There is a very odd scripting event that makes playing either Tzeentch or Nurgle almost impossible at the outset, and makes almost not sense for Chaos (I know that nothing is supposed to, it's CHAOS, but hear me out).
Why, at around turn 2-3, do the two other Chaos gods who aren't your rivals declare war on you, and then simultaneously send all of their stacks at you? Even if you consolidate all of your armies (don't expand at all at the start) in order to defend your lands from the incoming hordes (in addition to the forces your rival sends after you), the other armies do enough damage to your stacks (that's IF you manage to defeat them) that you can't do anything meaningful for another 10 turns while your single Citadel replenishes its Chaos Warriors and the Marauders that you've been frantically churning out to replace those that got killed in the invasions.
I'm fine with plenty of the scripted invasions and battles in this mod, but is there any way to disable this script, or at least delay it until turn 20 or so? I need some time to expand and consolidate if I want to hold out against the other gods and plant Tzeentch's flag on the Old World!



