Results 1 to 18 of 18

Thread: Poss sub-mod for SAI

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    SeniorBatavianHorse's Avatar Tribunus Vacans
    Join Date
    Jul 2007
    Location
    Glasgow, Scotland
    Posts
    5,158

    Default Poss sub-mod for SAI

    While waiting for the exciting release of SAI, I have been whiling away my time on the Procopius campaign. It is a blast, to be honest, as I was able to ambush Valens early on and butcher him and his troops in the Isaurian hills as I advanced to take most of the Pontic and Cappodocian territories. In the west, around the Danube, I am struggling to hold the limes - Sirmium and Singidunum have been taken and then lost both to Quadi and west Roman troops over the years. I was terrified to see Valentinian advance with several full stacks of elite troops (with embedded siege engines!) down the Illyrican coast but crowed with delight when an assassin of mine took him out with a 2% chance!

    All good fun.

    However, the year is now 379 ad and low and behold, Prococius expired on me at a ripe old age. His son - Germanus - is now Augustus and to be honest my heart is not in it now. I have no emotional attachment to this Germanus and my empathy is waning.

    Then I realised that part of the attraction to this period for me is the empathy and role-play with characters like Julian, Shapur II, Valentinian, and so on. The idea of playing Julian and advancing against Persia and then on to India (after Alexander) is a key component of why I enjoy playing this mod.

    But there is an odd bitter stone at the heart of this fruit - and that is the game turn durations. I was really enjoying building up Procopius into a battle-hardened Augustus in the style of a Trajan but old age simply crept up on him in the end. I knew it was coming and started playing him in desperation to make most use of him while he still lasted.

    So I would like to propose a sub-mod (if JH will give me permission to use his work!) that I will open up here once the mod is released in full.

    I will script not a 4 or 6 turn game play but a 12 turn one - 8 summer turns followed by 4 winter turns which will allow the characters to age 1 year every full 12 turns.

    Bear with me here: this will allow a more detailed in-depth military campaign wherein Julian or Procopius may march across the empire and engage in full invasions across months and years rather than years and decades. So for example, my Procopius campaign will have now only reached the year 369 ad rather than 378 ad.

    The advantage here is to mainly play longer with the characters. Recruitment and building times stay the same in terms of turn times but happen faster only in terms of years. Army movements are more crucial in summer periods which now play out over 8 turns and become restricted for the following 4 winter turns - and so on.

    This is just a small sub-mod for those who would like to play within the time-frame in a more historical fashion. I will design and implement it once the mod is released and then release it if enough players wanted to have a bash at it!

  2. #2
    Constantius's Avatar Primicerius
    Join Date
    Nov 2008
    Location
    England-Londinivm
    Posts
    3,383

    Default Re: Poss sub-mod for SAI

    Absolutely I will certainly play.


    Signature made by Joar


  3. #3
    SeniorBatavianHorse's Avatar Tribunus Vacans
    Join Date
    Jul 2007
    Location
    Glasgow, Scotland
    Posts
    5,158

    Default Re: Poss sub-mod for SAI

    Great to hear that, Constantius! I am pretty sure all I need to do is rescript the game turn and release that as a download to be added/modded over the original but I will seek advice from others also just to make sure (I created a 26 game turn script awhile ago when playing around with doing a sub-mod for a Britannia only campaign to represent the 'Barbarian Conspiracy' episode in the year 367 ad. That ran fine although the sub-mod itself I gave up on as too far outside my limited modding experience!

  4. #4

    Default Re: Poss sub-mod for SAI

    Armies and characters will still be able to march around the map at the same pace correct? The only thing that changes with this would be longer years?

  5. #5
    SeniorBatavianHorse's Avatar Tribunus Vacans
    Join Date
    Jul 2007
    Location
    Glasgow, Scotland
    Posts
    5,158

    Default Re: Poss sub-mod for SAI

    Yes, the movement points remain the same but the scale changes so that under the 4 turn per year standard a single army might march from Adrianople up to the Danube in 2 turns (ie: half a year) in this sub-mod it would take (in summer anyway) still 2 turns but these would equal 2 months/8 weeks. A more realistic period for campaigning.

    All I am really changing is the pace of time passing.

