Lads,
I was wondering if 'FatherName'* can be a trait 'condition counter' like, FactionIs X or EndTurn etcetra.
* This would be the first name of the father.
Lads,
I was wondering if 'FatherName'* can be a trait 'condition counter' like, FactionIs X or EndTurn etcetra.
* This would be the first name of the father.
No. But if the father in question is present in the ‘descr_strat’ file you could give him a unique trait, one without a trigger, in the ‘export_descr_character_traits’ file. Then you can do this:
Code:WhenToTest CharacterComesOfAge Condition IsGeneral and FatherTrait UniqueTrait = 1 Affects ? 1 Chance 100
Hmm. Thats a shame. Thanks for the answer, but I need a 'FatherName' of some sort.
There is no condition that allows you to check for a characters name. You can use the above trigger if the character is either present in descr_strat at the beginning of the game or spawned by script as you can assign the trait at the time of creation of the character.
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