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Thread: Ran No Jidai - Buildings

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  1. #1
    Turtules's Avatar Campidoctor
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    Default Re: Ran No Jidai - Buildings

    No problem sir.

  2. #2
    Senator
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    Default Re: Ran No Jidai - Buildings

    Awesome
    + rep

  3. #3
    Wundai's Avatar Artifex
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    Default Re: Ran No Jidai - Buildings

    thanks

  4. #4
    Wundai's Avatar Artifex
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    Default Re: Ran No Jidai - Buildings

    Torii Gate Ingame, replacing the Triumphal Arch.... In other words people can walk underneath it



  5. #5
    Turtules's Avatar Campidoctor
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    Default Re: Ran No Jidai - Buildings

    That is frikin beautiful! Good job Wundai.

  6. #6

    Default Re: Ran No Jidai - Buildings

    That does look fantastic but a little out of place.

  7. #7

    Icon7 Re: Ran No Jidai - Buildings

    Very very cool!

    question: are they all red , or do they change for each clan's colors?

  8. #8
    Taneda Santôka's Avatar Artifex
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    Default Re: Ran No Jidai - Buildings

    / Torii were usually painted in this vermillon red, no local or family or regionnal colour.

  9. #9
    Wundai's Avatar Artifex
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    Default Re: Ran No Jidai - Buildings

    Ah, well I used the "floating" Torii as reference, as you undoubtly have seen

    Thanks for the GJ though

  10. #10

    Default Re: Ran No Jidai - Buildings

    Sorry Tandea Santoka


    [EDIT Santôka] : I was joking, no need to feel sorry mate!
    Last edited by Taneda Santôka; October 27, 2008 at 06:32 PM.

  11. #11
    Turtules's Avatar Campidoctor
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    Default Re: Ran No Jidai - Buildings

    Taneda btw LOL.

    Yes call him Taneda for Pete's Sake
    Last edited by Wundai; October 28, 2008 at 04:38 AM.

  12. #12
    Wundai's Avatar Artifex
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    Default Re: Ran No Jidai - Buildings

    Progress

    Just one more error (something with a black textured building,and you can't see it on the photos ) and then all the buildings are in, next up are the walls

    Japanese Minor City:


    Japanese Large City:


    Japanese HUGE City:

  13. #13

    Default Re: Ran No Jidai - Buildings

    I like it! We can also see the city with walls?

  14. #14
    Wundai's Avatar Artifex
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    Default Re: Ran No Jidai - Buildings

    When I put them in, yep

  15. #15

    Default Re: Ran No Jidai - Buildings

    It looks great. You really are getting the Japanese atmosphere into them. Good work.

  16. #16

    Default Re: Ran No Jidai - Buildings

    Nice work, are you going to replace the textures for the roads and "concrete".

  17. #17
    Wundai's Avatar Artifex
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    Default Re: Ran No Jidai - Buildings

    Thanks

    And well about the textures, I have been asking around the guild to change the concrete texture to something they used in every japanese city in that time, namely "mud", so far my attempts have failed though. The game keeps displaying the old texture even if I replace all the files I have gotten from the RTW packs. I'll keep trying, but at this point changing the pavement is still an uncertainty

  18. #18

    Default Re: Ran No Jidai - Buildings

    Quote Originally Posted by Wundai View Post
    Thanks

    And well about the textures, I have been asking around the guild to change the concrete texture to something they used in every japanese city in that time, namely "mud", so far my attempts have failed though. The game keeps displaying the old texture even if I replace all the files I have gotten from the RTW packs. I'll keep trying, but at this point changing the pavement is still an uncertainty
    Maybe you could leave the texture of the roads and change only the color brown them. Not familiar with the structure of the Japanese city at that time!

  19. #19
    Wundai's Avatar Artifex
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    Default Re: Ran No Jidai - Buildings

    No I'm afraid that has the same effect of not changing it somehow, + Brown stones? I don't think it looks that nice

  20. #20

    Default Re: Ran No Jidai - Buildings

    This brings up an interesting question...

    The Japanese had a fairly intricate system of roads during Tokugawa's reign. What kind of roads will there be in the game?
    Last edited by Eushayson; November 06, 2008 at 12:25 AM.
    -Eushayson

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