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  1. #1
    omen1710's Avatar Libertus
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    Default Seljuks problem in early campaign

    Hello everyone; I played 4 campaigns in early era and I saw Seljuks are eliminated in all campaigns. I think The Byzantine empire is too overpowered ( the size of some of the Roman units should be lowered, not power of the units). In addition to this; Seljuks' units prices are too high. Because of this; Byzantine erase every neighbour factions in every campaign and I couldn't see alive Turks after 1250. I understand the mod developers want to reflect the Roman power but they lowered the real power of Seljuks and destroy the existance of Ottoman empire ( which is one of the powerful countries in 15th, 16th and 17th century). In addition to this;I want to mention that I am not an enemy of Roman history. I only want the balance between rival factions. The current situation is a bit unbalanced ( espically the power balance between Byzantine empire and Seljuks). Thanks in advance.




  2. #2

    Default Re: Seljuks problem in early campaign

    This topic is heavily discussed for a long time and if you search the board im sure you will find the answers. If you want the Turks survive why not helping them ?
    Oh, and if you play with the Turks you should have no problems resisting the Romans at least. I did a few early era Seljuks games and never had any real problems with Romans.
    Last edited by vtec.dominion; March 13, 2011 at 03:44 PM.

  3. #3
    omen1710's Avatar Libertus
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    Default Re: Seljuks problem in early campaign

    Quote Originally Posted by vtec.dominion View Post
    This topic is heavily discussed for a long time and if you search the board im sure you will find the answers. If you want the Turks survive why not helping them ?
    I searched and read all these closed topics. However; these topics are inconclusive. The ideas that I mentioned above is representing a problem in SS early campaign which is still not solved in some reason. In addition to this, I cannot debate the power of Byzantine. I debate why the turks are eliminated before 1250 in every early campaigns that I played. The modders take care for Byzantine empire's existance but not too much for its neigbour countries (Seljuks,Hungary,Cuman,Crusader States, even Venice).
    Last edited by omen1710; March 13, 2011 at 04:04 PM.




  4. #4
    Ferdiad's Avatar Patricius
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    Default Re: Seljuks problem in early campaign

    Its just that they are UP in early and OP in late.

  5. #5
    omen1710's Avatar Libertus
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    Default Re: Seljuks problem in early campaign

    Quote Originally Posted by Ferdiad View Post
    Its just that they are UP in early and OP in late.
    Is underpowered Seljuks in early campaign mean they must be eliminated before 1250? I think; there should be a middle way for solving this annoying issue.




  6. #6

    Default Re: Seljuks problem in early campaign

    The exact opposite of the Byzantines.

  7. #7

    Default Re: Seljuks problem in early campaign

    You can give them a bigger starting amount of money, a bigger king's purse and a few more developed settlements, but you won't solve the problem of how little weight horsearchers are given in autocalc.

  8. #8

    Default Re: Seljuks problem in early campaign

    Problem is not the byzantines at all, is the fatimids and persians. They press from the east hard and make seljuks die fast. In early era, the turks have few units good, turkish archers and fari cavalry.

    Kill Them All, Let God Sort Them Out!


  9. #9
    omen1710's Avatar Libertus
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    Default Re: Seljuks problem in early campaign

    Quote Originally Posted by Gogolometro View Post
    Problem is not the byzantines at all, is the fatimids and persians. They press from the east hard and make seljuks die fast. In early era, the turks have few units good, turkish archers and fari cavalry.
    The main problem is neither Byzantine Empire nor Fatimids and Persians. I think; the problem is Seljuks. Because of this, Byzantine the conqueror is emerged in every early campaign game that I played. The price of some turkish units should be reduced and the modder of SS should increase some of turkish units' features. In addition to this, some of byzantine units' size should be reduced.




  10. #10
    Ferdiad's Avatar Patricius
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    Default Re: Seljuks problem in early campaign

    Quote Originally Posted by k/t View Post
    You can give them a bigger starting amount of money, a bigger king's purse and a few more developed settlements, but you won't solve the problem of how little weight horsearchers are given in autocalc.
    Do this for hitpoints stat_health 1, 4

  11. #11

    Default Re: Seljuks problem in early campaign

    Quote Originally Posted by k/t View Post
    You can give them a bigger starting amount of money, a bigger king's purse and a few more developed settlements, but you won't solve the problem of how little weight horsearchers are given in autocalc.
    Actually most HA units have 3 secondary HP to increase their weight in autocalc. 3 is the maximum value that affects autocalc results.

  12. #12

    Default Re: Seljuks problem in early campaign

    thats why i modified desc_strat and put them a war machine...

