I know that companions have different starting stats and weapons, but I don't want to micromanage them too much during battle, i'm thinking of making them all the same unit.
Why is this a bad idea? If it is not, what skills/weapon type should they have? I am assuming horse archery all the way would make it easy to let them do loads of damage/get XP without being hurt, and is useful to flank the enemy with arrows, are they capable horse archers? Maybe two bags of arrows and a two hander, or one bag, one-hander and shield? Or are they biased towards proficiency at polearms, or throwing?
Also, do you leave any companions behind, such as the surgeon or wound healer? If so, how many and what skills? Are other skills like tactics, tracking etc evenly distributed among the rest, or do you have f.eg three strictly non-combatant companions for intelligence then the rest only fighting? Are there any particular characters that you always assign the same skills because of starting properties?
Thanks a lot!