There's a lot of very good content being produced in the RTW modding community, including much highly-original stuff, such as unique soldier models, new building models and new respective building icons, and even stuff like the ancilliary portraits that are being produced for EB (here).
Now that we know what the next game in the Total War series is going to be, we can start planning on re-creating RTW upon that newer and better M2:TW engine (those of us that are interested in doing such a thing, as I am for example). The ideal place to start that process is by using all of the wealth of content that has been created for RTW. However, I'm concerned that since a lot of the created content is being cut down to the parameters of the current RTW engine, that the higher quality originals may be discarded as unusable, and that therefore may be unavailable when M2:TW comes around.
For example, we have no idea what dimensions for ancilliary portraits will be in M2:TW, so that if we cut down current high-res versions to work with today's RTW, what will we do when we find out that a bigger size or a higher resolution could be used in M2:TW? Or similarly, if people have a very high-res soldier model or a building model, and cut it down to feasibly work in the current RTW engine, what will we do when a higher poly-count model will be feasible in M2:TW? Re-make the model again?
So my whole point is: if you have a very high-res piece of content that you intend to use in RTW by toning it down to RTW measurements -- retain the original, so that it can easily be imported into M2:TW without a lot of repeated and unnecessary exertion on the part of the modders. To make a list out of it:
-- if you have a high-poly model of anything, be it a soldier, a horse, a building, or a ship, keep it and don't throw it out even if the number of vertices has to be reduced for current RTW
-- Similar point for skins: if you have a very high-res skin that you'll have to tone down for RTW, keep the original high-res copy to be used in M2:TW.
-- if you have any high-res icons of soldiers or buildings, keep them, even if they'll have to be shrunk for RTW, because we don't know what size unit icons will be in M2:TW
-- if you have high-quality 2d graphics of any kind (such as the wonderful ancilliary portraits EB is making), be sure that the high-res originals are kept so that they can be shrunk down according to M2:TW standards (possibly shrunk to a lesser degree, and thus retaining more of their quality).
All this so that when M2:TW comes around, we'll have instant access to a large amount of already created high-quality content, that can be instantly available for use.






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