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Thread: DDS & Normal Map Plugin for Photoshop x86\x64 Both

  1. #1

    Default DDS & Normal Map Plugin for Photoshop x86\x64 Both

    I was just fooling around on Nvidia Forums when i saw that DDS plugin is also available for 64-Bit version now, lol after a very long time Nvidia has finally released it.
    They released it on 03 Jan, 2011 shame i'm reporting it so late.


    New Features
    • Added support for 64-bit Adobe Photoshop
    • Added support for Adobe Photoshop CS4 and Adobe Photoshop CS5
    • Improved 16 and 32-bit image support
    • Fix load issue for single channel images to obtain proper gamma values.
    • Bug fixes and updates

      Release Notes

      (06/27/2012)
      • Added Adobe Photoshop CS6 and 5.1 support.
      • Updated installer for silent installs.


      (02/10/2012)
      • DDS export now supports PSDs with transparent layers, but without alpha channel.
      • DDS export now supports manually added alpha channels.
      • DXT5 export now supports volume textures.


      Bug Fixes
      (01/10/2013)
      • Bug fix for using DDS plugin in Corel PaintShopPro.


      (05/24/2012)
      • Bug fix for mipster script that add unnecessary pixel.
      • Bug fix for exporting DXT1 that creates alpha channels and DXT1A that does not create alpha channel.


      (02/10/2012)
      • Bug fix in loading of cubemap with mipmaps.
      • Bug fix in loading cubemap when alpha map is black on the 6th face.
      • Bug fix in 4x4 alpha encoding.
      • Bug fix in production, highest quality selection.


    Download
    Latest version:
    For Adobe Photoshop 5.0, 6.0, 7.0, CS, CS2, CS3, CS4, CS5 & CS6.



    Old version:



    Background Info on plugins
    DDS-Import/Export
    The NVIDIA DDS plug-in supports the DXTC texture compression format and allows you to open and save .dds files in RGB format. It reads and writes .dds files in compressed or uncompressed forms, provides support for per-MIP color fading, MIP-corrected normal mapping, and more.



    NVIDIA Normal Map filter
    It creates normal maps from grayscale height maps. The filter UI provides a powerful 3D preview and a variety of filtering options. For MIP-mapped normal maps, the NormalMap Filter should be used for preview only, and then the grayscale map exported via the DDS plugin with "Normal Map Settings..." enabled. This will create a normal map with maximal detail and fidelity for all texture levels, without undesirable filter aliasing.

    Spoiler for Sample from M2TW


    Go download.
    Last edited by Ishan; July 12, 2013 at 03:43 PM. Reason: Updated

  2. #2
    +Mr.Crow+'s Avatar VIVERE MILITARE EST
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    Default Re: DDS & Normal Map Plugin for Photoshop x86\x64 Both

    will it work also with CS3?
    BELLUM CRUCIS 7.0 Co-Director
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    Quote Originally Posted by Cyprian2 View Post
    As far as I'm concerned, you've done something that CA should have thought of a long time ago. You should be on their pay-roll!

  3. #3

    Default Re: DDS & Normal Map Plugin for Photoshop x86\x64 Both

    Yes.

  4. #4

    Default Re: DDS & Normal Map Plugin for Photoshop x86\x64 Both

    Ishan!, thanks for the tutorial, Im struggling to get Adobe Photoshop working but my exp in skinning in MTWII is none, I have done some work at BI using GIMP but now Im really lost, I hope you or someone can help me, it goes like this:
    Having installed Adobe Photoshop CS5 with the 32bit dds plugin, I see the textures like you posted them, in blue, now since Im trying to learn I cant get around it it wouldnt show the real colours, there are no layers on so Im quite lost and I didnt found anything that can help me, any clue?

  5. #5
    Max-Scribe's Avatar Libertus
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    Default Re: DDS & Normal Map Plugin for Photoshop x86\x64 Both

    Thank you for your guidance.
    Welcome to the QQ group "Anno Domini 600 : Continental Hegemony" (137238345), talking about the modification all together.
    http://www.twcenter.net/forums/showthread.php?t=497805

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