote Originally Posted by Ferdiad View Post
    ...or at least thats the impression I got and they want a break.
    A break? Ha! The RS team don't know the meaning of the word. They're like those bunnies from Duracell commercials.

    They just keep going-g-g-g...
    Last edited by Jean=A=Luc; March 16, 2011 at 09:05 PM.

  17. #17
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Roma Surrectum III?

    May be RSIII should be in M2TW kingdoms.
    The animations exist.
    Cities can be ported to m2tw engine thanks to the new word editor tool.
    Units and enviroment can easily ported in he game...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  18. #18
    Proconsul Gaius's Avatar Libertus
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    Default Re: Roma Surrectum III?

    Quote Originally Posted by AnthoniusII View Post
    May be RSIII should be in M2TW kingdoms.
    The animations exist.
    Cities can be ported to m2tw engine thanks to the new word editor tool.
    Units and enviroment can easily ported in he game...
    Nice idea.

  19. #19

    Default Re: Roma Surrectum III?

    sometime into the future, people are going to look back to this thread and have a good laugh at the sentiments expressed.

    do people really think RSII is the end of the road ?
    Last edited by Boom S; March 16, 2011 at 10:38 PM.




  20. #20

    Default Re: Roma Surrectum III?

    Well, most of us don't think this will happen.
    Tone is retired from modeling & skinning at this time. And others have RL commitments We still have a crew. But we are working on this still. We have plenty of fun things coming up.

    Roma Surrectum Greek/Spartan Researcher/Tester.

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