I swear this is not forged or fake in any way shape, or form. I guess you can say I've become a "master" at siege defenses since playing your mod. When I first played your mod, I was amazed at how the AI would make large numbers of battering rams. Naturally, I was so used to only defending 1-2 openings in the gates so I would have all my units around them. But, the AI in SPQR comes in through multiple directions so I was slaughtered. Then I took up a policy of defending the enterances to the square, and the "shield wall" formation in SPQR makes this an even more effecient tactic. So I had placed my units in a kind of " \_/ " formation with shield wall at each enterance. The Greeks, being an all hoplite/phalanx nation, were only able to attack one side of this "\_/" formation at once, allowing the other two to attack them at once. I placed all my units on "defense" and "Fire at will". The enemy attacked the square with HORDES of infantry from three directions. Like you said, I only had limited missle capability. I used my velites and my slingers (my slingers alone caused 853 casualties!) to maxium effect by placing them against my main infantry. When my missle units ran out, I charged them in to fill any gaps in the breaking shield walls. Then after about 30 mins of brutal street fighting, one sector of the enemy attack began to crumble, so I took off defence on all my units I had stationed at that enterance and charged into the the mass of retreating, demoralized, exhausted Greeks. Meanwhile, my other infantry is guarding the other two enterances. So I used the infantry freed up from this enterance to come in on the rear of the secluded infantry attacking at the second enterance. Then I do the same to the thrid. The result: an utter slaughter. The reason I took so few casualties was because of the shield wall, it really is a useful defense tool. One shield wall of Hastati though for example, is not nearly enough. So what you do is layer shield walls, one right after the other to prevent the wall from breaking. This tactic works quite well in narrowly defended streets. Plus, the fact that Amulius Brutus has the highest command ability possible didn't hurt either. :p
Still, after this battle, I had a second army try to sack Syracuse, but they were idly beaten by a massive Greek army and had to retreat.
It's a much different story in the open field, yet the bloody 4 faction fight on Sicily continues!
Oh, and i'm playing on M/M.
Yep, exactly.
