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Thread: is it possible to make units run slightly faster??

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  1. #1

    Default is it possible to make units run slightly faster??

    Hi, i was wondering if it is possible to make some units run slightly faster, cos certain heavy units especially when tiered they move too slow, i mean when for instance, in a battle, i had only few tiered heavy cataphracts or armoured knights running & the enemy had foot spearmen but less tiered , when i tried to escape their charge they still reached my cataphracts, even tho mine on horseback & they were on foot
    is there a way to make heavy units run slightly faster???

    tnkx



    † Christus Vincit, Christus Regnat, Christus Imperat

  2. #2

    Default Re: is it possible to make units run slightly faster??

    In EDU:

    type Elf Archer
    dictionary Elf_Archer ; Light Elven Archers
    category infantry
    class missile
    voice_type Heavy
    banner faction main_missile
    banner holy crusade
    soldier Elf_Archer, 48, 0, 1
    mount_effect elephant +3
    attributes sea_faring, hide_forest, extreme_range, very_hardy, can_withdraw, free_upkeep_unit, start_not_skirmishing
    move_speed_mod 1.1
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 3
    stat_pri 9, 2, elven_arrow, 170, 35, missile, missile_mechanical, piercing, none, 0, 1
    stat_pri_attr no
    stat_sec 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
    stat_sec_attr no
    stat_pri_armour 2, 8, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 1, 0, 2, -1
    stat_mental 10, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 500, 50, 75, 75, 500, 4, 100
    armour_ug_levels 0, 1
    armour_ug_models Elf_Archer, Elf_Archer_upg
    ownership egypt, mongols
    era 0 egypt, mongols
    era 1 egypt, mongols
    era 2 egypt, mongols
    recruit_priority_offset 0

  3. #3

    Default Re: is it possible to make units run slightly faster??

    Quote Originally Posted by Aramiteus View Post
    In EDU:

    type Elf Archer
    dictionary Elf_Archer ; Light Elven Archers
    category infantry
    class missile
    voice_type Heavy
    banner faction main_missile
    banner holy crusade
    soldier Elf_Archer, 48, 0, 1
    mount_effect elephant +3
    attributes sea_faring, hide_forest, extreme_range, very_hardy, can_withdraw, free_upkeep_unit, start_not_skirmishing
    move_speed_mod 1.1
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 3
    stat_pri 9, 2, elven_arrow, 170, 35, missile, missile_mechanical, piercing, none, 0, 1
    stat_pri_attr no
    stat_sec 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
    stat_sec_attr no
    stat_pri_armour 2, 8, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 1, 0, 2, -1
    stat_mental 10, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 500, 50, 75, 75, 500, 4, 100
    armour_ug_levels 0, 1
    armour_ug_models Elf_Archer, Elf_Archer_upg
    ownership egypt, mongols
    era 0 egypt, mongols
    era 1 egypt, mongols
    era 2 egypt, mongols
    recruit_priority_offset 0
    tnkx mate, i'll give it a try...



    † Christus Vincit, Christus Regnat, Christus Imperat

  4. #4

    Default Re: is it possible to make units run slightly faster??

    Only works with the Kingdoms.exe

  5. #5

    Default Re: is it possible to make units run slightly faster??

    Along with this there is a global file for it:-
    descr_battle_map_movement_modifiers.txt

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