RollingWave: You don't really need to worry about testing for the building:
Code:
monitor_event GeneralCaptureSettlement FactionType lithuania
destroy_buildings lithuania feudalism_england true
destroy_buildings lithuania feudalism_scotland true
destroy_buildings lithuania feudalism_france true
destroy_buildings lithuania feudalism_hre true
end_monitor
Or you could do something like this:
Code:
monitor_event FactionTurnStart FactionType lithuania
and FactionBuildingExists >= bimaristan
destroy_buildings lithuania hospital true
end_monitor