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Thread: Medieval Pinball...?

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  1. #1

    Default Medieval Pinball...?

    In my Roman Empire campaign I recently conquered Rome but I began pulling back my weakened armies since Venice came barging in. However I placed a garrison at Rome that would be able to do well hold off Venice and at the same time I marched a very weakened army back towards Bari to heal up. But as I ended my turn, Venice attacked the weakened army heading towards Bari, sending it in retreat and another large Venetian army appeared and attacked it, and because of the stupidity of the retreat system in this game my army retreated back towards Rome where currently there were 2 large stacks near the city. One of them attacked the army and that sent me into a situation in which because my army was near Rome, it FORCED THE GARRISON AT ROME TO ''AID'' MY EXTREMELY WEAKENED ARMY. The Rome garrison was only fit for defense and would die on the open field. This caused me to lose the city because of one stupid army that got pinballed around.

    So is there anyway to stop an army from coming to the aid of a smaller army? Or at least tweak the retreating system of armies on the campaign map?

  2. #2

    Default Re: Medieval Pinball...?

    No... you should have had a ship nearby or evacuated the garrison with your weakened army. I don't see anything wrong with the current system. Overwhelming enemy forces chased you down and forced you to give battle. If perhaps every time you declined a battle you lost a few men then it would be more fair to keep retreating but that would be annoying when AI did it so. The current system works fine to me.

  3. #3

    Default Re: Medieval Pinball...?

    Quote Originally Posted by Ichon View Post
    No... you should have had a ship nearby or evacuated the garrison with your weakened army. I don't see anything wrong with the current system. Overwhelming enemy forces chased you down and forced you to give battle. If perhaps every time you declined a battle you lost a few men then it would be more fair to keep retreating but that would be annoying when AI did it so. The current system works fine to me.
    Oh not retreating, might not have worded it right. But I was continually defeated so that weakened army became pretty tiny. Or maybe I misunderstood you? Its just that my armies sometimes retreat back into enemy lands after being defeated, and it annoys me.

  4. #4
    Byg's Avatar Read The Manual
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    Default Re: Medieval Pinball...?

    Quote Originally Posted by Dark Lord's Heir View Post
    Oh not retreating, might not have worded it right. But I was continually defeated so that weakened army became pretty tiny. Or maybe I misunderstood you? Its just that my armies sometimes retreat back into enemy lands after being defeated, and it annoys me.
    The current system sounds even more reasonable then. Your men were routed, why would they be able to escape to where they wanted? They tend to run away from the direction of the army that defeated them don't they? I can't fault the system.

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  5. #5

    Default Re: Medieval Pinball...?

    Quote Originally Posted by Byg View Post
    The current system sounds even more reasonable then. Your men were routed, why would they be able to escape to where they wanted? They tend to run away from the direction of the army that defeated them don't they? I can't fault the system.
    Culminated with the whole ''forcing your garrison to fight a larger army that attacked a nearby allied tiny army, and not having control of the garrison army'' is what makes it frustrating at times.

  6. #6

    Default Re: Medieval Pinball...?

    How many generals do you know of that pointed in a random direction and said, "Hey, that looks like a good place to run, let's retreat there." ?

    You should be able to pick where you retreat your army.

  7. #7

    Default Re: Medieval Pinball...?

    What happens if you just Retreat the garrison army off the battle-map? I know it says it's fight to the death, but in my experience that isn't the case.

    If I attack an army outside of a settlement and the garrison reinforces, I usually have to completely wipe it out in order to take the settlement unopposed.

  8. #8

    Default Re: Medieval Pinball...?

    Just roleplay that the reinforcing army was coming to your rescue, as good comrades should.

  9. #9

    Default Re: Medieval Pinball...?

    Quote Originally Posted by Forever Steadfast View Post
    Just roleplay that the reinforcing army was coming to your rescue, as good comrades should.
    Noooo I want to leave them to die! Especially when hordes of Italians are coming to get Rome. Plus that tiny army that forced the garrison to aid them had only like 30 units left ''Sure we'll come to your aid! Even though your pretty insignifcant and we have a high chance of losing the original capital of the Roman Empire, that we just took back, if we fight on an open field!'' lol
    Last edited by Dark Lord's Heir; March 06, 2011 at 09:17 PM.

  10. #10

    Default Re: Medieval Pinball...?

    That's cause they disobeyed direct orders to let those guys die.

    Just reload the game and move that army where the Venetians can't hit it.

  11. #11

    Default Re: Medieval Pinball...?

    Hey man, they were thinking of Thermopylae, and the glorious deaths that came with it.

  12. #12

    Default Re: Medieval Pinball...?

    Have the reinforcements retreat. I had a similar situation after taking Granada (as Norway) in a crusade. A small allied army (English) was attacked outside the walls by 2 stacks of Moors on their way to recapture Granada. My reinforcements from Granada marched onto the field, watched my allies charge headlong into overwhelming odds, said a prayer for the dead, and walked away. The Granada army was untouched after the battle. The only time reinforcements MUST fight is when they come to the defence of a city under siege. In that fight there can be only victory or death.
    Last edited by Rahvin; March 06, 2011 at 11:03 PM. Reason: Typo

  13. #13

    Default Re: Medieval Pinball...?

    Quote Originally Posted by Dark Lord's Heir View Post
    This caused me to lose the city because of one stupid army that got pinballed around.

    So is there anyway to stop an army from coming to the aid of a smaller army?
    You could block the path to the city with a fort and buy some time, it dosen't need to be well defended, just 1 unit can force the enemy to either lay siege to it and loose a couple of turns or sometimes they will go around it in a longer route.

  14. #14

    Default Re: Medieval Pinball...?

    That's true, but the main issue here is the fact that you can't tell the morons in the city to stand down and pretend they don't see their fellows getting murdered. If that can't be changed, then the retreat path becomes a problem.

    Also, if you press the Withdraw button and you make an organized retreat, you still don't control where your guys go, even though you should be able to.

  15. #15
    Andytheplatypus's Avatar Domesticus
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    Default Re: Medieval Pinball...?

    Quote Originally Posted by k/t View Post
    That's true, but the main issue here is the fact that you can't tell the morons in the city to stand down and pretend they don't see their fellows getting murdered. If that can't be changed, then the retreat path becomes a problem.

    Also, if you press the Withdraw button and you make an organized retreat, you still don't control where your guys go, even though you should be able to.
    Exactly

  16. #16

    Default Re: Medieval Pinball...?

    I find the retreat system frustrating when your 200 man army, instead of retreating into the arms of your 1400 man heavy troop contingent, they run into the enemy.

  17. #17
    Gnostiko's Avatar Campidoctor
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    Default Re: Medieval Pinball...?

    I find AI allies dastardly take advantage of this and try to lure my stacks into fighting their battles for them!

  18. #18
    Warmaster Tibs's Avatar Senator
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    Default Re: Medieval Pinball...?

    Quote Originally Posted by Gnostiko View Post
    I find AI allies dastardly take advantage of this and try to lure my stacks into fighting their battles for them!
    They do the same to me! Its always the French it seems..
    The AI is like a retarded overwieght child. He realy want all those fries, he just does not know how to get them. http://img1.coolspacetricks.com/imag...unny/81776.gif

  19. #19
    Ferdiad's Avatar Patricius
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    Default Re: Medieval Pinball...?

    Quote Originally Posted by Gnostiko View Post
    I find AI allies dastardly take advantage of this and try to lure my stacks into fighting their battles for them!
    But I enjoy killing many armies for teh lulz.

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