  13. #13

    Default Re: Seljuks problem in early campaign

    You can't blame RR/RC for the Turks sucking. They have crappy early units, even more so in autocalc, and they have three powerful neighbours.

  14. #14
    omen1710's Avatar Libertus
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    Default Re: Seljuks problem in early campaign

    Quote Originally Posted by k/t View Post
    You can't blame RR/RC for the Turks sucking. They have crappy early units, even more so in autocalc, and they have three powerful neighbours.
    I blame nothing. I only say something in SS is wrong and should be changed. If you search the SS forum, you see that this situation is annoyed many SS players. If we don't debate such an uncorrect things, SS continues to contain some improper and wrong things in its inside.




  15. #15

    Default Re: Seljuks problem in early campaign

    Quote Originally Posted by omen1710 View Post
    I blame nothing. I only say something in SS is wrong and should be changed. If you search the SS forum, you see that this situation is annoyed many SS players. If we don't debate such an uncorrect things, SS continues to contain some improper and wrong things in its inside.
    In fact the Turks have significant recruitment rate advantages for HA and missile units. As Ichon pointed out, they are handicapped at the start by having only one castle/fortress, which limits their ability to produce their best faction-specific units. I agree with Ichon that adding one or even 2 castles would make a huge difference. The problem isn't reallya tactical one of the autocalc or whatever, but the overall composition of the Turkish armies.

    It may just solve the whole problem.
    Last edited by Point Blank; March 14, 2011 at 01:38 AM.

  16. #16
    omen1710's Avatar Libertus
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    Default Re: Seljuks problem in early campaign

    Quote Originally Posted by Point Blank View Post
    In fact the Turks have significant recruitment rate advantages for HA and missile units. As Ichon pointed out, they are handicapped at the start by having only one castle/fortress, which limits their ability to produce their best faction-specific units. I agree with Ichon that adding one or even 2 castles would make a huge difference. The problem isn't reallya tactical one of the autocalc or whatever, but the overall composition of the Turkish armies.

    It may just solve the whole problem.
    Thanks to both you and Ichon and +rep for you and Ichon.
    Last edited by omen1710; March 14, 2011 at 02:29 AM.




  17. #17

    Default Re: Seljuks problem in early campaign

    Quote Originally Posted by omen1710 View Post
    I blame nothing. I only say something in SS is wrong and should be changed. If you search the SS forum, you see that this situation is annoyed many SS players. If we don't debate such an uncorrect things, SS continues to contain some improper and wrong things in its inside.
    you say improper and wrong things in its inside. whoa boy! you got balls there

    a blasphemer of KK, gracul, PB, and others. read things first before starting another "oh the Romans/Byzzies are so OP in early!!!" thread

  18. #18

    Default Re: Seljuks problem in early campaign

    I agree, they are a problem. Do you know how difficult horse archers are to deal with as CS? Kite kite kite and now I don't have an army and my units route from a horse archer charge.

  19. #19
    omen1710's Avatar Libertus
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    Default Re: Seljuks problem in early campaign

    Quote Originally Posted by guyverlance View Post
    you say improper and wrong things in its inside. whoa boy! you got balls there

    a blasphemer of KK, gracul, PB, and others. read things first before starting another "oh the Romans/Byzzies are so OP in early!!!" thread
    Your sentences are nonsense. What are you talking about?

    First of all; I never blaspheme to anyone in this forum. If you think my sentences contain disrespectful ideas about KK, gracul,PB and the others; you should have some understanding problem or you should be schizoid.

    Quote Originally Posted by guyverlance View Post
    read things first before starting another "oh the Romans/Byzzies are so OP in early!!!" thread
    Secondly, you should read one of the previous messages of mine in this topic. In one of the my message; I said the following:
    "I searched and read all these closed topics. However; these topics are inconclusive.".

    In addition to this; you aren't the person who questionize that my sentences are respectful or not.

    I respect to the people who respect to me. I respect twice times to KK, gracul, PB and the other modders of SS because many people from different side of the world became happy when they play with SS modders' masterpieces. Thanks all of SS modders for their hardworks.

    Lastly;

    My advice to you is go somewhere and fix your mind.
    Last edited by omen1710; March 14, 2011 at 11:58 AM.




  20. #20

    Default Re: Seljuks problem in early campaign

    Unit stats, sizes and prices have been carefully calculated, not pulled from the butt. RR/RC was made by someone who took the time to do it properly, not like CA. It is a well-balanced whole, and there are good reasons for most of its features. You can't just start changing things because you don't like what's happening in the game. Well, you can, but you can't expect that to happen in the main mod. The Turks have crappy starting infrastructure, a spread out position, three powerful neighbours, and their starting units do poorly in autocalc. It's not surprising they get crushed.

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