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Thread: Chivalry II: The Sicilian Vespers Hotseat!

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  1. #1
    tavix's Avatar Vicarius
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    Default Chivalry II: The Sicilian Vespers Hotseat!

    Hi guys!

    If you got bored playing in SP with the AI and you want a challenge, you are in the right place.

    Probably , most of you are unfamilliar with hotseats and i will explain how things work.
    First , all the players choose a faction to play with.For the balance of the game all human vs human battles will be autoresolved with the screenshots as evidence. The AI battles can be played on the battle map.

    After you finish the turn , you ll press end turn and save the game. Then u upload it in .rar or .zip here for the next player.

    Also , we will reach an agreement regarding the Era that it will be played .
    Someone knows how to desable the garrison script ?

    RULES:
    You have 24h to play the turn
    After 24 hours your turn will be subbed. You may choose your sub or if viable i will sub you.
    Player v Player battles must be auto resolved and screenies posted as proof.
    Battles against AI may be fought on the battle map
    All defeated armies are not allowed to move on the turn after they have been defeated, nor can they be attacked:
    ( Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points
    -Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply )
    No attacking ships inside a port. Similarly, you cannot leave a blocked port without fighting the enemy ships first.
    No Merchant Stacks
    No reloading turns. Penalty is straight ban!
    Spies cant open gates.
    You can build only 2 forts/faction in a region.
    You cant destroy any buildings .
    Assassins may not kill Family Members!
    No surrounding enemy armies with one unit stacks, solely to deny them a retreat.
    Any regions that are gifted/sold/traded with another Faction must have all units bar one immediatly disbanded.
    You must PM the next player when it becomes there turn. Repeated failure to do this simple task will result in an ingame fine.
    Rules are subject to change and/or updating. It is each players responsibility to keep themselves upto date with the rules.



    Dont hesitate to ask me your questions and remarks.
    Im doing Hotseats and Lets Play Campaigns,
    check me out on youtube:https://www.youtube.com/channel/UCVA..._B_BC6YbudjfBA

  2. #2
    VINC.XXIII's Avatar Retired
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    Default Re: Chivalry II: The Sicilian Vespers Hotseat!

    "Someone knows how to desable the garrison script ?"
    maybe there exist one command at the launcher for this?

    Otherwise, you need to delete manually all the garrison, properly.

    one part for one city look as well:


    ;-------------------Part I: Garrison Script A,B,C,D-------------------------------
    ; A) Garrison max wooden walls / wooden castle ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; Mainly faction related ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;---------------------------------------------------------------------------------
    declare_counter Miccosukee_siege
    monitor_conditions I_SettlementUnderSiege Miccosukee

    set_counter Miccosukee_siege 0
    end_monitor
    monitor_event SettlementTurnStart SettlementName Miccosukee
    and I_SettlementUnderSiege Miccosukee
    and not SettlementIsLocal
    if I_CompareCounter Miccosukee_siege = 0
    create_unit Miccosukee, Native Mercenaries, num 12, exp 4, arm 0, wep 0
    end_if
    set_counter Miccosukee_siege 1
    end_monitor
    ....

    ;---------------------------------------------------------------------------------
    ;------------------- End Garrison Script -----------------------------------------
    ;-------------------Part II: Vanilla Scipt----------------------------------------

  3. #3
    tavix's Avatar Vicarius
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    Default Re: Chivalry II: The Sicilian Vespers Hotseat!

    No , their isnt a command to disable the garrison script , unfortunately .

    Sound like some work is needed to disable all the garrisons .
    Im doing Hotseats and Lets Play Campaigns,
    check me out on youtube:https://www.youtube.com/channel/UCVA..._B_BC6YbudjfBA

  4. #4
    bleach's Avatar Biarchus
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    Default Re: Chivalry II: The Sicilian Vespers Hotseat!

    How are you going to even know if some of these rules are broken, like reloading turns?

    And what is a merchant stack and why is it banned?

  5. #5
    tavix's Avatar Vicarius
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    Default Re: Chivalry II: The Sicilian Vespers Hotseat!

    Quote Originally Posted by bleach View Post
    How are you going to even know if some of these rules are broken, like reloading turns?

    And what is a merchant stack and why is it banned?
    Tell me what rules and i ll tell you . The reloading turn is just formal and is based on trust.

    When u put and army/fort on a resource and stack several merchants in. They all colect money and cant be "atacked" by other merchants .
    Im doing Hotseats and Lets Play Campaigns,
    check me out on youtube:https://www.youtube.com/channel/UCVA..._B_BC6YbudjfBA

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