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  1. #1
    waidizss's Avatar Ordinarius
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    Icon5 Couple of questions weather/terrain

    1.Does weather affect your archers and gunpowder units?
    2.Did weather affect archers and gunpowder units in vanilla?
    3.If it's hot-faster fatigue?
    4.Uphill-faster fatigue
    5.Defending/attacking hill, bonuses?a.k.a is there hilly terrain bonuses?
    6.Is morale affected by terrain or place in where you fight(like far away from home?)
    7.What's optimal difficulty campaign/battle?
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  2. #2
    ISA Gunner's Avatar Campidoctor
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    Default Re: Couple of questions weather/terrain

    1. Yes, it affects their accuracy as far as i know.
    2. Yes, i'm pretty sure it's hardcoded.
    3. Yes. Units that wear heavy armour will tire quickly because they are less resistant to heat in the EDU.
    4. Yes, definitely. Hardcoded.
    5. I'm pretty sure there's a morale bonus in being on a hill. You also will tire much slower than the enemy as they fight uphill, meaning they tire very quickly. Archers also get a bit of a range boost as far as i'm aware.
    6. If you're fighting on enemy territory, not in vanilla. If you're using BGR then there are traits that can severely affect your armies morale depending on their supplies and location.
    7. H is the hardest difficulty for the campaign map. I'm fairly sure VH campaign is somehow bugged and the AI doesn't receive the bonuses it's meant to. As for the Battle difficulty, nothing affects how the AI actually fights. The only thing that changes is that the AI gets bonuses of +3 to attack, defence and morale on Hard and +7 to the same on Very Hard. Medium gives no bonuses to either you or the AI so that's really the fairest and best way to go in my opinion. Otherwise on VH or H you might see your heavy cavalry get absolutely destroyed by low-level peasants and militia.
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  3. #3

    Default Re: Couple of questions weather/terrain

    7. H is the hardest difficulty for the campaign map. I'm fairly sure VH campaign is somehow bugged and the AI doesn't receive the bonuses it's meant to. As for the Battle difficulty, nothing affects how the AI actually fights. The only thing that changes is that the AI gets bonuses of +3 to attack, defence and morale on Hard and +7 to the same on Very Hard. Medium gives no bonuses to either you or the AI so that's really the fairest and best way to go in my opinion. Otherwise on VH or H you might see your heavy cavalry get absolutely destroyed by low-level peasants and militia.
    Isn't that true for RTW, but in M2TW they only get morale bonuses?

  4. #4
    Byg's Avatar Read The Manual
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    Default Re: Couple of questions weather/terrain

    I think Myth is right on that last point, hence the ai requiring at least VH level (+ more bonuses of morale) to give them an equal chance vs a human who is more proficient using his general to hold an army together.

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  5. #5
    Ferdiad's Avatar Patricius
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    Default Re: Couple of questions weather/terrain

    Quote Originally Posted by Byg View Post
    I think Myth is right on that last point, hence the ai requiring at least VH level (+ more bonuses of morale) to give them an equal chance vs a human who is more proficient using his general to hold an army together.
    Yep, VH is bugged in Rome but not in M2

  6. #6

    Default Re: Couple of questions weather/terrain

    I've seen people in the forums mentioning that the uphill bonus/malus is bugged. How exactly does it work, if at all? Is it just about morale or are there attack/defense value changes involved? Is there only a bonus for having the higher ground, only a malus for fighting uphill, or both? Also, is it hardcoded or is there a difference between mechanics in vanilla and in the modded EDU?

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  7. #7

    Default Re: Couple of questions weather/terrain

    what? VH campaign is bugged? Tell me more about this please

  8. #8
    Warmaster Tibs's Avatar Senator
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    Default Re: Couple of questions weather/terrain

    Quote Originally Posted by Polloasesino View Post
    what? VH campaign is bugged? Tell me more about this please
    It is not bugged in this mod. Do not worry.
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  9. #9
    Ferdiad's Avatar Patricius
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    Default Re: Couple of questions weather/terrain

    In RTW

  10. #10

    Default Re: Couple of questions weather/terrain

    How is it bugged in RTW?

  11. #11
    Ferdiad's Avatar Patricius
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    Default Re: Couple of questions weather/terrain

    The AI dosn't get the 10000 denarii bonus every turn.(on VH)

  12. #12

    Default Re: Couple of questions weather/terrain

    So we aren't talking about BAI but the VH CAI bonus? I've heard that before but I thought it was some bug to do with topic.

  13. #13
    Ferdiad's Avatar Patricius
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    Default Re: Couple of questions weather/terrain

    Quote Originally Posted by Ichon View Post
    So we aren't talking about BAI but the VH CAI bonus? I've heard that before but I thought it was some bug to do with topic.
    Yes the CAI, BAI works normally, peasants route legioneres and all that

  14. #14

    Default Re: Couple of questions weather/terrain

    Not all archers and gunpowder units are affected by rain. Check the type of ammunition used by a unit in the export_desc_unit file against the desc_projectile file. Each ammunition type may or may not have the "affected by rain" tag. For example, yeoman archers use elite_mass_bodkin_arrow. Looking it up in descr_projectile I see all of the projectile stats, and notice that affected_by_rain is not a trait, but just below I notice that the flaming variety of the same ammunition is affected by rain. In general, it seems that low quality archers, crossbowmen, and flaming missiles are affected by the weather, while elite missile units are not.

  15. #15
    Arkh's Avatar Civis
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    Default Re: Couple of questions weather/terrain

    What does CAI and BAI means ?

    And thanks for the weather info +REP for the ones who answered.

  16. #16
    Ferdiad's Avatar Patricius
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    Default Re: Couple of questions weather/terrain

    CAI Is Campaign AI ,BAI is Batlle AI

  17. #17

    Default Re: Couple of questions weather/terrain

    I have an unrelated question but I'm not going to ask in a different topic. What does the AP property do for the unit's damage?

  18. #18

    Default Re: Couple of questions weather/terrain

    What does the AP property do for the unit's damage?
    AFAIK it makes a unit completly ignore any kind of armour-related defence value. That is why the attack values of AP-units are often lower, but they still kick butt against opponents in heavy armour. This also explains why e.g. macemen fare poorly against units with low or no armour but very high "agility" defence stats.

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  19. #19
    ISA Gunner's Avatar Campidoctor
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    Default Re: Couple of questions weather/terrain

    Not exactly rummtata. It ignores exactly half the armour value. Not all of it. So if you're using an AP unit to attack an enemy with 6 armour (not total defence, but the armour), then it will only count 3 armour for example.
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