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Thread: Lag Near Forests/Lots of Trees

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  1. #1

    Default Lag Near Forests/Lots of Trees

    Finally got M2TW to work. I was missing the old 1.1 and 2.0 NET Frameworks. But anyway.

    I got everything cranked up to maximum settings. Everythings as high as possible, including AA at 8x and AF at 16x.

    The game runs far better than RTW does on my system and I'm getting great frame rates no matter how big the battles seem to be or how many units are fighting.

    I'm very impressed with the game performance wise.

    However, if I look out across a large amount of tree's, the FPS drops into the teen's it seems.

    Is this due to the AA being applied to the tree's or the vegetation detail? Or Something else?

    During the tutorial battle for Hastings, when my calvary chased the routing units into the forest, the game became very laggy.

    However a custom battle with full 20 unit stacks fighting each other was as smooth as butter with huge unit settings.
    Last edited by Blom89; March 15, 2011 at 04:44 AM.
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  2. #2
    Leaf-Fan-Forever's Avatar Miles
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    Default Re: Lag Near Forests/Lots of Trees

    I have the same thing. When most of the map is forest I will get a slight lag, but I used to play on a crap computer so I'm used to it

  3. #3

    Default Re: Lag Near Forests/Lots of Trees

    I tested this out in a heavily forested snow battle and the lag was unbearable.

    So I set vegetation on low and my FPS must have jumped about 40FPS or so.

    With vegetation on low forest battles seem to be running at around 60FPS.

    I would expect a 4850 not to have an issue with this, but I dunno.
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  4. #4
    Nosjack's Avatar Praepositus
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    Default Re: Lag Near Forests/Lots of Trees

    Med2 is old and not that well optimized for newer hardware.

    Turning the detail down should work though.

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