Is there something like region_religion from EDB for campaign_script.txt?
I've looked in the docudemons but found nothing useful.
(Searched for religion. Found: ReligionShift no, PopulationOwnReligion no is only for a character, CharacterReligion no, TimeSinceReligion only for a character, NeighbourReligion not exactly what I need but almost, ReligionShift argh.)
Want to move this part of my modded EDB:
to the campaign_script.Code:recruit_pool "Dismounted Kofm" 0 0 4 0 requires factions { sicily, } recruit_pool "Dismounted Kofm" 0 0.1 0 0 requires factions { sicily, } and region_religion numenorian 25 recruit_pool "Dismounted Kofm" 0 0.1 0 0 requires factions { sicily, } and region_religion numenorian 75
In the meaning of:
Reason: There seems to be a limit for recruit_pool statements per faction in the EDB. When I am going past 32 or 34 I'll get crashes with an unspecified error etc.Code:monitor_event SettlementTurnEnd SettlementName Anorien if region_religion numenorian 25 inc_recruit_pool Anorien_Province 0.1 Dismounted Kofm end_if if region_religion numenorian 75 inc_recruit_pool Anorien_Province 0.1 Dismounted Kofm end_if end_monitor
Regards
Aramiteus




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