  6. #6

    Default Re: Poss sub-mod for SAI

    So, 12 turns per year? Sounds interesting. Go for it SBH

    Art by Joar

  7. #7
    Julianus Flavius's Avatar Campidoctor
    Join Date
    Apr 2009
    Location
    Victoria, Australia
    Posts
    1,655

    Default Re: Poss sub-mod for SAI

    I do want
    Spoiler Alert, click show to read: 
    What have the Romans ever done for us?? apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order... what have the Romans done for us?
    Some of my favourite quotes:
    "Your god has yet to prove himself more merciful than his predecessors" ~ Hypatia, as represented in the film 'Agora'
    "If you choose to do nothing, they will continue to do this again and again, until there is no-one left in the city, no people for this governement to govern"
    ~ Hypatia, as represented in the film 'Agora'

  8. #8
    SeniorBatavianHorse's Avatar Tribunus Vacans
    Join Date
    Jul 2007
    Location
    Glasgow, Scotland
    Posts
    5,158

    Default Re: Poss sub-mod for SAI

    Thanks, guys. I will wait to get JH's permission and then once the mod is finally released I will write the script and release it. It won't be save game compatible but if you make a back-up copy of the original script, you can always re-install it if the 12 turn per year mechanic fades!

  9. #9
    julianus heraclius's Avatar The Philosopher King
    Join Date
    May 2006
    Location
    Australia
    Posts
    5,382

    Default Re: Poss sub-mod for SAI

    Well SBH,

    I think it is a good idea and am more than happy to do it as part of the final release. It won't take very long to do. The question is whether you want recruitment extended for the 12tpy and I thin 3 turns for winter is enough (which would represent 1/4 of the year; a season), remember there are penalty movements for winter.

    This leads me to another question, which tpy should be the default one?? I may set up a poll for this.

    Cheers

    Avatar & Signature by Joar

  10. #10
    SeniorBatavianHorse's Avatar Tribunus Vacans
    Join Date
    Jul 2007
    Location
    Glasgow, Scotland
    Posts
    5,158

    Default Re: Poss sub-mod for SAI

    Thanks, JH! I wouldn't extend recruiting times or any other core game dynamic as these work well, I think. The same recruiting turn times should exist overall but now instead of taking a game year or so for elite units they take only a season or so. This means that it will still take awhile to raise a full vexillation or legio of palatinae troops.

    I do wonder about the 3 or 4 winter season options there. My first instinct was to go for 4 as that would really make players think about moving armies and stationing them over the long 'winter' months given the movement penalties. It would be more strategic. However, perhaps frustration might build up and a 3 season winter might be a better balance.

    If you are happy to include this as part of the release that would be great! Thanks again.

  11. #11
    Constantius's Avatar Primicerius
    Join Date
    Nov 2008
    Location
    England-Londinivm
    Posts
    3,383

    Default Re: Poss sub-mod for SAI

    I would do 6 TPY as default; and 12TPY for those who want the more immersive feel. But as I say, that's just me. I am really looking forward to it. Is this version using Alex?


    Signature made by Joar


  12. #12
    julianus heraclius's Avatar The Philosopher King
    Join Date
    May 2006
    Location
    Australia
    Posts
    5,382

    Default Re: Poss sub-mod for SAI

    Quote Originally Posted by constantius View Post
    Is this version using Alex?
    No, I want to get this issued for BI first before I do a version for Alex.exe

    Avatar & Signature by Joar

  13. #13
    Constantius's Avatar Primicerius
    Join Date
    Nov 2008
    Location
    England-Londinivm
    Posts
    3,383

    Default Re: Poss sub-mod for SAI

    Just wondering thats all


    Signature made by Joar


  14. #14
    Rex Basiliscus's Avatar Senator
    Join Date
    Jul 2008
    Location
    The Court of Antiochus Epiphanes
    Posts
    1,386

    Default Re: Poss sub-mod for SAI

    I would love to play a 12 tpy 361 campaign... that would give me more or less 24 turns until Julian historically died... enough time to reach Persia and then shape the history as I'd like to

  15. #15
    SeniorBatavianHorse's Avatar Tribunus Vacans
    Join Date
    Jul 2007
    Location
    Glasgow, Scotland
    Posts
    5,158

    Default Re: Poss sub-mod for SAI

    Yes, that's my thinking behind the 12 turn per year version!

  16. #16
    Constantius's Avatar Primicerius
    Join Date
    Nov 2008
    Location
    England-Londinivm
    Posts
    3,383

    Default Re: Poss sub-mod for SAI

    Quote Originally Posted by SeniorBatavianHorse View Post
    Yes, that's my thinking behind the 12 turn per year version!
    I trust we'll be getting a new AAR from you then?


    Signature made by Joar


  17. #17
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
    Join Date
    Mar 2010
    Location
    Rock Hill, SC
    Posts
    16,318
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: Poss sub-mod for SAI

    Sounds fun, I'd be interested to see this.

  18. #18
    SeniorBatavianHorse's Avatar Tribunus Vacans
    Join Date
    Jul 2007
    Location
    Glasgow, Scotland
    Posts
    5,158

    Default Re: Poss sub-mod for SAI

    Oh yes!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •